stock CMDMessageToAdmins(color, const len[]) for(new i = 0; i < MAX_PLAYERS; i++) { if(PlayerInfo[i][AdminLevel] >= 1) SendClientMessage(i, color, len); } return 1; }
ADMIN: %s is now spectating %s ADMIN: %s has spawned a %s
new string[128]; format(string, sizeof string, "ADMIN: %s has spawned a %s", adminname, carname); CMDMessageToAdmins(COLOR_ADMINCOMMAND, string);
if(strcmp(cmd, "/veh", true) == 0) { if(!(PlayerInfo[playerid][pAdmin] >= 4)) return SendClientMessage(playerid, COLOR_GRAD1, "You are not authorized to use this command."); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [vehicle name/ID] [color1(optional)] [color2(optional)] [respawnable(optional)]"); new car = ReturnVehicleModelID(tmp); if(!car) return SendClientMessage(playerid, COLOR_GREY, " Invalid vehicle model name/ID."); new color1, color2; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { color1 = -1; color2 = -1; } else { color1 = strval(tmp); if(color1 < -1 || color1 > 200) return SendClientMessage(playerid, COLOR_GREY, " Enter a valid color [0-200]"); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) color2 = color1; else color2 = strval(tmp); if(color2 < -1 || color2 > 200) return SendClientMessage(playerid, COLOR_GREY, " Enter a valid color [0-200]"); } if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid); new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,A); new carid = CreateVehicle(car, X,Y,Z,A, color1, color2, -1); tmp = strtok(cmdtext, idx); if(strval(tmp) != 1) { gDestroyVehicle[carid] = 1; } gCarLock[carid] = 0; PutPlayerInVehicle(playerid,carid,0); LinkVehicleToInterior(carid,GetPlayerInterior(playerid)); for(new i = 0; i < sizeof(CreatedCars); i++) { if(CreatedCars[i] == INVALID_VEHICLE_ID) { CreatedCars[i] = carid; break; } } return 1; }
ADMIN: %s is now spectating &s
if(strcmp(cmd, "/spec", true) == 0 || strcmp(cmd, "/recon", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] < 1) { SendClientMessage(playerid, COLOR_GREY, " You are not authorized to use that command !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_LIGHTRED, "USAGE: /spec [playerid/off]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerNPC(giveplayerid)) return 1; if(strcmp("off", tmp, true, strlen(tmp)) == 0) { if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { SendClientMessage(playerid, COLOR_LIGHTRED, " You are not spectating anyone !"); return 1; } SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); SetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirtualWorld]); SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]); SetPlayerPos(playerid, PlayerInfo[playerid][pSPos_x], PlayerInfo[playerid][pSPos_y], PlayerInfo[playerid][pSPos_z]); SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pSPos_r]); SendClientMessage(playerid, COLOR_LIGHTRED, "You are no longer spectating."); TogglePlayerSpectating(playerid, 0); SpectatedID[playerid] = INVALID_PLAYER_ID; SpectateType[playerid] = ADMIN_SPEC_TYPE_NONE; HidePM[playerid] = 0; PhoneOnline[playerid] = 0; ResetPlayerAdminWeaponsEx(playerid); return 1; } if(IsPlayerConnected(giveplayerid)) { if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid); GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); GetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]); GetPlayerPos(playerid, PlayerInfo[playerid][pSPos_x], PlayerInfo[playerid][pSPos_y], PlayerInfo[playerid][pSPos_z]); GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pSPos_r]); } SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(giveplayerid)); SetPlayerInterior(playerid, GetPlayerInterior(giveplayerid)); TogglePlayerSpectating(playerid, 1); SpectatedID[playerid] = giveplayerid; HidePM[playerid] = 1; PhoneOnline[playerid] = 1; if(IsPlayerInAnyVehicle(giveplayerid)) { PlayerSpectateVehicle(playerid, GetPlayerVehicleID(giveplayerid)); SpectateType[playerid] = ADMIN_SPEC_TYPE_VEHICLE; } else { PlayerSpectatePlayer(playerid, giveplayerid); SpectateType[playerid] = ADMIN_SPEC_TYPE_PLAYER; } } else { SendClientMessage(playerid, COLOR_GREY, " That player isn't active !"); return 1; } } return 1; }
forward SendAdminMessage(color,const string[],level); // We are forwarded it
// This down is to send message to admins when someone do something
format(string, 256, "[ADMIN] %s is now spectating %s",spectator , spectating);
SendAdminMessage(-1,string,1);
// We need to make public command now
public SendAdminMessage(color,const string[],level)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if (PlayerInfo[i][pAdmin] >= level)
{
SendClientMessage(i, color, string);
printf("%s", string);
}
}
}
return 1;
}
pawn Код:
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stock CMDMessageToAdmins(color,Message[])
{
for(new i; i<MAX_PLAYERS; i++) if(IsPlayerConnected(i) && PlayerInfo[i][AdminLevel] >= 1) SendClientMessage(i, color, Message);
return 1;
}
stock GetVehicleName(vehiclemodel)
{
new const VehicleNames[][] =
{
"Landstalker", "Bravura", "Buffalo", "Linerunner", "Pereniel", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus","Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Mr Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer",
"Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer 2", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy",
"Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR3 50", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick",
"News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxville", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropdust",
"Stunt", "Tanker", "RoadTrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet",
"Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight", "Trailer", "Kart", "Mower",
"Duneride", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "Newsvan", "Tug", "Trailer A", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Trailer B", "Trailer C", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)", "Police Car (LVPD)", "Police Ranger",
"Picador", "S.W.A.T. Van", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer A", "Luggage Trailer B", "Stair Trailer", "Boxville", "Farm Plow", "Utility Trailer"
};
new VName[30]; format(VName, sizeof(VName), "%s", VehicleNames[vehiclemodel-400]);
return _:VName;
}
if(strcmp(cmd, "/veh", true) == 0)
{
if(!(PlayerInfo[playerid][pAdmin] >= 4))
return SendClientMessage(playerid, COLOR_GRAD1, "You are not authorized to use this command.");
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [vehicle name/ID] [color1(optional)] [color2(optional)] [respawnable(optional)]");
new car = ReturnVehicleModelID(tmp);
if(!car)
return SendClientMessage(playerid, COLOR_GREY, " Invalid vehicle model name/ID.");
new color1, color2;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
color1 = -1;
color2 = -1;
}
else
{
color1 = strval(tmp);
if(color1 < -1 || color1 > 200)
return SendClientMessage(playerid, COLOR_GREY, " Enter a valid color [0-200]");
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) color2 = color1;
else color2 = strval(tmp);
if(color2 < -1 || color2 > 200)
return SendClientMessage(playerid, COLOR_GREY, " Enter a valid color [0-200]");
}
if(IsPlayerInAnyVehicle(playerid))
RemovePlayerFromVehicle(playerid);
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,A);
new carid = CreateVehicle(car, X,Y,Z,A, color1, color2, -1);
new playeridname[MAX_PLAYER_NAME]; GetPlayerName(playerid, playeridname, MAX_PLAYER_NAME);
new string[128]; format(string, sizeof string, "ADMIN: %s has spawned a %s", playeridname, GetVehicleName(GetVehicleModel(carid)));
CMDMessageToAdmins(COLOR_ADMINCOMMAND, string);
tmp = strtok(cmdtext, idx);
if(strval(tmp) != 1)
{
gDestroyVehicle[carid] = 1;
}
gCarLock[carid] = 0;
PutPlayerInVehicle(playerid,carid,0);
LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
for(new i = 0; i < sizeof(CreatedCars); i++)
{
if(CreatedCars[i] == INVALID_VEHICLE_ID)
{
CreatedCars[i] = carid;
break;
}
}
return 1;
}
if(strcmp(cmd, "/spec", true) == 0 || strcmp(cmd, "/recon", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not authorized to use that command !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTRED, "USAGE: /spec [playerid/off]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerNPC(giveplayerid)) return 1;
if(strcmp("off", tmp, true, strlen(tmp)) == 0)
{
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING)
{
SendClientMessage(playerid, COLOR_LIGHTRED, " You are not spectating anyone !");
return 1;
}
SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
SetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]);
SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirtualWorld]);
SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
SetPlayerPos(playerid, PlayerInfo[playerid][pSPos_x], PlayerInfo[playerid][pSPos_y], PlayerInfo[playerid][pSPos_z]);
SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pSPos_r]);
SendClientMessage(playerid, COLOR_LIGHTRED, "You are no longer spectating.");
TogglePlayerSpectating(playerid, 0);
SpectatedID[playerid] = INVALID_PLAYER_ID;
SpectateType[playerid] = ADMIN_SPEC_TYPE_NONE;
HidePM[playerid] = 0;
PhoneOnline[playerid] = 0;
ResetPlayerAdminWeaponsEx(playerid);
return 1;
}
if(IsPlayerConnected(giveplayerid))
{
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING)
{
PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
GetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]);
GetPlayerPos(playerid, PlayerInfo[playerid][pSPos_x], PlayerInfo[playerid][pSPos_y], PlayerInfo[playerid][pSPos_z]);
GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pSPos_r]);
}
SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(giveplayerid));
SetPlayerInterior(playerid, GetPlayerInterior(giveplayerid));
TogglePlayerSpectating(playerid, 1);
SpectatedID[playerid] = giveplayerid;
HidePM[playerid] = 1;
PhoneOnline[playerid] = 1;
if(IsPlayerInAnyVehicle(giveplayerid))
{
PlayerSpectateVehicle(playerid, GetPlayerVehicleID(giveplayerid));
SpectateType[playerid] = ADMIN_SPEC_TYPE_VEHICLE;
}
else
{
PlayerSpectatePlayer(playerid, giveplayerid);
SpectateType[playerid] = ADMIN_SPEC_TYPE_PLAYER;
}
new playeridname[MAX_PLAYER_NAME]; GetPlayerName(playerid, playeridname, MAX_PLAYER_NAME);
new giveplayeridname[MAX_PLAYER_NAME]; GetPlayerName(playerid, giveplayeridname, MAX_PLAYER_NAME);
new string[128]; format(string, sizeof string, "ADMIN: %s is now spectating %s", playeridname, giveplayeridname);
CMDMessageToAdmins(COLOR_ADMINCOMMAND, string);
}
else return SendClientMessage(playerid, COLOR_GREY, " That player isn't active !");
}
return 1;
}
How to add a textdraw or something? A little text above a player's name... like "Administrator".
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C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(3997) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(4011) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(4417) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(4432) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(4486) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(4580) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(4590) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(4708) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(11584) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(11622) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12647) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12648) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12692) : warning 204: symbol is assigned a value that is never used: "carid" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12693) : warning 204: symbol is assigned a value that is never used: "tires" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12691) : warning 203: symbol is never used: "lights" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12691) : warning 203: symbol is never used: "doors" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12691) : warning 203: symbol is never used: "panels" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12708) : warning 204: symbol is assigned a value that is never used: "carid" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12709) : warning 204: symbol is assigned a value that is never used: "tires" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12707) : warning 203: symbol is never used: "lights" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12707) : warning 203: symbol is never used: "doors" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(12707) : warning 203: symbol is never used: "panels" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(13627) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(19298) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(19376) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(20701) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(20720) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(20790) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25075) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25101) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25126) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25172) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25186) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25218) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25220) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25249) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25252) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25255) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25267) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25272) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25285) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25289) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25297) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25325) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25337) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25909) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25979) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25986) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(25993) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(26767) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(26793) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(26822) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(26824) : warning 204: symbol is assigned a value that is never used: "vehicle" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28585) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28604) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28604) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28631) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28631) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28653) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28653) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28674) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28674) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28694) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28694) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28715) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28715) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28738) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28738) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28761) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28761) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28787) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28787) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28817) : warning 219: local variable "sendername" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(28817) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(29454) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(29495) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(29495) : warning 202: number of arguments does not match definition C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(29495) : warning 202: number of arguments does not match definition C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(29516) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(30366) : warning 204: symbol is assigned a value that is never used: "rands" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(42051) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(42093) : warning 217: loose indentation C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(43656) : warning 204: symbol is assigned a value that is never used: "result" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(44490) : error 017: undefined symbol "AdminLevel" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(44493) : warning 203: symbol is never used: "PlayerDrunk" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(44493) : warning 203: symbol is never used: "iOrder" C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(16233) : warning 204: symbol is assigned a value that is never used: "iTGB" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
stock CMDMessageToAdmins(color,Message[]) { for(new i; i<MAX_PLAYERS; i++) if(IsPlayerConnected(i) && PlayerInfo[i][AdminLevel] >= 1) SendClientMessage(i, color, Message); return 1; } stock GetVehicleName(vehiclemodel) { new const VehicleNames[][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Pereniel", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus","Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Mr Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer 2", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR3 50", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxville", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropdust", "Stunt", "Tanker", "RoadTrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight", "Trailer", "Kart", "Mower", "Duneride", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "Newsvan", "Tug", "Trailer A", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Trailer B", "Trailer C", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)", "Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T. Van", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer A", "Luggage Trailer B", "Stair Trailer", "Boxville", "Farm Plow", "Utility Trailer" }; new VName[30]; format(VName, sizeof(VName), "%s", VehicleNames[vehiclemodel-400]); return _:VName; }
if(strcmp(cmd, "/spec", true) == 0 || strcmp(cmd, "/recon", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] < 1) { SendClientMessage(playerid, COLOR_GREY, " You are not authorized to use that command !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_LIGHTRED, "USAGE: /spec [playerid/off]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerNPC(giveplayerid)) return 1; if(strcmp("off", tmp, true, strlen(tmp)) == 0) { if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { SendClientMessage(playerid, COLOR_LIGHTRED, " You are not spectating anyone !"); return 1; } SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); SetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirtualWorld]); SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]); SetPlayerPos(playerid, PlayerInfo[playerid][pSPos_x], PlayerInfo[playerid][pSPos_y], PlayerInfo[playerid][pSPos_z]); SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pSPos_r]); SendClientMessage(playerid, COLOR_LIGHTRED, "You are no longer spectating."); TogglePlayerSpectating(playerid, 0); SpectatedID[playerid] = INVALID_PLAYER_ID; SpectateType[playerid] = ADMIN_SPEC_TYPE_NONE; HidePM[playerid] = 0; PhoneOnline[playerid] = 0; ResetPlayerAdminWeaponsEx(playerid); return 1; } if(IsPlayerConnected(giveplayerid)) { if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid); GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); GetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]); GetPlayerPos(playerid, PlayerInfo[playerid][pSPos_x], PlayerInfo[playerid][pSPos_y], PlayerInfo[playerid][pSPos_z]); GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pSPos_r]); } SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(giveplayerid)); SetPlayerInterior(playerid, GetPlayerInterior(giveplayerid)); TogglePlayerSpectating(playerid, 1); SpectatedID[playerid] = giveplayerid; HidePM[playerid] = 1; PhoneOnline[playerid] = 1; if(IsPlayerInAnyVehicle(giveplayerid)) { PlayerSpectateVehicle(playerid, GetPlayerVehicleID(giveplayerid)); SpectateType[playerid] = ADMIN_SPEC_TYPE_VEHICLE; } else { PlayerSpectatePlayer(playerid, giveplayerid); SpectateType[playerid] = ADMIN_SPEC_TYPE_PLAYER; } new playeridname[MAX_PLAYER_NAME]; GetPlayerName(playerid, playeridname, MAX_PLAYER_NAME); new giveplayeridname[MAX_PLAYER_NAME]; GetPlayerName(playerid, giveplayeridname, MAX_PLAYER_NAME); new string[128]; format(string, sizeof string, "ADMIN: %s is now spectating %s", playeridname, giveplayeridname); CMDMessageToAdmins(COLOR_ADMINCOMMAND, string); } else return SendClientMessage(playerid, COLOR_GREY, " That player isn't active !"); } return 1; }
if(strcmp(cmd, "/veh", true) == 0) { if(!(PlayerInfo[playerid][pAdmin] >= 4)) return SendClientMessage(playerid, COLOR_GRAD1, "You are not authorized to use this command."); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [vehicle name/ID] [color1(optional)] [color2(optional)] [respawnable(optional)]"); new car = ReturnVehicleModelID(tmp); if(!car) return SendClientMessage(playerid, COLOR_GREY, " Invalid vehicle model name/ID."); new color1, color2; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { color1 = -1; color2 = -1; } else { color1 = strval(tmp); if(color1 < -1 || color1 > 200) return SendClientMessage(playerid, COLOR_GREY, " Enter a valid color [0-200]"); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) color2 = color1; else color2 = strval(tmp); if(color2 < -1 || color2 > 200) return SendClientMessage(playerid, COLOR_GREY, " Enter a valid color [0-200]"); } if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid); new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,A); new carid = CreateVehicle(car, X,Y,Z,A, color1, color2, -1); new playeridname[MAX_PLAYER_NAME]; GetPlayerName(playerid, playeridname, MAX_PLAYER_NAME); new string[128]; format(string, sizeof string, "ADMIN: %s has spawned a %s", playeridname, GetVehicleName(GetVehicleModel(carid))); CMDMessageToAdmins(COLOR_ADMINCOMMAND, string); tmp = strtok(cmdtext, idx); if(strval(tmp) != 1) { gDestroyVehicle[carid] = 1; } gCarLock[carid] = 0; PutPlayerInVehicle(playerid,carid,0); LinkVehicleToInterior(carid,GetPlayerInterior(playerid)); for(new i = 0; i < sizeof(CreatedCars); i++) { if(CreatedCars[i] == INVALID_VEHICLE_ID) { CreatedCars[i] = carid; break; } } return 1; }
C:\Users\Justin\Desktop\CR-RP(LS)\GameModes\GLRP.pwn(44490) : error 017: undefined symbol "AdminLevel"