Object Health..? - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Object Health..? (
/showthread.php?tid=484911)
Object Health..? -
AryanV - 02.01.2014
Can We Set Health Of a Object...
Re: Object Health..? -
TheOriginal1337 - 02.01.2014
Wait, what? No. However you can check out this:
https://sampforum.blast.hk/showthread.php?tid=372478
Check the reply under the first post.
Re: Object Health..? -
AryanV - 02.01.2014
I Don't Understand
Re: Object Health..? -
Voxel - 02.01.2014
Use OnPlayerKeyStateChange and detect if the player is holding the KEY_FIRE and detect his weapon to be the chainsaw ID.
example:
pawn Код:
#define HOLDING(%0) \
((newkeys & (%0)) == (%0))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (HOLDING(KEY_FIRE))
{
if(GetPlayerWeapon(playerid) == 9)
{
IsPlayerInRangeOfPoint etc etc
}
}
return 1;
}
Re: Object Health..? -
AryanV - 02.01.2014
Quote:
Originally Posted by Voxel
Use OnPlayerKeyStateChange and detect if the player is holding the KEY_FIRE and detect his weapon to be the chainsaw ID.
example:
pawn Код:
#define HOLDING(%0) \ ((newkeys & (%0)) == (%0))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (HOLDING(KEY_FIRE)) { if(GetPlayerWeapon(playerid) == 9) { IsPlayerInRangeOfPoint etc etc } } return 1; }
|
oK thnx this helped me a lot..
Re: Object Health..? -
Schocc - 02.01.2014
Additionally, use a timer to detect the time when the player is in front of the tree.
SetTimer
Re: Object Health..? -
Pottus - 02.01.2014
Quote:
Originally Posted by Schocc
Additionally, use a timer to detect the time when the player is in front of the tree.
SetTimer
|
That is a terrible idea, just use dynamic areas and call it a day.