CMD:bz(playerid, params[])
{
SetPlayerPos(playerid,0.0,0.0,0.0);
return 1;
}
Como dito no skype, aqui estб o script.
Tutorial de como alterar propriedades estгo em si. Creditos:Eu ( Lucas//Hulk3000 ) |
/* ==============================================================================
= = = = = = = = = = = = = = = = = = =
Hulk 3000 - Sistemas de Arenas.
Todos os creditos reservados a:
Hulk 3000 - http://forum.sa-mp.com/member.php?u=200264
Iniciando o Script - Tutorial de Ediзгo
= = = = = = = = = = = = = =
Iniciando o Script, logo nas linhas abaixo, vocк ira perceber
a re-definiзгo de MAX_PLAYERS, altere o valor de 200 para o numero
de slots de seu servidor. Isso irб evitar a criaзгo com arrays de
armazenamento extra.
= = = = = = = = = = = = = =
A cor padrгo do script й verde, altere o valor de 0x29BC2DFF para
a cor de sua preferкncia.
= = = = = = = = = = = = = =
As arenas ' Pistola ' ' Granada ' e ' DOZE ' estгo no mesmo lugar,
um ponto alto de San Fierro. Assim como as outras 3 arenas estгo em
um ponto de Los Santos.
WORLD_PISTOLA, WORLD_MG, etc, essas definiзхes evitam que os players
se encontrem no mesmo mundo, separando os mesmos.
= = = = = = = = = = = = = =
Nгo alterar outras definiзхes das arenas.
= = = = = = = = = = = = = =
Nгo retirar os creditos.
*/
#include <a_samp>
#include <zcmd>
public OnFilterScriptInit()
{
print("\nЧ ====================================== Ч");
print(" H3 Arena System's - Sistema de Arenas");
print(" Iniciando Sistema.");
print("Ч ======================================= Ч\n");
return 1;
}
enum hInfo
{
bool:InArena,
bool:X1
}
new InfoArena[MAX_PLAYERS][hInfo];
new InX1;
#undef MAX_PLAYERS
#define MAX_PLAYERS 200
#define PadraoColor 0x29BC2DFF
#define WORLD_X1 1
#define WORLD_DOZE 2
#define WORLD_PISTOLA 3
#define WORLD_GRANADA 4
#define WORLD_MG 5
#define WORLD_BZ 6
public OnPlayerConnect(playerid)
{
InfoArena[playerid][InArena] = false;
InfoArena[playerid][X1] = false;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if ( InfoArena[playerid][InArena] == true || InfoArena[playerid][X1] == true)
{
new Name[24], H3String[64];
GetPlayerName(playerid, Name, 24);
switch(reason)
{
case 0: format(H3String, 64, "[ARENA] {FFFFFF}%s saiu do jogo em uma arena. ( CONEXГO )", Name);
case 1: format(H3String, 64, "[ARENA] {FFFFFF}%s saiu do jogo em uma arena ( /Q )", Name);
case 2: format(H3String, 64, "[ARENA] {FFFFFF}%s saiu do jogo em uma arena. ( KICK/BAN )", Name);
}
SendClientMessageToAll(PadraoColor, H3String);
}
if ( InfoArena[playerid][X1] == true)
{
InX1 --;
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if ( InfoArena[playerid][InArena] == true || InfoArena[playerid][X1] == true || killerid != INVALID_PLAYER_ID )
{
new Name[24], H3String[128];
GetPlayerName(playerid, Name, 24);
format ( H3String, 128, "~w~Voce acabou com ~r~%s", Name);
GameTextForPlayer(killerid, H3String, 2000, 4);
GameTextForPlayer(playerid, "~r~Morte Subita", 3000, 0);
}
if (InfoArena[playerid][X1] == true)
{
InX1 --;
}
InfoArena[playerid][InArena] = false;
InfoArena[playerid][X1] = false;
ResetPlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
CMD:x1(playerid)
{
if (InfoArena[playerid][InArena] == true || InfoArena[playerid][X1] == true ) return SendClientMessage(playerid, PadraoColor, "[ERRO] Retire-se da arena /kill");
if (InX1 == 2) return SendClientMessage(playerid, PadraoColor, "[ERRO] {FFFFFF}A Arena estб lotada, aguarde...");
new pos = random(6), H3String[128], Name[24];
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 38, 9999);
GivePlayerWeapon(playerid, 35, 9999);
GivePlayerWeapon(playerid, 38, 9999);
GivePlayerWeapon(playerid, 16, 999);
GivePlayerWeapon(playerid, 24, 999);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
InX1 ++;
GetPlayerName(playerid, Name, 24);
format ( H3String, 128, "[ARENA]{FFFFFF} %s foi para a arena: X1. ( /x1 )", Name);
SendClientMessageToAll(PadraoColor, H3String);
InfoArena[playerid][X1] = true;
SetPlayerVirtualWorld(playerid, WORLD_X1);
if (pos < 3) SetPlayerPos(playerid,-2339.7571,412.1153,73.2578);
if (pos >= 3) SetPlayerPos(playerid, -2446.6318,445.8134,73.2578);
return 1;
}
CMD:bz(playerid)
{
if (InfoArena[playerid][InArena] == true || InfoArena[playerid][X1] == true ) return SendClientMessage(playerid, PadraoColor, "[ERRO] Retire-se da arena /kill");
new pos = random(6), H3String[128], Name[24];
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 35, 9999);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GetPlayerName(playerid, Name, 24);
format ( H3String, 128, "[ARENA]{FFFFFF} %s foi para a arena: bazuca. ( /mg )", Name);
SendClientMessageToAll(PadraoColor, H3String);
InfoArena[playerid][InArena] = true;
SetPlayerVirtualWorld(playerid, WORLD_BZ);
if (pos < 3) SetPlayerPos(playerid,-2339.7571,412.1153,73.2578);
if (pos >= 3) SetPlayerPos(playerid, -2446.6318,445.8134,73.2578);
return 1;
}
CMD:mg(playerid)
{
if (InfoArena[playerid][InArena] == true || InfoArena[playerid][X1] == true ) return SendClientMessage(playerid, PadraoColor, "[ERRO] Retire-se da arena /kill");
new pos = random(6), H3String[128], Name[24];
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 38, 9999);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GetPlayerName(playerid, Name, 24);
format ( H3String, 128, "[ARENA]{FFFFFF} %s foi para a arena: minigun. ( /mg )", Name);
SendClientMessageToAll(PadraoColor, H3String);
InfoArena[playerid][InArena] = true;
SetPlayerVirtualWorld(playerid, WORLD_MG);
if (pos < 3) SetPlayerPos(playerid,-2339.7571,412.1153,73.2578);
if (pos >= 3) SetPlayerPos(playerid, -2446.6318,445.8134,73.2578);
return 1;
}
CMD:granada(playerid)
{
if (InfoArena[playerid][InArena] == true || InfoArena[playerid][X1] == true ) return SendClientMessage(playerid, PadraoColor, "[ERRO] Retire-se da arena /kill");
new pos = random(6), H3String[128], Name[24];
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 16, 999);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GetPlayerName(playerid, Name, 24);
format ( H3String, 128, "[ARENA]{FFFFFF} %s foi para a arena: granada. ( /granada )", Name);
SendClientMessageToAll(PadraoColor, H3String);
InfoArena[playerid][InArena] = true;
SetPlayerVirtualWorld(playerid, WORLD_GRANADA);
if (pos < 3) SetPlayerPos(playerid,1407.8090,-1488.8660,125.3697);
if (pos >= 3) SetPlayerPos(playerid, 1431.5345,-1452.7095,125.3672);
return 1;
}
CMD:pistola(playerid)
{
if (InfoArena[playerid][InArena] == true || InfoArena[playerid][X1] == true ) return SendClientMessage(playerid, PadraoColor, "[ERRO] Retire-se da arena /kill");
new pos = random(6), H3String[128], Name[24];
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 999);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GetPlayerName(playerid, Name, 24);
format ( H3String, 128, "[ARENA]{FFFFFF} %s foi para a arena: pistola. ( /pistola )", Name);
SendClientMessageToAll(PadraoColor, H3String);
InfoArena[playerid][InArena] = true;
SetPlayerVirtualWorld(playerid, WORLD_PISTOLA);
if (pos < 3) SetPlayerPos(playerid,1407.8090,-1488.8660,125.3697);
if (pos >= 3) SetPlayerPos(playerid, 1431.5345,-1452.7095,125.3672);
return 1;
}
CMD:doze(playerid)
{
if (InfoArena[playerid][InArena] == true || InfoArena[playerid][X1] == true ) return SendClientMessage(playerid, PadraoColor, "[ERRO] Retire-se da arena /kill");
new pos = random(6), H3String[128], Name[24];
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 25, 999);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GetPlayerName(playerid, Name, 24);
format ( H3String, 128, "[ARENA]{FFFFFF} %s foi para a arena: doze. ( /doze )", Name);
SendClientMessageToAll(PadraoColor, H3String);
InfoArena[playerid][InArena] = true;
SetPlayerVirtualWorld(playerid, WORLD_DOZE);
if (pos < 3) SetPlayerPos(playerid,1407.8090,-1488.8660,125.3697);
if (pos >= 3) SetPlayerPos(playerid, 1431.5345,-1452.7095,125.3672);
return 1;
}
CMD:kill(playerid)
{
SetPlayerHealth(playerid, 0.0);
return 1;
}
public OnFilterScriptExit()
{
for ( new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
if (InfoArena[playerid][InArena] == true || InfoArena[playerid][X1] == true)
{
ResetPlayerWeapons(playerid);
SendClientMessage(playerid, PadraoColor, "[INFO] {FFFFFF}Vocк foi spawnado. Script (Desligado/Reiniciado)");
InfoArena[playerid][InArena] = false;
InfoArena[playerid][X1] = false;
SpawnPlayer(playerid);
}
}
return 1;
}
Vou colocar o cуdigo aqui caso alguйm nгo queira fazer o download.
Nгo vejo necessidades em subir para o mega este cуdigo pequeno simples ![]() |