Group_SetCommand(gHoodRats || gGantonGSF || gSDSGSF || gSDSGSF || gTempleGSF || VCGSF || SMBGSF || FYB || Mafia || NangBoys || Triads || Vagos || Rifa || Varios || TDB || KTB || RHB, YCMD:giverespect, true);
GROUP_ADD<gHoodRats || gGantonGSF || gSDSGSF || gSDSGSF || gTempleGSF || VCGSF || SMBGSF || FYB || Mafia || NangBoys || Triads || Vagos || Rifa || Varios || TDB || KTB || RHB>
warning 213: tag mismatch
warning 213: tag mismatch
warning 213: tag mismatch
Group_SetGlobalCommand(YCMD:giverespect, false);
Group_SetCommand(gHoodRats, YCMD:giverespect, true);
Group_SetCommand(gGantonGSF, YCMD:giverespect, true);
Group_SetCommand(gSDSGSF, YCMD:giverespect, true);
Group_SetCommand(gSDSGSF, YCMD:giverespect, true);
Group_SetCommand(gTempleGSF, YCMD:giverespect, true);
Group_SetCommand(VCGSF, YCMD:giverespect, true);
Group_SetCommand(SMBGSF, YCMD:giverespect, true);
Group_SetCommand(FYB, YCMD:giverespect, true);
Group_SetCommand(Mafia, YCMD:giverespect, true);
Group_SetCommand(NangBoys, YCMD:giverespect, true);
Group_SetCommand(Triads, YCMD:giverespect, true);
Group_SetCommand(Vagos, YCMD:giverespect, true);
Group_SetCommand(Rifa, YCMD:giverespect, true);
Group_SetCommand(Varios, YCMD:giverespect, true);
Group_SetCommand(TDB, YCMD:giverespect, true);
Group_SetCommand(KTB, YCMD:giverespect, true);
Group_SetCommand(RHB, YCMD:giverespect, true);
GROUP_ADD<gGantonGSF>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<gSDSGSF>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<gSDSGSF>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<gTempleGSF>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<VCGSF>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<SMBGSF>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<FYB>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<Mafia>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<NangBoys>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<Triads>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<Vagos>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<Rifa>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<Varios>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<TDB>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<KTB>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<RHB>
{
Command_Touch(YCMD:giverespect);
}
GROUP_ADD<gHoodRats>
{
Command_Touch(YCMD:giverespect);
}
Just the thing is.. As I got it, there is no another way to short it out.. it is how it is.. Long and ugly
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