if(strcmp(cmd, "/park", true) == 0 || strcmp(cmd, "/pv", true) == 0) // Parking the car. { new vehicleid = GetPlayerVehicleID(playerid); if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2) { GetPlayerVehicleMods(playerid); if(PlayerVehicleID1[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX1], PlayerInfo[playerid][PlayerVehiclePosY1], PlayerInfo[playerid][PlayerVehiclePosZ1]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing1]); DestroyVehicle(PlayerVehicleID1[playerid]); PlayerInfo[playerid][PlayerVehicle1VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle1Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,1); PutPlayerInVehicle(playerid,PlayerVehicleID1[playerid],0); } else if(PlayerVehicleID2[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX2], PlayerInfo[playerid][PlayerVehiclePosY2], PlayerInfo[playerid][PlayerVehiclePosZ2]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing2]); DestroyVehicle(PlayerVehicleID2[playerid]); PlayerInfo[playerid][PlayerVehicle2VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle2Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,2); PutPlayerInVehicle(playerid,PlayerVehicleID2[playerid],0); } else if(PlayerVehicleID3[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX3], PlayerInfo[playerid][PlayerVehiclePosY3], PlayerInfo[playerid][PlayerVehiclePosZ3]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing3]); DestroyVehicle(PlayerVehicleID3[playerid]); PlayerInfo[playerid][PlayerVehicle3VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle3Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,3); PutPlayerInVehicle(playerid,PlayerVehicleID3[playerid],0); } else if(PlayerVehicleID4[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX4], PlayerInfo[playerid][PlayerVehiclePosY4], PlayerInfo[playerid][PlayerVehiclePosZ4]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing4]); DestroyVehicle(PlayerVehicleID4[playerid]); PlayerInfo[playerid][PlayerVehicle4VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle4Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,4); PutPlayerInVehicle(playerid,PlayerVehicleID4[playerid],0); } else if(PlayerVehicleID5[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX5], PlayerInfo[playerid][PlayerVehiclePosY5], PlayerInfo[playerid][PlayerVehiclePosZ5]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing5]); DestroyVehicle(PlayerVehicleID5[playerid]); PlayerInfo[playerid][PlayerVehicle5VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle5Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,5); PutPlayerInVehicle(playerid,PlayerVehicleID5[playerid],0); } else { SendClientMessage(playerid,COLOR_GREY," You are not in a vehicle that you own."); } } else { SendClientMessage(playerid,COLOR_GREY," You are not driving a vehicle."); } } return 1; }
new Float:health;//a variable to store the health in
//this goes above new vehicleid = GetPlayerVehicleID(playerid);
GetVehicleHealth(vehicleid, health);//we detect the vehicle health and store it in the "health" variable
//and this under DestroyVehicle
//then under CreatePlayerVehicle
SetVehicleHealth(vehicleid, health);
From what I understand you are destroying the player's vehicle and then you are creating it again, I think this causes the repairing (actually theres no repairing involved since you are spawning a new fresh vehicle). I think you will need to store the vehicles health in a variable.
example: pawn Код:
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From what I understand you are destroying the player's vehicle and then you are creating it again, I think this causes the repairing (actually theres no repairing involved since you are spawning a new fresh vehicle). I think you will need to store the vehicles health in a variable.
example: pawn Код:
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