public OnVehicleDeath(vehicleid, killerid)
{
new slot = GetVehicleSlotFromID(vehicleid);
if(slot > -1)
{
new ownerid = GetPlayerIDFromName(AddUnderScoreToName(VehicleInfo[slot][vOwnerName]));
if(ownerid > -1)
{
if(IsPlayerConnected(ownerid))
{
if(VehicleInfo[slot][vInsurance] > 0)
{
VehicleInfo[slot][vInsurance] --;
VehicleInfo[slot][vDestroyed] ++;
VehicleInfo[slot][vImpounded] = 1;
} else {
SendClientMessage(ownerid, 0xFFFFFFFF, "[{33CCFF}INFO{FFFFFF}]: I'm sorry to inform you that you don't have any insurace to cover your vehicles destoruction, and it has been impounded until you can retrive it.");
}
}
}
}
return true;
}
if(VehicleInfo[slot][vInsurance] > 0)
{
VehicleInfo[slot][vInsurance] --;
VehicleInfo[slot][vDestroyed] ++;
VehicleInfo[slot][vImpounded] = 1;
} else {
SendClientMessage(ownerid, 0xFFFFFFFF, "[{33CCFF}INFO{FFFFFF}]: I'm sorry to inform you that you don't have any insurace to cover your vehicles destoruction, and it has been impounded until you can retrive it.");
}
stock AddUnderScoreToName(Name[]) { strreplace(Name, ' ', '_'); return Name; }
stock GetPlayerIDFromName(const playername[], partofname=0)
{
new i;
new playername1[64];
for (i=0;i<MAX_PLAYERS;i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i,playername1,sizeof(playername1));
if (strcmp(playername1,playername,true)==0)
{
return i;
}
}
}
new correctsigns_userid=-1;
new tmpuname[128];
new hasmultiple=-1;
if(partofname)
{
for (i=0;i<MAX_PLAYERS;i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i,tmpuname,sizeof(tmpuname));
if(!strfind(tmpuname,playername1[partofname],true, 0))
{
hasmultiple++;
correctsigns_userid=i;
}
if (hasmultiple>0)
{
return -2;
}
}
}
}
return correctsigns_userid;
}
Okay it seems that the problem is after the if(slot > 0)
pawn Код:
|
public OnVehicleDeath(vehicleid, killerid)
{
new slot = GetVehicleSlotFromID(vehicleid);
if(slot > -1)
{
print("IN SLOT"); // THIS PRINTS ** Anything after doesn't
new ownerid = GetPlayerIDFromName(AddUnderScoreToName(VehicleInfo[slot][vOwnerName]));
if(ownerid > -1)
{
print("IN OWNER");
if(IsPlayerConnected(ownerid))
{
print("IN CONNECT");
if(VehicleInfo[slot][vInsurance] > 0)
{
VehicleInfo[slot][vInsurance] --;
VehicleInfo[slot][vDestroyed] ++;
VehicleInfo[slot][vImpounded] = 1;
print("IN INSURE");
} else {
SendClientMessage(ownerid, 0xFFFFFFFF, "[{33CCFF}INFO{FFFFFF}]: I'm sorry to inform you that you don't have any insurace to cover your vehicles destoruction, and it has been impounded until you can retrive it.");
print("IN ELSE");
}
}
}
}
return true;
}