public OnPlayerSpawn(playerid)
{
switch(pTeam[playerid])
{
case TEAM_COP:
{
switch(curCity)
{
case CITY_LS:
{
new
r = random( sizeof(CopSpawnsLS) );
SetPlayerPos(playerid, CopSpawnsLS[r][0], CopSpawnsLS[r][1], CopSpawnsLS[r][2]);
SetPlayerFacingAngle(playerid, CopSpawnsLS[r][3]);
}
case CITY_SF:
{
new
r = random( sizeof(CopSpawnsSF) );
SetPlayerPos(playerid, CopSpawnsSF[r][0], CopSpawnsSF[r][1], CopSpawnsSF[r][2]);
SetPlayerFacingAngle(playerid, CopSpawnsSF[r][3]);
}
case CITY_LV:
{
new
r = random( sizeof(CopSpawnsLV) );
SetPlayerPos(playerid, CopSpawnsLV[r][0], CopSpawnsLV[r][1], CopSpawnsLV[r][2]);
SetPlayerFacingAngle(playerid, CopSpawnsLV[r][3]);
}
}
#if defined USE_ANTI_TEAMKILL
SetPlayerTeam(playerid, TEAM_COP);
#endif
}
case TEAM_BUM:
{
switch(curCity)
{
case CITY_LS:
{
new
r = random( sizeof(BumSpawnsLS) );
SetPlayerPos(playerid, BumSpawnsLS[r][0], BumSpawnsLS[r][1], BumSpawnsLS[r][2]);
SetPlayerFacingAngle(playerid, BumSpawnsLS[r][3]);
}
}
#if defined USE_ANTI_TEAMKILL
SetPlayerTeam(playerid, TEAM_BUM);
#endif
}
}
return 1;
}
new Float: CopSpawnsLV[][] =
{
// LV
{2264.8987,2444.5085,10.8203,359.6645},
{2286.6130,2444.3784,10.8203,0.2678},
{2286.6145,2457.4800,10.8203,179.4727},
{2264.9092,2457.9253,10.8203,180.0994},
{2247.4749,2458.0510,10.8203,177.2560},
{2247.3513,2475.6191,10.8203,176.9426},
{2264.9541,2475.2744,10.8203,178.8226},
{2286.6162,2475.5596,10.8203,177.8829}
};
new Float: CopSpawnsSF[][] =
{
// SF
{-1616.4147,685.5795,7.1875,179.0297},
{-1620.4370,689.7841,7.1875,179.9463},
{-1620.6316,692.2170,7.1875,89.3921},
{-1601.0592,735.7070,-4.9063,43.3082},
{-1586.8950,721.4505,-4.9063,228.7799},
{-1586.6743,703.1400,-4.9063,314.0074},
{-1576.1183,702.2892,-4.9063,45.5015},
{-1575.9702,695.7166,-4.9063,136.3690},
{-1592.7874,679.3915,-4.9140,50.8283},
{-1611.3551,679.5194,-4.9063,320.5873}
};
new Float: CopSpawnsLS[][] =
{
// LS
{1552.5785,-1675.6554,16.1953,90.0000},
{1552.7822,-1677.6567,16.1953,73.2857},
{1552.8923,-1673.5137,16.1953,91.4592},
{1551.2966,-1673.8447,15.7761,90.8326},
{1550.4934,-1675.7137,15.4330,90.2059},
{1550.0320,-1677.5917,15.2408,90.2059},
{1577.8595,-1636.6252,13.5556,90.5508},
{1588.5712,-1682.7086,6.2252,317.3594},
{1573.5282,-1697.7344,6.2188,135.3110}
};
public OnPlayerSpawn(playerid)
{
SetPlayerTeamPos(playerid);
return true;
}
stock SetPlayerTeamPos(playerid)
{
switch(pTeam[playerid])
{
case TEAM_COP:
{
switch(curCity)
{
case CITY_LS:
{
new
r = random( sizeof(CopSpawnsLS) );
SetPlayerPos(playerid, CopSpawnsLS[r][0], CopSpawnsLS[r][1], CopSpawnsLS[r][2]);
SetPlayerFacingAngle(playerid, CopSpawnsLS[r][3]);
}
case CITY_SF:
{
new
r = random( sizeof(CopSpawnsSF) );
SetPlayerPos(playerid, CopSpawnsSF[r][0], CopSpawnsSF[r][1], CopSpawnsSF[r][2]);
SetPlayerFacingAngle(playerid, CopSpawnsSF[r][3]);
}
case CITY_LV:
{
new
r = random( sizeof(CopSpawnsLV) );
SetPlayerPos(playerid, CopSpawnsLV[r][0], CopSpawnsLV[r][1], CopSpawnsLV[r][2]);
SetPlayerFacingAngle(playerid, CopSpawnsLV[r][3]);
}
}
#if defined USE_ANTI_TEAMKILL
SetPlayerTeam(playerid, TEAM_COP);
#endif
}
case TEAM_BUM:
{
switch(curCity)
{
case CITY_LS:
{
new
r = random( sizeof(BumSpawnsLS) );
SetPlayerPos(playerid, BumSpawnsLS[r][0], BumSpawnsLS[r][1], BumSpawnsLS[r][2]);
SetPlayerFacingAngle(playerid, BumSpawnsLS[r][3]);
}
}
#if defined USE_ANTI_TEAMKILL
SetPlayerTeam(playerid, TEAM_BUM);
#endif
}
}
return true;
}
You could put the code you currently have inside a stock or a callback, it doesn't really matter, as long it does get called.
pawn Код:
|
Sorry, I should have made it clear that I was working on "TEAM_BUM" and that they're going to have LS, LV, and SF coordinates aswell.
|
case TEAM_BUM:
{
switch(curCity)
{
case CITY_LS:
{
new
r = random( sizeof(BumSpawnsLS) );
SetPlayerPos(playerid, BumSpawnsLS[r][0], BumSpawnsLS[r][1], BumSpawnsLS[r][2]);
SetPlayerFacingAngle(playerid, BumSpawnsLS[r][3]);
}
}
#if defined USE_ANTI_TEAMKILL
SetPlayerTeam(playerid, TEAM_BUM);
#endif
}
case TEAM_BUM:
{
new r = random( sizeof(BumSpawnsLS) );
SetPlayerPos(playerid, BumSpawnsLS[r][0], BumSpawnsLS[r][1], BumSpawnsLS[r][2]);
SetPlayerFacingAngle(playerid, BumSpawnsLS[r][3]);
#if defined USE_ANTI_TEAMKILL
SetPlayerTeam(playerid, TEAM_BUM);
#endif
}
new r;
r = random( sizeof(BumSpawnsLS) );
//and so on...
you don't need a switch in your TEAM_BUM case, as from the code you supplyed, there's only one option. CITY_LS
so instead of: PHP код:
PHP код:
|