pawn Код:
//axll
#include < a_samp >
#include < progress >
new PlayerBar: velocimetro_bar[MAX_PLAYERS];
new PlayerText: velocimetro_veiculo_nome[MAX_PLAYERS];
new PlayerText: velocimetro_fundo_box[MAX_PLAYERS];
new PlayerText: velocimetro_kmh[MAX_PLAYERS];
new PlayerText: velocimetro_lataria[MAX_PLAYERS];
new PlayerText: velocimetro_box_kmh[MAX_PLAYERS];
new PlayerText: velocimetro_gas_quant[MAX_PLAYERS];
new PlayerText: velocimetro_bar_textd[MAX_PLAYERS];
new VehicleNames[][] = {
"Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster","Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
"Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee","Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie","Stallion",
"Rumpo","RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer","Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van",
"Skimmer","PCJ-600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot","Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR3-350","Walton","Regina",
"Comet","BMX","Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo","Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson",
"Mesa","RC Goblin","Hotring Racer","Hotring Racer","Bloodring Banger","Rancher","Super GT","Elegant","Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic","Buccaneer","Shamal",
"Hydra","FCR-900","NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona","FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight","Streak","Vortex",
"Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob","Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster","Monster","Uranus","Jester",
"Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight","Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley",
"Stafford","BF-400","Newsvan","Tug","Trailer","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer","Trailer","Andromada","Dodo","RC Cam","Launch","Police Car (LSPD)","Police Car (SFPD)","Police Car (LVPD)","Police Ranger",
"Picador","S.W.A.T. Van","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer","Luggage Trailer","Stair Trailer","Boxville","Farm Plow","Utility Trailer"
};
public OnFilterScriptInit()
{
SetTimer("TimerVel", 100, true);
return true;
}
public OnPlayerConnect(playerid)
{
velocimetro_bar[playerid] = CreatePlayerProgressBar(playerid, 482.00, 310.00, 146.50, 45.20, -8372074, 0.0);
velocimetro_veiculo_nome[playerid] = CreatePlayerTextDraw(playerid, 418.666595, 291.199829, "@");
PlayerTextDrawLetterSize(playerid, velocimetro_veiculo_nome[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, velocimetro_veiculo_nome[playerid], 1);
PlayerTextDrawColor(playerid, velocimetro_veiculo_nome[playerid], -5963521);
PlayerTextDrawSetShadow(playerid, velocimetro_veiculo_nome[playerid], 1);
PlayerTextDrawSetOutline(playerid, velocimetro_veiculo_nome[playerid], 0);
PlayerTextDrawBackgroundColor(playerid, velocimetro_veiculo_nome[playerid], 51);
PlayerTextDrawFont(playerid, velocimetro_veiculo_nome[playerid], 3);
PlayerTextDrawSetProportional(playerid, velocimetro_veiculo_nome[playerid], 1);
velocimetro_fundo_box[playerid] = CreatePlayerTextDraw(playerid, 632.222229, 310.122222, "usebox");
PlayerTextDrawLetterSize(playerid, velocimetro_fundo_box[playerid], 0.000000, 4.605801);
PlayerTextDrawTextSize(playerid, velocimetro_fundo_box[playerid], 416.666656, 0.000000);
PlayerTextDrawAlignment(playerid, velocimetro_fundo_box[playerid], 1);
PlayerTextDrawColor(playerid, velocimetro_fundo_box[playerid], 0);
PlayerTextDrawUseBox(playerid, velocimetro_fundo_box[playerid], true);
PlayerTextDrawBoxColor(playerid, velocimetro_fundo_box[playerid], 102);
PlayerTextDrawSetShadow(playerid, velocimetro_fundo_box[playerid], 0);
PlayerTextDrawSetOutline(playerid, velocimetro_fundo_box[playerid], 0);
PlayerTextDrawFont(playerid, velocimetro_fundo_box[playerid], 0);
velocimetro_kmh[playerid] = CreatePlayerTextDraw(playerid, 427.555450, 310.115661, "@");
PlayerTextDrawLetterSize(playerid, velocimetro_kmh[playerid], 0.791333, 4.173510);
PlayerTextDrawAlignment(playerid, velocimetro_kmh[playerid], 1);
PlayerTextDrawColor(playerid, velocimetro_kmh[playerid], -1523963137);
PlayerTextDrawSetShadow(playerid, velocimetro_kmh[playerid], 0);
PlayerTextDrawSetOutline(playerid, velocimetro_kmh[playerid], 0);
PlayerTextDrawBackgroundColor(playerid, velocimetro_kmh[playerid], 51);
PlayerTextDrawFont(playerid, velocimetro_kmh[playerid], 3);
PlayerTextDrawSetProportional(playerid, velocimetro_kmh[playerid], 1);
velocimetro_lataria[playerid] = CreatePlayerTextDraw(playerid, 419.111083, 355.413452, "@");
PlayerTextDrawLetterSize(playerid, velocimetro_lataria[playerid], 0.288666, 0.758754);
PlayerTextDrawAlignment(playerid, velocimetro_lataria[playerid], 1);
PlayerTextDrawColor(playerid, velocimetro_lataria[playerid], -1);
PlayerTextDrawSetShadow(playerid, velocimetro_lataria[playerid], 0);
PlayerTextDrawSetOutline(playerid, velocimetro_lataria[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, velocimetro_lataria[playerid], 51);
PlayerTextDrawFont(playerid, velocimetro_lataria[playerid], 1);
PlayerTextDrawSetProportional(playerid, velocimetro_lataria[playerid], 1);
velocimetro_box_kmh[playerid] = CreatePlayerTextDraw(playerid, 420.222229, 355.420013, "usebox");
PlayerTextDrawLetterSize(playerid, velocimetro_box_kmh[playerid], 0.000000, -5.460370);
PlayerTextDrawTextSize(playerid, velocimetro_box_kmh[playerid], 478.888916, 0.000000);
PlayerTextDrawAlignment(playerid, velocimetro_box_kmh[playerid], 1);
PlayerTextDrawColor(playerid, velocimetro_box_kmh[playerid], 0);
PlayerTextDrawUseBox(playerid, velocimetro_box_kmh[playerid], true);
PlayerTextDrawBoxColor(playerid, velocimetro_box_kmh[playerid], 102);
PlayerTextDrawSetShadow(playerid, velocimetro_box_kmh[playerid], 0);
PlayerTextDrawSetOutline(playerid, velocimetro_box_kmh[playerid], 0);
PlayerTextDrawFont(playerid, velocimetro_box_kmh[playerid], 0);
velocimetro_gas_quant[playerid] = CreatePlayerTextDraw(playerid, 419.222229, 365.373443, "@");
PlayerTextDrawLetterSize(playerid, velocimetro_gas_quant[playerid], 0.288666, 0.758754);
PlayerTextDrawAlignment(playerid, velocimetro_gas_quant[playerid], 1);
PlayerTextDrawColor(playerid, velocimetro_gas_quant[playerid], -1);
PlayerTextDrawSetShadow(playerid, velocimetro_gas_quant[playerid], 0);
PlayerTextDrawSetOutline(playerid, velocimetro_gas_quant[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, velocimetro_gas_quant[playerid], 51);
PlayerTextDrawFont(playerid, velocimetro_gas_quant[playerid], 1);
PlayerTextDrawSetProportional(playerid, velocimetro_gas_quant[playerid], 1);
velocimetro_bar_textd[playerid] = CreatePlayerTextDraw(playerid, 481.333312, 352.426666, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, velocimetro_bar_textd[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, velocimetro_bar_textd[playerid], 149.333358, 1.493338);
PlayerTextDrawAlignment(playerid, velocimetro_bar_textd[playerid], 1);
PlayerTextDrawColor(playerid, velocimetro_bar_textd[playerid], 255);
PlayerTextDrawSetShadow(playerid, velocimetro_bar_textd[playerid], 0);
PlayerTextDrawSetOutline(playerid, velocimetro_bar_textd[playerid], 0);
PlayerTextDrawFont(playerid, velocimetro_bar_textd[playerid], 4);
return true;
}
forward TimerVel();
public TimerVel()
{
new _string[128], Float:health, vehicleid;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerInAnyVehicle(i))
{
MostrarVelocimetro(i);
vehicleid = GetPlayerVehicleID(i), GetVehicleHealth(vehicleid, health);
GetVehicleName(GetVehicleModel(vehicleid), _string, sizeof(_string));
format(_string, sizeof(_string), "%s", _string), PlayerTextDrawSetString(i, velocimetro_veiculo_nome[i], _string);
format(_string, sizeof(_string), "%d", GetVehicleVelocityEx(i)), PlayerTextDrawSetString(i, velocimetro_kmh[i], _string);
format(_string, sizeof(_string), "Lataria %.2f", health), PlayerTextDrawSetString(i, velocimetro_lataria[i], _string);
format(_string, sizeof(_string), "Gasolina 100"), PlayerTextDrawSetString(i, velocimetro_gas_quant[i], _string);
SetPlayerProgressBarValue(i, velocimetro_bar[i], GetVehicleVelocityEx(i));
UpdatePlayerProgressBar(i, velocimetro_bar[i]);
}
else OcultarVelocimetro(i);
}
return true;
}
stock MostrarVelocimetro(playerid)
{
ShowPlayerProgressBar(playerid, velocimetro_bar[playerid]);
SetPlayerProgressBarMaxValue(playerid, velocimetro_bar[playerid], 210);
PlayerTextDrawShow(playerid, velocimetro_veiculo_nome[playerid]);
PlayerTextDrawShow(playerid, velocimetro_fundo_box[playerid]);
PlayerTextDrawShow(playerid, velocimetro_kmh[playerid]);
PlayerTextDrawShow(playerid, velocimetro_lataria[playerid]);
PlayerTextDrawShow(playerid, velocimetro_box_kmh[playerid]);
PlayerTextDrawShow(playerid, velocimetro_gas_quant[playerid]);
PlayerTextDrawShow(playerid, velocimetro_bar_textd[playerid]);
}
stock OcultarVelocimetro(playerid)
{
HidePlayerProgressBar(playerid, velocimetro_bar[playerid]);
SetPlayerProgressBarValue(playerid, velocimetro_bar[playerid], 0);
PlayerTextDrawHide(playerid, velocimetro_veiculo_nome[playerid]);
PlayerTextDrawHide(playerid, velocimetro_fundo_box[playerid]);
PlayerTextDrawHide(playerid, velocimetro_kmh[playerid]);
PlayerTextDrawHide(playerid, velocimetro_lataria[playerid]);
PlayerTextDrawHide(playerid, velocimetro_box_kmh[playerid]);
PlayerTextDrawHide(playerid, velocimetro_gas_quant[playerid]);
PlayerTextDrawHide(playerid, velocimetro_bar_textd[playerid]);
}
stock GetVehicleVelocityEx(playerid)
{
new Float:Velocity[3], Float:fl;
GetVehicleVelocity(GetPlayerVehicleID(playerid),Velocity[0],Velocity[1],Velocity[2]);
fl = floatsqroot(floatpower(Velocity[0], 2) + floatpower(Velocity[1], 2) + floatpower(Velocity[2], 2)) * 160;
return floatround(fl);
}
stock GetVehicleName(modelid, name[], namesize)
{
if(modelid < 400 || modelid > 611) return 0;
modelid -= 400;
for(new i, len = strlen(VehicleNames[modelid]); i < len && i < namesize; i++)
name[i] = VehicleNames[modelid][i];
return 1;
}
Vou te dar rep infinita por isso.
Ficou genial a forma como vocк montou e esquematizou tudo, o pessoal normalmente sу
joga uns textdraw aqui e ali, alinha, toma METADE do espaзo ъtil de visгo do jogador.