CMD:umats(playerid, params[])
{
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Moras biti logovan da bi koristio ovu komandu.");
if(PlayerInfo[playerid][pJob] != JOB_MATS && PlayerInfo[playerid][pVIPJob] != JOB_MATS) return SendClientMessage(playerid, COLOR_GREY, "Ti nisi Skupjac Materijala.");
new veh;
veh = GetPlayerVehicleID(playerid);
if(!MatsCar(veh)) return SendClientMessage(playerid, COLOR_GREY, "Moras biti u vozilo da bi koristeo ovu komandu.");
MatsJob[playerid] = 1;
SetPlayerCheckpoint(playerid, MatsSob1, 3.0);
GiveDodMoney(playerid, -800);
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}INFO{FAFAFA}]: Platio si {00B9FF}800${FAFAFA} za da soberes {00B9FF}500{FAFAFA} mats.");
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}INFO{FAFAFA}]: Sad sledi tocke na mape i soberi {00B9FF}500{FAFAFA} mats.");
return 1;
}
if(MatsCar(vehicleid))
{
if(MatsJob[playerid] == 1){
MatsJob[playerid] = 2;
SetPlayerCheckpoint(playerid,MatsSob1,10);
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}LOKACIJA{FAFAFA}]: Vozi do lokaciju gde treba da uzes matsa.");
return 1;
}
if(MatsJob[playerid] == 2){
MatsJob[playerid] = 3;
SetPlayerCheckpoint(playerid,MatsSob2,10);
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}INFO{FAFAFA}]: Uzeo si {00B9FF}GPS{FAFAFA} lokaciju za sobiranje matsa.");
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}LOKACIJA{FAFAFA}]: Sledeca lokacije ti je da uzmes mats sa mesto.");
return 1;
}
if(MatsJob[playerid] == 3){
MatsJob[playerid] = 4;
SetPlayerCheckpoint(playerid,MatsSob3,10);
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}INFO{FAFAFA}]: Uzeo si {00B9FF}500{FAFAFA} mats.");
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}LOKACIJA{FAFAFA}]: Sledeca lokacije ti je da prerabotis materijali sledi tocku.");
return 1;
}
if(MatsJob[playerid] == 4){
MatsJob[playerid] = 0;
PlayerInfo[playerid][pMaterials] += 500;
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}INFO{FAFAFA}]: Prerabotio si i sobrao {00B9FF}500{FAFAFA} mats.");
new veh;
veh = GetPlayerVehicleID(playerid);
SetVehicleToRespawn(veh);
DisablePlayerCheckpoint(playerid);
}
}
stock MatsCar(vehicleid)
{
for(new i=0; i<16; i++)
{
if(vehicleid == JobInfo[JOB_MATS][matCar][i]) return 1;
}
return 0;
}
JobInfo[JOB_MATS][matCar][0] = AddStaticVehicleEx(446,2182.50000000,-156.30000305,0.00000000,90.00000000,-1,-1,15); //Squalo
JobInfo[JOB_MATS][matCar][1] = AddStaticVehicleEx(446,2182.50000000,-151.09960938,0.00000000,90.00000000,-1,-1,15); //Squalo
JobInfo[JOB_MATS][matCar][2] = AddStaticVehicleEx(452,2182.69995117,-175.89999390,0.00000000,88.00000000,1,1,15); //Speeder
JobInfo[JOB_MATS][matCar][3] = AddStaticVehicleEx(452,2182.80004883,-163.19999695,0.00000000,87.99499512,-1,-1,15); //Speeder
JobInfo[JOB_MATS][matCar][4] = AddStaticVehicleEx(452,2182.79980469,-169.39941406,0.00000000,87.99499512,-1,-1,15); //Speeder
JobInfo[JOB_MATS][matCar][5] = AddStaticVehicleEx(452,2182.80004883,-181.39999390,0.00000000,87.99499512,1,1,15); //Speeder
JobInfo[JOB_MATS][matCar][6] = AddStaticVehicleEx(452,2192.80004883,-188.39999390,0.00000000,179.99493408,1,1,15); //Speeder
JobInfo[JOB_MATS][matCar][7] = AddStaticVehicleEx(452,2211.80004883,-188.00000000,0.00000000,179.99450684,1,1,15); //Speeder
JobInfo[JOB_MATS][matCar][8] = AddStaticVehicleEx(452,2199.00000000,-188.30000305,0.00000000,179.99450684,1,1,15); //Speeder
JobInfo[JOB_MATS][matCar][9] = AddStaticVehicleEx(452,2205.09960938,-188.19921875,0.00000000,179.99450684,1,1,15); //Speeder
JobInfo[JOB_MATS][matCar][10] = AddStaticVehicleEx(452,2227.69995117,-188.10000610,0.00000000,179.99450684,1,1,15); //Speeder
JobInfo[JOB_MATS][matCar][11] = AddStaticVehicleEx(452,2216.69921875,-188.00000000,0.00000000,179.99450684,1,1,15); //Speeder
JobInfo[JOB_MATS][matCar][12] = AddStaticVehicleEx(452,2223.19921875,-188.19921875,0.00000000,179.99450684,1,1,15); //Speeder
JobInfo[JOB_MATS][matCar][13] = AddStaticVehicleEx(473,2184.89990234,-145.00000000,0.00000000,90.00000000,-1,-1,15); //Dinghy
JobInfo[JOB_MATS][matCar][14] = AddStaticVehicleEx(473,2171.39990234,-145.10000610,0.00000000,90.00000000,-1,-1,15); //Dinghy
JobInfo[JOB_MATS][matCar][15] = AddStaticVehicleEx(473,2178.19921875,-145.00000000,0.00000000,90.00000000,-1,-1,15); //Dinghy
if(MatsCar(newcar))
{
if(PlayerInfo[playerid][pJob] == JOB_PRODUKTE || PlayerInfo[playerid][pVIPJob] == JOB_PRODUKTE) { }
else { RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Nisi Vozac Produkte da bi vozio ovo auto."); }
}
if(MatsCar(vehicleid))
{
if(MatsJob[playerid] == 1){
MatsJob[playerid] = 2;
SetPlayerCheckpoint(playerid,MatsSob2,10);
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}LOKACIJA{FAFAFA}]: Vozi do lokaciju gde treba da uzes matsa.");
return 1;
}
if(MatsJob[playerid] == 2){
MatsJob[playerid] = 3;
SetPlayerCheckpoint(playerid,MatsSob3,10);
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}INFO{FAFAFA}]: Uzeo si {00B9FF}GPS{FAFAFA} lokaciju za sobiranje matsa.");
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}LOKACIJA{FAFAFA}]: Sledeca lokacije ti je da uzmes mats sa mesto.");
return 1;
}
if(MatsJob[playerid] == 3){
MatsJob[playerid] = 4;
SetPlayerCheckpoint(playerid,MatsSob4,10);
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}INFO{FAFAFA}]: Uzeo si {00B9FF}500{FAFAFA} mats.");
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}LOKACIJA{FAFAFA}]: Sledeca lokacije ti je da prerabotis materijali sledi tocku.");
return 1;
}
if(MatsJob[playerid] == 4){
MatsJob[playerid] = 0;
PlayerInfo[playerid][pMaterials] += 500;
SendClientMessage(playerid, COLOR_WHITE, "[{FFD200}INFO{FAFAFA}]: Prerabotio si i sobrao {00B9FF}500{FAFAFA} mats.");
new veh;
veh = GetPlayerVehicleID(playerid);
SetVehicleToRespawn(veh);
DisablePlayerCheckpoint(playerid);
}
}
Maybe...
PHP код:
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