PHP код:
if(newkeys == 1024 && IsPlayerInRangeOfPoint(playerid,1.0,223.8502,1931.5122,17.6406)
|| IsPlayerInRangeOfPoint(playerid,1.0,112.7323,1875.2440,17.8359)
|| IsPlayerInRangeOfPoint(playerid,1.0,190.7502,1931.7085,17.6406)
|| IsPlayerInRangeOfPoint(playerid,1.0,155.8935,1903.3306,18.6603)
|| IsPlayerInRangeOfPoint(playerid,1.0,137.4635,1880.8014,17.8359)
|| IsPlayerInRangeOfPoint(playerid,1.0,117.9774,1869.8710,17.8359)
|| IsPlayerInRangeOfPoint(playerid,1.0,153.5131,1845.9530,17.6406)
|| IsPlayerInRangeOfPoint(playerid,1.0,171.9801,1834.7606,17.6406)
|| IsPlayerInRangeOfPoint(playerid,1.0,176.9783,1841.3126,17.6406)
|| IsPlayerInRangeOfPoint(playerid,1.0,233.3041,1842.0875,17.640) && (IsGang(playerid) || IsMafia(playerid)))
{
if(WAREHOUSE[TEAM_LVA] < 3001) return SCM(playerid, COLOR_GREY, "Склад военных пуст!");
if(PlayerInfo[playerid][pMats] >= 500) return SCM(playerid, COLOR_GREY, "Вы не можете взять больше материалов!");
new randmats = 10 + random(20);
if(PlayerInfo[playerid][pMats]+randmats > 500) PlayerInfo[playerid][pMats] = 500;
else PlayerInfo[playerid][pMats] += randmats;
SCM(playerid, COLOR_BLUE, "Вы взяли несколько комплектов материалов!");
WAREHOUSE[TEAM_LVA]-= randmats;
SetOtherInt("LVA",WAREHOUSE[TEAM_LVA]);
new mes[128];
format(mes, sizeof(mes),"+%d\nCOMPONENT OF WEAPONS", randmats);
GameTextForPlayer(playerid, mes, 1000, 4);
}
if(newkeys == 1024 && IsPlayerInRangeOfPoint(playerid,1.0,-1297.3777,505.1444,11.1953)
|| IsPlayerInRangeOfPoint(playerid,1.0,-1405.5594,502.5779,11.1953)
|| IsPlayerInRangeOfPoint(playerid,1.0,-1336.0455,500.4789,11.3047) && (IsGang(playerid) || IsMafia(playerid)))
{
if(WAREHOUSE[TEAM_LVA] < 3001) return SCM(playerid, COLOR_GREY, "Склад военных пуст!");
if(PlayerInfo[playerid][pMats] >= 500) return SCM(playerid, COLOR_GREY, "Вы не можете взять больше материалов!");
new randmats = 10 + random(20);
if(PlayerInfo[playerid][pMats]+randmats > 500) PlayerInfo[playerid][pMats] = 500;
else PlayerInfo[playerid][pMats] += randmats;
SCM(playerid, COLOR_BLUE, "Вы взяли несколько комплектов материалов!");
WAREHOUSE[TEAM_SFA]-= randmats;
SetOtherInt("LSA",WAREHOUSE[TEAM_SFA]);
new mes[128];
format(mes, sizeof(mes),"+%d\nCOMPONENT OF WEAPONS", randmats);
GameTextForPlayer(playerid, mes, 1000, 4);
}