public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 24, 99999999);
SendClientMessage(playerid, COLOR_RED, "You have been given a desert eagle!");
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 29, 99999999);
SendClientMessage(playerid, COLOR_RED, "You have been given an MP5!");
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 27, 99999999);
SendClientMessage(playerid, COLOR_RED, "You have been given a SPAS12!");
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 31, 99999999);
SendClientMessage(playerid, COLOR_RED, "You have been given an M4!");
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 34, 99999999);
SendClientMessage(playerid, COLOR_RED, "You have been given a sniper rifle!");
}
} }
if(dialogid == 12)
{
if(response == 1)
{
if(listitem == 0)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x,y,z);
GetPlayerFacingAngle(playerid, a);
new vehicleid = CreateVehicle(411, x+3,y,z, a, -1, -1, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
}
if(listitem == 1)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x,y,z);
GetPlayerFacingAngle(playerid, a);
new vehicleid = CreateVehicle(562, x+3,y,z, a, -1, -1, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
}
if(listitem == 2)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x,y,z);
GetPlayerFacingAngle(playerid, a);
new vehicleid = CreateVehicle(451, x+3,y,z, a, -1, -1, -1);
PutPlayerInVehicle(playerid, vehicleid, 0);
}
}
}
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...","You have entered an invalid password.\n""Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,"Success!","You need to relog to save your stats!","Ok","");
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,"Success!","You have successfully logged in!","Ok","");
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Login","You have entered an incorrect password.\n""Type your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
CMD:spawncar(playerid, params[])
{
ShowPlayerDialog(playerid,12,DIALOG_STYLE_LIST,"Cars:","Infernus\nElegy\nTurismo\n","Select","Cancel");
return 1;
}
CMD:getgun(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Weapon Giving", "Deagle\nMP5\nSPAS12\nM4A1\nSniper", "Choose", "Decline");
}
else
{
SendClientMessage(playerid, COLOR_RED, "You need to be logged in to use that command!");
}
return 1;
}
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I click the gun I want, it bugs hardcore. |