Why does SAMP fail when it comes to lag sync? - Printable Version
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+--- Thread: Why does SAMP fail when it comes to lag sync? (
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Why does SAMP fail when it comes to lag sync? -
Sharples - 23.12.2013
I'm confused, the game is so much harder trying to predict where the person actually is, if you shoot their image it does basically nothing, why can't this be fixed?
Laggers shouldn't have an advantage in the game, why give it to them

Re: Why does SAMP fail when it comes to lag sync? -
Jean_Pierre - 23.12.2013
This "fail" that you call, is exactly why I enjoy playing SA:MP rather than MTA. In MTA it's easy to bang like 30 persons with one death, when in SA:MP you really need to know something and have some skill when it comes to shooting.
Anyway, this isn't a client-support related question. But I guess it's because they wont bother fixing it anymore, because many players enjoy it.
Re: Why does SAMP fail when it comes to lag sync? -
Sharples - 23.12.2013
I don't get how you guys can kill people with 400+ ping, I can understand under 200 thats easy but trying to predict a player who is constantly swaying back and forth with a sawn off shotgun is really ****ing hard.