Код:
CreateObject(982,1438.5999800,-1028.8000500,23.3000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (1)
CreateObject(982,1463.5999800,-1028.8000500,23.3000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (2)
CreateObject(3084,1444.6999500,-1021.7000100,24.5000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (1)
CreateObject(3084,1438.1999500,-1021.7000100,24.5000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (2)
CreateObject(3084,1454.1999500,-1021.7000100,24.5000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (3)
CreateObject(1491,1460.3000500,-1021.7999900,22.9000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1)
CreateObject(1491,1461.5999800,-1021.7999900,22.9000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (3)
CreateObject(3084,1469.2998000,-1021.7998000,24.4000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (4)
CreateObject(3084,1481.5999800,-1021.7999900,24.4000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (5)
CreateObject(3084,1487.0000000,-1021.7999900,24.3000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (6)
CreateObject(3851,1437.6999500,-1021.7000100,28.1000000,0.0000000,0.0000000,90.0000000); //object(carshowwin_sfsx) (1)
CreateObject(3851,1448.5999800,-1021.7999900,28.1000000,0.0000000,0.0000000,90.0000000); //object(carshowwin_sfsx) (2)
CreateObject(3851,1457.9000200,-1021.7999900,28.1000000,0.0000000,0.0000000,90.0000000); //object(carshowwin_sfsx) (3)
CreateObject(3851,1467.5999800,-1021.5000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(carshowwin_sfsx) (4)
CreateObject(3851,1477.5000000,-1021.5999800,28.0000000,0.0000000,0.0000000,90.0000000); //object(carshowwin_sfsx) (5)
CreateObject(3851,1487.3000500,-1021.5999800,28.0000000,0.0000000,0.0000000,90.0000000); //object(carshowwin_sfsx) (6)
CreateObject(970,1460.5000000,-1023.7000100,23.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
CreateObject(970,1463.0999800,-1023.7000100,23.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
CreateObject(970,1465.3000500,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,1458.4000200,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateObject(970,1454.3000500,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
CreateObject(970,1450.1999500,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(970,1446.0999800,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)
CreateObject(970,1469.4000200,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
CreateObject(970,1473.5000000,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (12)
CreateObject(970,1477.5000000,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
CreateObject(970,1444.0999800,-1023.7000100,23.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (14)
CreateObject(970,1481.5999800,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
CreateObject(970,1485.6999500,-1025.8000500,23.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
CreateObject(970,1487.8000500,-1023.5000000,23.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (17)
CreateObject(3534,1465.9000200,-1023.7999900,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (1)
CreateObject(3534,1474.0999800,-1024.0000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
CreateObject(3534,1482.5999800,-1023.7000100,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (3)
CreateObject(3534,1457.9000200,-1023.7000100,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (4)
CreateObject(3534,1452.6999500,-1023.7999900,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (5)
CreateObject(3534,1446.0000000,-1023.7999900,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (6)
CreateObject(3534,1449.1999500,-1023.7999900,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (7)
CreateObject(3534,1455.1999500,-1023.7000100,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (8)
CreateObject(3534,1469.1999500,-1023.9000200,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (9)
CreateObject(3534,1471.9000200,-1023.7999900,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (10)
CreateObject(3534,1477.4000200,-1024.0000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (11)
CreateObject(3534,1480.0000000,-1024.0000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (12)
CreateObject(3534,1444.1999500,-1026.0999800,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (13)
CreateObject(3534,1488.1999500,-1025.6999500,24.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (14)
CreateObject(982,1480.5999800,-1028.8000500,23.3000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (3)
/*
Objects converted: 45
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.02 seconds - Chuck Norris could have done it in 0.0003 seconds!
*/
Too many fences and lights. Sorry I don't like this.
wtf u all dont like this ...
Not bad, but too much lights, in my opinion, instead of those red lights, u should use Bollardlight1-2-3, it will make it look better, use Wall20-X for the walls under the glasses. Also, remove fences, it make it look like a prison or park. Peace
No one said it's bad, god damn it, we just didn't like it cause of the over placed lights n' fences. It's better now.