Jail Textdraw - Printable Version
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+--- Thread: Jail Textdraw (
/showthread.php?tid=482036)
Jail Textdraw -
DerickClark - 19.12.2013
Anyone help me fix jail time, if the player jailed for 00:234422
why don't go 01:24?
else // The wanted player didn't pull over, now the police player has the right to send him to jail and double the fine
Код:
{
// Set jailtime
JailTime = DefaultJailTime;
// Calculate the fine (double the normal fine)
Fine = GetPlayerWantedLevel(PlayerToFine) * DefaultFinePerStar * 2;
// Reward the police player (give cash and points)
RewardPlayer(playerid, Fine, GetPlayerWantedLevel(PlayerToFine));
// Let the police player know that he jailed the wanted player
format(PoliceMsg, 200, TXT_PoliceJailedPlayerReward, FinedPlayerName, Fine);
SendClientMessage(playerid, 0xFFFFFFFF, PoliceMsg);
// Let the wanted player pay a double fine
RewardPlayer(PlayerToFine, -Fine, 0);
// Let the player know he's been jailed and for how long
format(PlayerMsg, 200, TXT_PlayerGotJailedByPolice, PoliceName, (JailTime/(60*60))%24);
SendClientMessage(PlayerToFine, 0xFFFFFFFF, PlayerMsg);
// Let the other players know that the police player has jailed the wanted player
format(PoliceMsg, 200, TXT_PoliceJailedPlayer, PoliceName, FinedPlayerName, (JailTime / 60));
SendClientMessageToAll(0xFFFFFFFF, PoliceMsg);
// Teleport the player to jail
Police_JailPlayer(PlayerToFine, JailTime);
// Increase the stats for jailing a player
APlayerData[playerid][StatsPoliceJailed]++;
}
Код:
// This is the timer that runs for every player who's in jail
public UnjailPlayer(playerid)
{
new JailMsg[20];
new Msg[30];
// Check if the player is allowed to leave yet
if (APlayerData[playerid][PlayerJailed] == 0)
{
// Set the player in the normal world
SetPlayerVirtualWorld(playerid, 0);
// Set player interior to the outside
SetPlayerInterior(playerid, 0);
// Put the player outside the jail (he should spawn at the location where he spawned after login or after choosing a rescue-point)
SpawnPlayer(playerid);
// Also, kill the jailtimer
KillTimer(APlayerData[playerid][PlayerJailedTimer]);
//
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
else
{
// Show the remaining jailtime (only if the remaining time is below 60 seconds)
if (APlayerData[playerid][PlayerJailed])
{
new RouteText[50];
format(RouteText, 50, "Jail: 0%i:~r~%i~w~", JailMsg, APlayerData[playerid][PlayerJailed]);
TextDrawSetString(APlayerData[playerid][MissionText], RouteText);
}
// Decrease the jailtime by 1 second
APlayerData[playerid][PlayerJailed] = APlayerData[playerid][PlayerJailed] -1;
}
}
Код:
CMD:jail(playerid, params[])
{
new PlayerToJail, JailTime, Reason[128], Msg[128], Name[24], AdminName[24];
SendAdminText(playerid, "/jail", params);
if (APlayerData[playerid][LoggedIn] == true)
{
if (APlayerData[playerid][PlayerAdmin] >= 1)
{
if (sscanf(params, "uis[128]", PlayerToJail, JailTime, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: /jail [id] [time] [reason]\"");
else
if (IsPlayerConnected(PlayerToJail))
{
Police_JailPlayer(PlayerToJail, JailTime);
GetPlayerName(playerid, AdminName, sizeof(AdminName));
GetPlayerName(PlayerToJail, Name, sizeof(Name));
format(Msg, 128, "You have been jailed by an Admin for %i seconds Reason: %s", APlayerData[playerid][PlayerJailed], Reason);
SendClientMessage(PlayerToJail, 0xFF0000FF, Msg);
}
else
SendClientMessage(playerid, 0xFF0000FF, "That player is not online");
}
else
return 0;
}
else
return 0;
return 1;
}
Re: Jail Textdraw -
Voxel - 19.12.2013
At the timer textdraw text try
pawn Код:
//instead of
Jail: "0%i:~r~%i~w~"
//try
Jail: "0%f:~r~%f~w~"
Not sure if this will work but good luck

!
Re: Jail Textdraw -
DerickClark - 19.12.2013
I try it don't work, showing 0: