#include <a_samp>
#pragma tabsize 0
main()
{
print("Server Beta 0.1");
}
public OnGameModeInit()
{
SetGameModeText("Mapa completo!!");
SendRconCommand("LS/SF/LV");
SendRconCommand("xxx");
UsePlayerPedAnims();
AddPlayerClass(0,1186.5472,-1332.8134,13.5613,253.8353,0,0,0,0,0,0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(palyerid)
{
SendClientMessage(playerid,0xFFFFFFFF,"Hola ");
return 1;
}
public OnPlayerDisconnect(playerid,reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
PlayerPlaySound(playerid,1063,0.0,0.0,0.0);
SetPlayerPos(playerid,1186.5472,-1332.8134,13.5613);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,50);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason);
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
C:\Users\LENOVO\Desktop\Dan\Todo gta San Andreas\Server\gamemodes\ProbandoFunciones.pwn(34) : error 025: function heading differs from prototype C:\Users\LENOVO\Desktop\Dan\Todo gta San Andreas\Server\gamemodes\ProbandoFunciones.pwn(36) : error 017: undefined symbol "playerid"
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public OnPlayerConnect(playerid) |
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Primer error: mal escrito
public OnPlayerConnect(palyerid) Deberia ser: El segundo error se arregla solo corrigiendo el primer error. |

public OnPlayerConnect(palyerid)
{
SendClientMessage(playerid,0xFFFFFFFF,"Hola ");
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, 0xFFFFFFFF, "Hola");
return 1;
}
SendRconCommand("LS/SF/LV");
SendRconCommand("xxx");
SendRconCommand("mapname LS/SF/LV"); //Nos cambiarб el nombre del mapa del server a "LS/SF/LV"
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[pawn]public OnPlayerConnect(palyerid)
pawn Код:
pawn Код:
Y sн, sй que Sergio_team ya me ganу xD |