MySQL House Not saving -
Zloobe - 25.12.2013
So my houses that i create won't save in my database, This is the line of Load And Saving houses...
Код:
stock SaveHouse(houseid)
{
new string[2048];
format(string, sizeof(string), "UPDATE `houses` SET \
`Owned`=%d, \
`Level`=%d, \
`HInteriorWorld`=%d, \
`Description`='%s', \
`Owner`='%s', \
`ExteriorX`=%f, \
`ExteriorY`=%f, \
`ExteriorZ`=%f, \
`ExteriorR`=%f, \
`InteriorX`=%f, \
`InteriorY`=%f, \
`InteriorZ`=%f, \
`InteriorR`=%f,",
HouseInfo[houseid][hOwned],
HouseInfo[houseid][hLevel],
HouseInfo[houseid][hHInteriorWorld],
HouseInfo[houseid][hDescription],
HouseInfo[houseid][hOwner],
HouseInfo[houseid][hExteriorX],
HouseInfo[houseid][hExteriorY],
HouseInfo[houseid][hExteriorZ],
HouseInfo[houseid][hExteriorR],
HouseInfo[houseid][hInteriorX],
HouseInfo[houseid][hInteriorY],
HouseInfo[houseid][hInteriorZ],
HouseInfo[houseid][hInteriorR]
);
format(string, sizeof(string), "%s \
`Lock`=%d, \
`Rentable`=%d, \
`RentFee`=%d, \
`Value`=%d, \
`SafeMoney`=%d, \
`Pot`=%d, \
`Crack`=%d, \
`Materials`=%d, \
`Weapons0`=%d, \
`Weapons1`=%d, \
`Weapons2`=%d, \
`Weapons3`=%d, \
`Weapons4`=%d, \
`GLUpgrade`=%d, \
`CustomInterior`=%d, \
`CustomExterior`=%d, \
`ExteriorA`=%f, \
`InteriorA`=%f WHERE `id`=%d",
string,
HouseInfo[houseid][hLock],
HouseInfo[houseid][hRentable],
HouseInfo[houseid][hRentFee],
HouseInfo[houseid][hValue],
HouseInfo[houseid][hSafeMoney],
HouseInfo[houseid][hPot],
HouseInfo[houseid][hCrack],
HouseInfo[houseid][hMaterials],
HouseInfo[houseid][hWeapons][0],
HouseInfo[houseid][hWeapons][1],
HouseInfo[houseid][hWeapons][2],
HouseInfo[houseid][hWeapons][3],
HouseInfo[houseid][hWeapons][4],
HouseInfo[houseid][hGLUpgrade],
HouseInfo[houseid][hCustomInterior],
HouseInfo[houseid][hCustomExterior],
HouseInfo[houseid][hExteriorA],
HouseInfo[houseid][hInteriorA],
houseid+1
); // Array starts from zero, MySQL starts at 1 (this is why we are adding one).
mysql_function_query(MainPipeline, string, false, "OnQueryFinish", "i", SENDDATA_THREAD);
}
stock CreateHouse(houseid)
{
new string[2048];
format(string, sizeof(string), "INSERT INTO `houses` VALUES \
`Owned`=%d, \
`Level`=%d, \
`HInteriorWorld`=%d, \
`Description`='%s', \
`Owner`='%s', \
`ExteriorX`=%f, \
`ExteriorY`=%f, \
`ExteriorZ`=%f, \
`ExteriorR`=%f, \
`InteriorX`=%f, \
`InteriorY`=%f, \
`InteriorZ`=%f, \
`InteriorR`=%f,",
HouseInfo[houseid][hOwned],
HouseInfo[houseid][hLevel],
HouseInfo[houseid][hHInteriorWorld],
HouseInfo[houseid][hDescription],
HouseInfo[houseid][hOwner],
HouseInfo[houseid][hExteriorX],
HouseInfo[houseid][hExteriorY],
HouseInfo[houseid][hExteriorZ],
HouseInfo[houseid][hExteriorR],
HouseInfo[houseid][hInteriorX],
HouseInfo[houseid][hInteriorY],
HouseInfo[houseid][hInteriorZ],
HouseInfo[houseid][hInteriorR]
);
format(string, sizeof(string), "%s \
`Lock`=%d, \
`Rentable`=%d, \
`RentFee`=%d, \
`Value`=%d, \
`SafeMoney`=%d, \
`Pot`=%d, \
`Crack`=%d, \
`Materials`=%d, \
`Weapons0`=%d, \
`Weapons1`=%d, \
`Weapons2`=%d, \
`Weapons3`=%d, \
`Weapons4`=%d, \
`GLUpgrade`=%d, \
`CustomInterior`=%d, \
`CustomExterior`=%d, \
`ExteriorA`=%f, \
`InteriorA`=%f WHERE `id`=%d",
string,
HouseInfo[houseid][hLock],
HouseInfo[houseid][hRentable],
HouseInfo[houseid][hRentFee],
HouseInfo[houseid][hValue],
HouseInfo[houseid][hSafeMoney],
HouseInfo[houseid][hPot],
HouseInfo[houseid][hCrack],
HouseInfo[houseid][hMaterials],
HouseInfo[houseid][hWeapons][0],
HouseInfo[houseid][hWeapons][1],
HouseInfo[houseid][hWeapons][2],
HouseInfo[houseid][hWeapons][3],
HouseInfo[houseid][hWeapons][4],
HouseInfo[houseid][hGLUpgrade],
HouseInfo[houseid][hCustomInterior],
HouseInfo[houseid][hCustomExterior],
HouseInfo[houseid][hExteriorA],
HouseInfo[houseid][hInteriorA],
houseid+1
); // Array starts from zero, MySQL starts at 1 (this is why we are adding one).
mysql_function_query(MainPipeline, string, false, "OnQueryFinish", "i", SENDDATA_THREAD);
}
stock SaveHouses()
{
for(new i = 0; i < MAX_HOUSES; i++)
{
SaveHouse(i);
}
return 1;
}
stock LoadHouse(houseid)
{
new string[128];
printf("[LoadHouse] Loading HouseID %d's data from database...", houseid);
format(string, sizeof(string), "SELECT * FROM `houses` WHERE `id`=%d",houseid+1); // Array starts at zero, MySQL starts at one.
mysql_function_query(MainPipeline, string, true, "OnLoadHouse", "i", houseid);
}
forward OnLoadHouse(index);
public OnLoadHouse(index)
{
new string[64];
new rows, fields;
cache_get_data(rows, fields, MainPipeline);
for(new field;field<fields;field++)
{
cache_get_row(index, field, string, MainPipeline);
switch(field)
{
case 0: HouseInfo[index][hSQLId] = strval(string);
case 1: HouseInfo[index][hOwned] = strval(string);
case 2: HouseInfo[index][hLevel] = strval(string);
case 3: HouseInfo[index][hHInteriorWorld] = strval(string);
case 4: format(HouseInfo[index][hDescription], 16, "%s", string);
case 5: format(HouseInfo[index][hOwner], 24, "%s", string);
case 6: HouseInfo[index][hExteriorX] = floatstr(string);
case 7: HouseInfo[index][hExteriorY] = floatstr(string);
case 8: HouseInfo[index][hExteriorZ] = floatstr(string);
case 9: HouseInfo[index][hExteriorR] = floatstr(string);
case 10: HouseInfo[index][hInteriorX] = floatstr(string);
case 11: HouseInfo[index][hInteriorY] = floatstr(string);
case 12: HouseInfo[index][hInteriorZ] = floatstr(string);
case 13: HouseInfo[index][hInteriorR] = floatstr(string);
case 14: HouseInfo[index][hLock] = strval(string);
case 15: HouseInfo[index][hRentable] = strval(string);
case 16: HouseInfo[index][hRentFee] = strval(string);
case 17: HouseInfo[index][hValue] = strval(string);
case 18: HouseInfo[index][hSafeMoney] = strval(string);
case 19: HouseInfo[index][hPot] = strval(string);
case 20: HouseInfo[index][hCrack] = strval(string);
case 21: HouseInfo[index][hMaterials] = strval(string);
case 22: HouseInfo[index][hWeapons][0] = strval(string);
case 23: HouseInfo[index][hWeapons][1] = strval(string);
case 24: HouseInfo[index][hWeapons][2] = strval(string);
case 25: HouseInfo[index][hWeapons][3] = strval(string);
case 26: HouseInfo[index][hWeapons][4] = strval(string);
case 27: HouseInfo[index][hGLUpgrade] = strval(string);
case 28: HouseInfo[index][hPickupID] = strval(string);
case 29: HouseInfo[index][hCustomInterior] = strval(string);
case 30: HouseInfo[index][hCustomExterior] = strval(string);
case 31: HouseInfo[index][hExteriorA] = floatstr(string);
case 32: HouseInfo[index][hInteriorA] = floatstr(string);
}
}
if(HouseInfo[index][hOwned]) {
if(!HouseInfo[index][hRentable]) format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[index][hOwner], HouseInfo[index][hLevel], index);
else format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room", HouseInfo[index][hOwner], HouseInfo[index][hRentFee], HouseInfo[index][hLevel], index);
}
else format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[index][hDescription],HouseInfo[index][hValue],HouseInfo[index][hLevel],index);
HouseInfo[index][hPickupID] = CreatePickupEx(1273, 23, HouseInfo[index][hExteriorX], HouseInfo[index][hExteriorY], HouseInfo[index][hExteriorZ]);
HouseInfo[index][hTextID] = CreateDynamic3DTextLabel(string, COLOR_GREEN, HouseInfo[index][hExteriorX], HouseInfo[index][hExteriorY], HouseInfo[index][hExteriorZ]+0.5,10.0, .testlos = 1, .streamdistance = 10.0);
return 1;
}
stock LoadHouses()
{
printf("[LoadHouses] Loading data from database...");
mysql_function_query(MainPipeline, "SELECT * FROM `houses`", true, "OnLoadHouses", "");
}
forward OnLoadHouses();
public OnLoadHouses()
{
new string[512], iIndex;
new rows, fields;
cache_get_data(rows, fields, MainPipeline);
while(iIndex<rows)
{
for(new field;field<fields;field++)
{
cache_get_row(iIndex, field, string, MainPipeline);
switch(field)
{
case 0: HouseInfo[iIndex][hSQLId] = strval(string);
case 1: HouseInfo[iIndex][hOwned] = strval(string);
case 2: HouseInfo[iIndex][hLevel] = strval(string);
case 3: HouseInfo[iIndex][hHInteriorWorld] = strval(string);
case 4: format(HouseInfo[iIndex][hDescription], 16, "%s", string);
case 5: format(HouseInfo[iIndex][hOwner], 24, "%s", string);
case 6: HouseInfo[iIndex][hExteriorX] = floatstr(string);
case 7: HouseInfo[iIndex][hExteriorY] = floatstr(string);
case 8: HouseInfo[iIndex][hExteriorZ] = floatstr(string);
case 9: HouseInfo[iIndex][hExteriorR] = floatstr(string);
case 10: HouseInfo[iIndex][hInteriorX] = floatstr(string);
case 11: HouseInfo[iIndex][hInteriorY] = floatstr(string);
case 12: HouseInfo[iIndex][hInteriorZ] = floatstr(string);
case 13: HouseInfo[iIndex][hInteriorR] = floatstr(string);
case 14: HouseInfo[iIndex][hLock] = strval(string);
case 15: HouseInfo[iIndex][hRentable] = strval(string);
case 16: HouseInfo[iIndex][hRentFee] = strval(string);
case 17: HouseInfo[iIndex][hValue] = strval(string);
case 18: HouseInfo[iIndex][hSafeMoney] = strval(string);
case 19: HouseInfo[iIndex][hPot] = strval(string);
case 20: HouseInfo[iIndex][hCrack] = strval(string);
case 21: HouseInfo[iIndex][hMaterials] = strval(string);
case 22: HouseInfo[iIndex][hWeapons][0] = strval(string);
case 23: HouseInfo[iIndex][hWeapons][1] = strval(string);
case 24: HouseInfo[iIndex][hWeapons][2] = strval(string);
case 25: HouseInfo[iIndex][hWeapons][3] = strval(string);
case 26: HouseInfo[iIndex][hWeapons][4] = strval(string);
case 27: HouseInfo[iIndex][hGLUpgrade] = strval(string);
case 28: HouseInfo[iIndex][hPickupID] = strval(string);
case 29: HouseInfo[iIndex][hCustomInterior] = strval(string);
case 30: HouseInfo[iIndex][hCustomExterior] = strval(string);
case 31: HouseInfo[iIndex][hExteriorA] = floatstr(string);
case 32: HouseInfo[iIndex][hInteriorA] = floatstr(string);
}
}
if(HouseInfo[iIndex][hOwned]) {
if(!HouseInfo[iIndex][hRentable]) format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[iIndex][hOwner], HouseInfo[iIndex][hLevel], iIndex);
else format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room", HouseInfo[iIndex][hOwner], HouseInfo[iIndex][hRentFee], HouseInfo[iIndex][hLevel], iIndex);
}
else format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[iIndex][hDescription],HouseInfo[iIndex][hValue],HouseInfo[iIndex][hLevel],iIndex);
HouseInfo[iIndex][hPickupID] = CreatePickupEx(1273, 23, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]);
HouseInfo[iIndex][hTextID] = CreateDynamic3DTextLabel(string, COLOR_GREEN, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]+0.5,10.0, .testlos = 1, .streamdistance = 10.0);
iIndex++;
}
if(iIndex > 0) printf("[LoadHouses] %d houses rehashed/loaded.", iIndex);
else printf("[LoadHouses] Failed to load any houses.");
return 1;
}
And this is my database SQL
Код:
-- ----------------------------
-- Table structure for `houses`
-- ----------------------------
DROP TABLE IF EXISTS `houses`;
CREATE TABLE `houses` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`Owned` int(11) NOT NULL DEFAULT '0',
`Level` int(11) NOT NULL DEFAULT '999',
`HInteriorWorld` int(11) NOT NULL DEFAULT '9',
`Description` varchar(16) NOT NULL DEFAULT 'High',
`Owner` varchar(24) NOT NULL DEFAULT 'No-Owner',
`ExteriorX` float(10,5) NOT NULL DEFAULT '0.00000',
`ExteriorY` float(10,5) NOT NULL DEFAULT '0.00000',
`ExteriorZ` float(10,5) NOT NULL DEFAULT '0.00000',
`ExteriorR` float(10,5) NOT NULL DEFAULT '0.00000',
`InteriorX` float(10,5) NOT NULL DEFAULT '0.00000',
`InteriorY` float(10,5) NOT NULL DEFAULT '0.00000',
`InteriorZ` float(10,5) NOT NULL DEFAULT '0.00000',
`InteriorR` float(10,5) NOT NULL DEFAULT '0.00000',
`Lock` int(11) NOT NULL DEFAULT '0',
`Rentable` int(11) NOT NULL DEFAULT '0',
`RentFee` int(11) NOT NULL DEFAULT '0',
`Value` int(11) NOT NULL DEFAULT '0',
`SafeMoney` int(11) NOT NULL DEFAULT '0',
`Pot` int(11) NOT NULL DEFAULT '0',
`Crack` int(11) NOT NULL DEFAULT '0',
`Materials` int(11) NOT NULL DEFAULT '0',
`Weapons0` int(11) NOT NULL DEFAULT '0',
`Weapons1` int(11) NOT NULL DEFAULT '0',
`Weapons2` int(11) NOT NULL DEFAULT '0',
`Weapons3` int(11) NOT NULL DEFAULT '0',
`Weapons4` int(11) NOT NULL DEFAULT '0',
`GLUpgrade` int(11) NOT NULL DEFAULT '0',
`PickupID` int(11) NOT NULL DEFAULT '0',
`CustomInterior` int(11) NOT NULL DEFAULT '0',
`CustomExterior` int(11) NOT NULL DEFAULT '0',
`ExteriorA` float(10,5) NOT NULL DEFAULT '0.00000',
`InteriorA` float(10,5) NOT NULL DEFAULT '0.00000',
PRIMARY KEY (`id`),
KEY `id` (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;
-- ----------------------------
-- Records of houses
-- ----------------------------
Re: MySQL House Not saving -
Cypress - 25.12.2013
pawn Код:
stock SaveHouse(houseid)
{
new string[2048];
format(string, sizeof(string), "UPDATE `houses` SET \
`Owned`=%d, \
`Level`=%d, \
`HInteriorWorld`=%d, \
`Description`='%s', \
`Owner`='%s', \
`ExteriorX`=%f, \
`ExteriorY`=%f, \
`ExteriorZ`=%f, \
`ExteriorR`=%f, \
`InteriorX`=%f, \
`InteriorY`=%f, \
`InteriorZ`=%f, \
`InteriorR`=%f,",
HouseInfo[houseid][hOwned],
HouseInfo[houseid][hLevel],
HouseInfo[houseid][hHInteriorWorld],
HouseInfo[houseid][hDescription],
HouseInfo[houseid][hOwner],
HouseInfo[houseid][hExteriorX],
HouseInfo[houseid][hExteriorY],
HouseInfo[houseid][hExteriorZ],
HouseInfo[houseid][hExteriorR],
HouseInfo[houseid][hInteriorX],
HouseInfo[houseid][hInteriorY],
HouseInfo[houseid][hInteriorZ],
HouseInfo[houseid][hInteriorR]
);
format(string, sizeof(string), "%s \
`Lock`=%d, \
`Rentable`=%d, \
`RentFee`=%d, \
`Value`=%d, \
`SafeMoney`=%d, \
`Pot`=%d, \
`Crack`=%d, \
`Materials`=%d, \
`Weapons0`=%d, \
`Weapons1`=%d, \
`Weapons2`=%d, \
`Weapons3`=%d, \
`Weapons4`=%d, \
`GLUpgrade`=%d, \
`CustomInterior`=%d, \
`CustomExterior`=%d, \
`ExteriorA`=%f, \
`InteriorA`=%f WHERE `id`=%d",
string,
HouseInfo[houseid][hLock],
HouseInfo[houseid][hRentable],
HouseInfo[houseid][hRentFee],
HouseInfo[houseid][hValue],
HouseInfo[houseid][hSafeMoney],
HouseInfo[houseid][hPot],
HouseInfo[houseid][hCrack],
HouseInfo[houseid][hMaterials],
HouseInfo[houseid][hWeapons][0],
HouseInfo[houseid][hWeapons][1],
HouseInfo[houseid][hWeapons][2],
HouseInfo[houseid][hWeapons][3],
HouseInfo[houseid][hWeapons][4],
HouseInfo[houseid][hGLUpgrade],
HouseInfo[houseid][hCustomInterior],
HouseInfo[houseid][hCustomExterior],
HouseInfo[houseid][hExteriorA],
HouseInfo[houseid][hInteriorA],
houseid+1
); // Array starts from zero, MySQL starts at 1 (this is why we are adding one).
You have to use strcat
https://sampwiki.blast.hk/wiki/Strcat ('This function concatenates (joins together) two strings into the destination reference.') instead of two times format.
example
pawn Код:
new savestring[1000], string[1000]; // Random string size, adjust to your needs.
strcat(string, "UPDATE `houses` SET \
`Owned`=%d, \
`Level`=%d, \
`HInteriorWorld`=%d, \
`Description`='%s', \
`Owner`='%s', \
`ExteriorX`=%f, \
`ExteriorY`=%f, \
`ExteriorZ`=%f, \
`ExteriorR`=%f, \
`InteriorX`=%f, \
`InteriorY`=%f, \
`InteriorZ`=%f, \
`InteriorR`=%f,", sizeof(string));
strcat(string, "`Lock`=%d, \
`Rentable`=%d, \
`RentFee`=%d, \
`Value`=%d, \
`SafeMoney`=%d, \
`Pot`=%d, \
`Crack`=%d, \
`Materials`=%d, \
`Weapons0`=%d, \
`Weapons1`=%d, \
`Weapons2`=%d, \
`Weapons3`=%d, \
`Weapons4`=%d, \
`GLUpgrade`=%d, \
`CustomInterior`=%d, \
`CustomExterior`=%d, \
`ExteriorA`=%f, \
`InteriorA`=%f WHERE `id`=%d", sizeof(string));
format(savestring, sizeof(savestring), string, HouseInfo[houseid][hOwned],
HouseInfo[houseid][hLevel],
HouseInfo[houseid][hHInteriorWorld],
HouseInfo[houseid][hDescription],
HouseInfo[houseid][hOwner],
HouseInfo[houseid][hExteriorX],
HouseInfo[houseid][hExteriorY],
HouseInfo[houseid][hExteriorZ],
HouseInfo[houseid][hExteriorR],
HouseInfo[houseid][hInteriorX],
HouseInfo[houseid][hInteriorY],
HouseInfo[houseid][hInteriorZ],
HouseInfo[houseid][hInteriorR],
HouseInfo[houseid][hLock],
HouseInfo[houseid][hRentable],
HouseInfo[houseid][hRentFee],
HouseInfo[houseid][hValue],
HouseInfo[houseid][hSafeMoney],
HouseInfo[houseid][hPot],
HouseInfo[houseid][hCrack],
HouseInfo[houseid][hMaterials],
HouseInfo[houseid][hWeapons][0],
HouseInfo[houseid][hWeapons][1],
HouseInfo[houseid][hWeapons][2],
HouseInfo[houseid][hWeapons][3],
HouseInfo[houseid][hWeapons][4],
HouseInfo[houseid][hGLUpgrade],
HouseInfo[houseid][hCustomInterior],
HouseInfo[houseid][hCustomExterior],
HouseInfo[houseid][hExteriorA],
HouseInfo[houseid][hInteriorA],
houseid+1
);
Take a better look on them and I'm sure you can make them work.
Re: MySQL House Not saving -
Zloobe - 25.12.2013
Still no Luck
Re: MySQL House Not saving -
Cypress - 25.12.2013
As I told you, look closer to your code, even a single comma matters. If you don't see tables created in your database, check your table creation for typos again.
Re: MySQL House Not saving -
cvnr0 - 26.12.2013
I suggest changing file system to y_ini as MySQL really sux , personal experience with me.
Re: MySQL House Not saving -
Aliassassin123456 - 26.12.2013
I suggest you still using MySQL, MySQL is better than Y_INI/Dini/.......... Fast and you can use it in everywhere.
Re: MySQL House Not saving -
Zloobe - 26.12.2013
Still it won't create the tabels? idk whats wrong and i am not that good of a scripter?