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SetPlayerBehindID - Printable Version

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+--- Thread: SetPlayerBehindID (/showthread.php?tid=481759)



SetPlayerBehindID - ajwar - 17.12.2013

Is it possible to make this function?


stock SetPlayerBehindPlayer(playerid, Player2)

I want that Player2 teleports behind playerid.


Re: SetPlayerBehindID - Jefff - 17.12.2013

pawn Код:
stock SetPlayerBehindPlayer(playerid, Player2, Float:Distance = 2.0)
{
    new Float:P[4];
    GetPlayerPos(playerid, P[0], P[1], P[2]);
    GetPlayerFacingAngle(playerid, P[3]);
    P[0] -= (Distance * floatsin(-P[3], degrees));
    P[1] -= (Distance * floatcos(-P[3], degrees));
    SetPlayerPos(Player2, P[0], P[1], P[2]);
    SetPlayerFacingAngle(Player2, P[3]);
}



Re: SetPlayerBehindID - ajwar - 17.12.2013

P[0] -= (Distance * floatsin(-P[3], degrees));
P[1] -= (Distance * floatcos(-P[3], degrees));

those return tag mismatch


Re: SetPlayerBehindID - ajwar - 18.12.2013

fixed


Re: SetPlayerBehindID - Tayab - 18.12.2013

Quote:
Originally Posted by Jefff
Посмотреть сообщение
pawn Код:
stock SetPlayerBehindPlayer(playerid, Player2, Float:Distance = 2.0)
{
    new Float:P[4];
    GetPlayerPos(playerid, P[0], P[1], P[2]);
    GetPlayerFacingAngle(playerid, P[3]);
    P[0] -= (Distance * floatsin(-P[3], degrees));
    P[1] -= (Distance * floatcos(-P[3], degrees));
    SetPlayerPos(Player2, P[0], P[1], P[2]);
    SetPlayerFacingAngle(Player2, P[3]);
}
Just out of curiosity, I wanna know what does floatcos and floatsin do here?

Couldn't we just do simply like that? Please explain.

pawn Код:
stock SetPlayerBehindPlayer(playerid, Player2)
{
    new Float:P[4];
    GetPlayerPos(playerid, P[0], P[1], P[2]);
    GetPlayerFacingAngle(playerid, P[3]);
    SetPlayerPos(Player2, P[0]-2, P[1], P[2]);
    SetPlayerFacingAngle(Player2, P[3]);
     return 1;
}



Re: SetPlayerBehindID - CutX - 18.12.2013

Quote:
Originally Posted by Tayab
Посмотреть сообщение
Just out of curiosity, I wanna know what does floatcos and floatsin do here?
cuz here we also set the correct angle, not just the position.

see https://sampwiki.blast.hk/wiki/Floatcos
'n https://sampwiki.blast.hk/wiki/Floatsin

if we also set the angle, the player who'll be teleported will face the direction of the player who ported em.