X Y Z in front of player UnFinished -
Opah - 15.12.2013
How Can I get XYZ in front of player like when flying a plane and heading down to the ground ??
Re: X Y Z in front of player -
BizzyD - 15.12.2013
Um, dont really know what you mean.
But to get a player cords, it should be like this:
Код:
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
Re: X Y Z in front of player -
arakuta - 15.12.2013
Try this function.
pawn Код:
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
I don't know who created this...
Re: X Y Z in front of player -
Opah - 15.12.2013
Quote:
Originally Posted by arakuta
Try this function.
pawn Код:
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); }
I don't know who created this...
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that gets the x and y in front of player i want x y z
Re: X Y Z in front of player -
newbie scripter - 15.12.2013
Z = Height!!!
Re: X Y Z in front of player -
arakuta - 15.12.2013
Z is the same as the player, don't?
Re: X Y Z in front of player -
Kyle - 15.12.2013
Quote:
Originally Posted by Opah
that gets the x and y in front of player i want x y z
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You can use that function to get the X,Y but then you can use MapAndreas to obtain the Z from the X,Y from the first function.
Re: X Y Z in front of player -
Opah - 15.12.2013
no guys you just dont get it
look i am in a hydra and heading to the ground (nose is looking towards the ground) i want the X and Y and Z (= height )of the point in front of me (while i am facing the ground) in distance D
AW: X Y Z in front of player -
Nero_3D - 15.12.2013
Search for Quaternion Converter, or use
GetVehicleRotationQuat and
wikipedia (goto: For Euler angles)
Re: AW: X Y Z in front of player -
Opah - 15.12.2013
Quote:
Originally Posted by Nero_3D
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Thanx Bro I Was Searching For Something Like That Trying Now To Make A Function