new string[32], playername[MAX_PLAYER_NAME]; GetPlayerName(killerid, playername, sizeof(playername)); format(string, sizeof(string), "Trunk/%s.ini", playername); new File: hFile = fopen(string, io_write); if(hFile) { // Vehicle destroyed, too bad... fclose(hFile); fremove(string); } // Destroyed[vehicleid] = true; new file[256], remontas[256], name[24]; GetPlayerName(killerid, name, 24); format(file,sizeof(file),"TransportoPr/%s.ini",name); GetPlayerName(killerid, name, 24); format(remontas,sizeof(remontas),"Remontas/%s.ini",name); if(dini_Exists(file)) { dini_IntSet(file, "Model", GetVehicleModel(Vehicle[killerid])); dini_IntSet(file, "Price", VehicleInfo[killerid][Price]); dini_FloatSet(file, "X", VehicleInfo[killerid][CarX]); dini_FloatSet(file, "Y", VehicleInfo[killerid][CarY]); dini_FloatSet(file, "Z", VehicleInfo[killerid][CarZ]); dini_FloatSet(file, "Rot", VehicleInfo[killerid][CarRot]); dini_IntSet(file, "Locked", VehicleInfo[killerid][Locked]); dini_Set(file, "Plate", VehPlate[Vehicle[killerid]]); dini_IntSet(file, "mod1", VehicleInfo[killerid][mod1]); dini_IntSet(file, "mod2", VehicleInfo[killerid][mod2]); dini_IntSet(file, "mod3", VehicleInfo[killerid][mod3]); dini_IntSet(file, "mod4", VehicleInfo[killerid][mod4]); dini_IntSet(file, "mod5", VehicleInfo[killerid][mod5]); dini_IntSet(file, "mod6", VehicleInfo[killerid][mod6]); dini_IntSet(file, "mod7", VehicleInfo[killerid][mod7]); dini_IntSet(file, "mod8", VehicleInfo[killerid][mod8]); dini_IntSet(file, "mod9", VehicleInfo[killerid][mod9]); dini_IntSet(file, "mod10", VehicleInfo[killerid][mod10]); dini_IntSet(file, "mod11", VehicleInfo[killerid][mod11]); dini_IntSet(file, "mod12", VehicleInfo[killerid][mod12]); dini_IntSet(file, "mod13", VehicleInfo[killerid][mod13]); dini_IntSet(file, "mod14", VehicleInfo[killerid][mod14]); dini_IntSet(file, "mod15", VehicleInfo[killerid][mod15]); dini_IntSet(file, "mod16", VehicleInfo[killerid][mod16]); dini_IntSet(file, "mod17", VehicleInfo[killerid][mod17]); dini_IntSet(file, "paintjob", VehicleInfo[killerid][paintjob]); dini_IntSet(file, "color1", VehicleInfo[killerid][colora]); dini_IntSet(file, "color2", VehicleInfo[killerid][colorb]); // Kuriame remontaaa dini_Create(remontas); dini_IntSet(remontas, "Model", GetVehicleModel(Vehicle[killerid])); dini_IntSet(remontas, "Price", VehicleInfo[killerid][Price]); dini_FloatSet(remontas, "X", VehicleInfo[killerid][CarX]); dini_FloatSet(remontas, "Y", VehicleInfo[killerid][CarY]); dini_FloatSet(remontas, "Z", VehicleInfo[killerid][CarZ]); dini_FloatSet(remontas, "Rot", VehicleInfo[killerid][CarRot]); dini_IntSet(remontas, "Locked", VehicleInfo[killerid][Locked]); dini_Set(remontas, "Plate", VehPlate[Vehicle[killerid]]); dini_IntSet(remontas, "mod1", VehicleInfo[killerid][mod1]); dini_IntSet(remontas, "mod2", VehicleInfo[killerid][mod2]); dini_IntSet(remontas, "mod3", VehicleInfo[killerid][mod3]); dini_IntSet(remontas, "mod4", VehicleInfo[killerid][mod4]); dini_IntSet(remontas, "mod5", VehicleInfo[killerid][mod5]); dini_IntSet(remontas, "mod6", VehicleInfo[killerid][mod6]); dini_IntSet(remontas, "mod7", VehicleInfo[killerid][mod7]); dini_IntSet(remontas, "mod8", VehicleInfo[killerid][mod8]); dini_IntSet(remontas, "mod9", VehicleInfo[killerid][mod9]); dini_IntSet(remontas, "mod10", VehicleInfo[killerid][mod10]); dini_IntSet(remontas, "mod11", VehicleInfo[killerid][mod11]); dini_IntSet(remontas, "mod12", VehicleInfo[killerid][mod12]); dini_IntSet(remontas, "mod13", VehicleInfo[killerid][mod13]); dini_IntSet(remontas, "mod14", VehicleInfo[killerid][mod14]); dini_IntSet(remontas, "mod15", VehicleInfo[killerid][mod15]); dini_IntSet(remontas, "mod16", VehicleInfo[killerid][mod16]); dini_IntSet(remontas, "mod17", VehicleInfo[killerid][mod17]); dini_IntSet(remontas, "paintjob", VehicleInfo[killerid][paintjob]); dini_IntSet(remontas, "color1", VehicleInfo[killerid][colora]); dini_IntSet(remontas, "color2", VehicleInfo[killerid][colorb]); DestroyVehicle(Vehicle[killerid]); dini_Remove(file); }
if(strcmp(cmdtext,"/remont", true) == 0) { new file[256],remontas[256],vardas[MAX_PLAYER_NAME]; GetPlayerName(playerid, vardas, sizeof(vardas)); format(remontas,sizeof(remontas),"Remontas/%s.ini",vardas); format(file,sizeof(file),"TransportoPr/%s.ini",vardas); if(dini_Exists(remontas)) { if(GetPlayerMoney(playerid) > 1000) { GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,ZALIA,"Jыsш transporto priemonл sutaisyta ir pristatyta (/rasti)"); dini_Create(file); dini_IntSet(file, "Model", GetVehicleModel(Vehicle[playerid])); dini_IntSet(file, "Price", VehicleInfo[playerid][Price]); dini_FloatSet(file, "X", VehicleInfo[playerid][CarX]); dini_FloatSet(file, "Y", VehicleInfo[playerid][CarY]); dini_FloatSet(file, "Z", VehicleInfo[playerid][CarZ]); dini_FloatSet(file, "Rot", VehicleInfo[playerid][CarRot]); dini_IntSet(file, "Locked", VehicleInfo[playerid][Locked]); dini_Set(file, "Plate", VehPlate[Vehicle[playerid]]); dini_IntSet(file, "mod1", VehicleInfo[playerid][mod1]); dini_IntSet(file, "mod2", VehicleInfo[playerid][mod2]); dini_IntSet(file, "mod3", VehicleInfo[playerid][mod3]); dini_IntSet(file, "mod4", VehicleInfo[playerid][mod4]); dini_IntSet(file, "mod5", VehicleInfo[playerid][mod5]); dini_IntSet(file, "mod6", VehicleInfo[playerid][mod6]); dini_IntSet(file, "mod7", VehicleInfo[playerid][mod7]); dini_IntSet(file, "mod8", VehicleInfo[playerid][mod8]); dini_IntSet(file, "mod9", VehicleInfo[playerid][mod9]); dini_IntSet(file, "mod10", VehicleInfo[playerid][mod10]); dini_IntSet(file, "mod11", VehicleInfo[playerid][mod11]); dini_IntSet(file, "mod12", VehicleInfo[playerid][mod12]); dini_IntSet(file, "mod13", VehicleInfo[playerid][mod13]); dini_IntSet(file, "mod14", VehicleInfo[playerid][mod14]); dini_IntSet(file, "mod15", VehicleInfo[playerid][mod15]); dini_IntSet(file, "mod16", VehicleInfo[playerid][mod16]); dini_IntSet(file, "mod17", VehicleInfo[playerid][mod17]); dini_IntSet(file, "paintjob", VehicleInfo[playerid][paintjob]); dini_IntSet(file, "color1", VehicleInfo[playerid][colora]); dini_IntSet(file, "color2", VehicleInfo[playerid][colorb]); VehicleInfo[playerid][Model] = dini_Int(file, "Model"); VehicleInfo[playerid][Price] = dini_Int(file, "Price"); VehicleInfo[playerid][CarX] = dini_Float(file, "X"); VehicleInfo[playerid][CarY] = dini_Float(file, "Y"); VehicleInfo[playerid][CarZ] = dini_Float(file, "Z"); VehicleInfo[playerid][CarRot] = dini_Float(file, "Rot"); VehicleInfo[playerid][Locked] = dini_Int(file, "Locked"); VehicleInfo[playerid][mod1] = dini_Int(file, "mod1"); VehicleInfo[playerid][mod2] = dini_Int(file, "mod2"); VehicleInfo[playerid][mod3] = dini_Int(file, "mod3"); VehicleInfo[playerid][mod4] = dini_Int(file, "mod4"); VehicleInfo[playerid][mod5] = dini_Int(file, "mod5"); VehicleInfo[playerid][mod6] = dini_Int(file, "mod6"); VehicleInfo[playerid][mod7] = dini_Int(file, "mod7"); VehicleInfo[playerid][mod8] = dini_Int(file, "mod8"); VehicleInfo[playerid][mod9] = dini_Int(file, "mod9"); VehicleInfo[playerid][mod10] = dini_Int(file, "mod10"); VehicleInfo[playerid][mod11] = dini_Int(file, "mod11"); VehicleInfo[playerid][mod12] = dini_Int(file, "mod12"); VehicleInfo[playerid][mod13] = dini_Int(file, "mod13"); VehicleInfo[playerid][mod14] = dini_Int(file, "mod14"); VehicleInfo[playerid][mod15] = dini_Int(file, "mod15"); VehicleInfo[playerid][mod16] = dini_Int(file, "mod16"); VehicleInfo[playerid][mod17] = dini_Int(file, "mod17"); VehicleInfo[playerid][paintjob] = dini_Int(file, "paintjob"); VehicleInfo[playerid][colora] = dini_Int(file, "color1"); VehicleInfo[playerid][colorb] = dini_Int(file, "color2"); Vehicle[playerid] = CreateVehicle(VehicleInfo[playerid][Model], 1369.7883, 460.0056, 20.0077, 244.3673, VehicleInfo[playerid][colora], VehicleInfo[playerid][colorb], 3600000); if(VehicleInfo[playerid][mod1]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod1]); } if(VehicleInfo[playerid][mod2]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod2]); } if(VehicleInfo[playerid][mod3]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod3]); } if(VehicleInfo[playerid][mod4]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod4]); } if(VehicleInfo[playerid][mod5]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod5]); } if(VehicleInfo[playerid][mod6]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod6]); } if(VehicleInfo[playerid][mod7]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod7]); } if(VehicleInfo[playerid][mod8]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod8]); } if(VehicleInfo[playerid][mod9]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod9]); } if(VehicleInfo[playerid][mod10]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod10]); } if(VehicleInfo[playerid][mod11]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod11]); } if(VehicleInfo[playerid][mod12]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod12]); } if(VehicleInfo[playerid][mod13]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod13]); } if(VehicleInfo[playerid][mod14]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod14]); } if(VehicleInfo[playerid][mod15]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod15]); } if(VehicleInfo[playerid][mod16]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod16]); } if(VehicleInfo[playerid][mod17]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod17]); } if(VehicleInfo[playerid][colora]!=0 || VehicleInfo[playerid][colorb]!=0) { ChangeVehicleColor(Vehicle[playerid],VehicleInfo[playerid][colora],VehicleInfo[playerid][colorb]); } if(VehicleInfo[playerid][paintjob]!=0) { ChangeVehiclePaintjob(Vehicle[playerid],VehicleInfo[playerid][paintjob]); } new tmp[256]; tmp = dini_Get(file, "Plate"); gPlayerHasCar[playerid] = 1; VehOwned[Vehicle[playerid]] = 1; OwnerID[Vehicle[playerid]] = playerid; SetVehicleParamsForPlayer(Vehicle[playerid], playerid, 0, VehicleInfo[playerid][Locked]); gVehLocked[Vehicle[playerid]] = VehicleInfo[playerid][Locked]; SetVehicleNumberPlate(Vehicle[playerid], tmp); VehPlate[Vehicle[playerid]] = tmp; } else { SendClientMessage(playerid,RAUDONA,"Neturite pakankamai pinigш! (1000LT)"); } } dini_Remove(remontas); return 1; }
Hey everyone. I'm using one of the filterscripts of car ownership systems. However, after a car has been crashed/destroyed, it just respawns in the same position it was destroyed at. So I got rid of it and now trying to create a command which would respawn the car with all the tune when a player types in a command and pays amount of money for it. However, something doesn't work out for me and what happens after I type in the command - the car spawns but in the farm (Blueberry). Please help?
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dini_IntSet(file, "mod3", VehicleInfo[playerid][mod3]);
VehicleInfo[playerid][mod3] = dini_Int(remontas, "mod3");