Coloca os objetos espalhados e cria um script para revesar as armas de acordo com a que tiver em mгos..
Para por as armas pode usar a fs attachments ^^ |
mais man tenho quais certeza que ja tem um fs pronto
com tudo certinho desbugado ! se quizer me ajudar com script |
#include <a_samp>
#define ARMEDBODY_USE_HEAVY_WEAPON (false)
static
armedbody_pTick[MAX_PLAYERS];
public OnFilterScriptInit(){
printf("=====================================================================");
printf("This is a part of a OpenGTA subject, visit opengta.org for more info.");
printf("FilterScript Name: Armed body");
printf("Description:Attatch weapond to player's body");
printf("Author:yezizhu");
printf("Special thanks:Double-O-Seven, Brian.");
printf("Contact author: imyzz@opengta.org");
printf("=====================================================================");
return true;
}
public OnFilterScriptExit(){
return true;
}
public OnPlayerUpdate(playerid){
if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter
new
weaponid[13],weaponammo[13],pArmedWeapon;
pArmedWeapon = GetPlayerWeapon(playerid);
GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
#if ARMEDBODY_USE_HEAVY_WEAPON
GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
#endif
if(weaponid[1] && weaponammo[1] > 0){
if(pArmedWeapon != weaponid[1]){
%!= weaponid[1]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){
SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
RemovePlayerAttachedObject(playerid,0);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
RemovePlayerAttachedObject(playerid,0);
}
if(weaponid[2] && weaponammo[2] > 0){
if(pArmedWeapon != weaponid[2]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){
SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
RemovePlayerAttachedObject(playerid,1);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
RemovePlayerAttachedObject(playerid,1);
}
if(weaponid[4] && weaponammo[4] > 0){
if(pArmedWeapon != weaponid[4]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){
SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
RemovePlayerAttachedObject(playerid,2);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
RemovePlayerAttachedObject(playerid,2);
}
if(weaponid[5] && weaponammo[5] > 0){
if(pArmedWeapon != weaponid[5]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){
SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
RemovePlayerAttachedObject(playerid,3);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
RemovePlayerAttachedObject(playerid,3);
}
#if ARMEDBODY_USE_HEAVY_WEAPON
if(weaponid[7] && weaponammo[7] > 0){
if(pArmedWeapon != weaponid[7]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){
SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
RemovePlayerAttachedObject(playerid,4);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
RemovePlayerAttachedObject(playerid,4);
}
#endif
armedbody_pTick[playerid] = GetTickCount();
}
return true;
}
//by Double-O-Seven
stock GetWeaponModel(weaponid)
{
switch(weaponid)
{
case 1:
return 331;
case 2..8:
return weaponid+331;
case 9:
return 341;
case 10..15:
return weaponid+311;
case 16..18:
return weaponid+326;
case 22..29:
return weaponid+324;
case 30,31:
return weaponid+325;
case 32:
return 372;
case 33..45:
return weaponid+324;
case 46:
return 371;
}
return 0;
}
Aqui estб, achei pesquisando.
PHP код:
|
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(34) : error 029: invalid expression, assumed zero
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(34) : error 029: invalid expression, assumed zero
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(36) : error 017: undefined symbol "GetWeaponModel"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(39) : warning 217: loose indentation
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(39) : error 029: invalid expression, assumed zero
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(45) : warning 217: loose indentation
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(48) : warning 217: loose indentation
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(51) : error 017: undefined symbol "GetWeaponModel"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(66) : error 017: undefined symbol "GetWeaponModel"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(81) : error 017: undefined symbol "GetWeaponModel"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(112) : warning 217: loose indentation
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(118) : warning 217: loose indentation
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(118) : error 029: invalid expression, assumed zero
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(118) : error 017: undefined symbol "GetWeaponModel"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(120) : error 017: undefined symbol "weaponid"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(126) : error 017: undefined symbol "weaponid"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(132) : error 017: undefined symbol "weaponid"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(135) : error 017: undefined symbol "weaponid"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(138) : error 017: undefined symbol "weaponid"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(141) : error 017: undefined symbol "weaponid"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(147) : error 017: undefined symbol "weaponid"
F:\Brasil Epic Games\filterscripts\armas no corpo.pwn(154) : error 030: compound statement not closed at the end of file (started at line 22)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
17 Errors.
Olha o PM.
Seu server й 0.3x? Se nгo for, mude. Porque com o 0.3x irб atualizar as includes, ai tente compilar novamente! |