dcmd_kick(playerid,params[])
{
if(AccInfo[playerid][LoggedIn] == 1)
{
if(AccInfo[playerid][Level] >= 3)
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
if(!strlen(params)) return
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /kick [PlayerID] [Reason]") &&
SendClientMessage(playerid, orange, "Function: Will Kick the specified player");
new player1;
new string[128];
new playername[MAX_PLAYER_NAME];
new adminname [MAX_PLAYER_NAME];
player1 = strval(tmp);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid && (AccInfo[player1][Level] != ServerInfo[MaxAdminLevel]))
{
GetPlayerName(player1, playername, sizeof(playername));
GetPlayerName(playerid, adminname, sizeof(adminname));
SendCommandToAdmins(playerid,"Kick");
if(!strlen(tmp2))
{
format(string,sizeof(string),"|- %u has been kicked by Administrator %u | Reason: Not Specified -|",playername,adminname);
SendClientMessageToAll(grey,string);
SaveIn("KickLog",string);
print(string);
return Kick(player1);
}
else
{
format(string,sizeof(string),"|- %u has been kicked by Administrator %u | Reason: %s -|",playername,adminname,params[2]);
SendClientMessageToAll(grey,string);
SaveIn("KickLog",string); print(string);
return Kick(player1);
}
}
else return ErrorMessages(playerid, 3);
}
else return ErrorMessages(playerid, 1);
}
else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
}
//==============================================================================
dcmd_ban(playerid,params[])
{
if(AccInfo[playerid][LoggedIn] == 1)
{
if(AccInfo[playerid][Level] >= 4)
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
if(!strlen(params)) return
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /ban [PlayerID] [Reason]") &&
SendClientMessage(playerid, orange, "Function: Will Ban the specified player");
if(!strlen(tmp2))
return SendClientMessage(playerid, red, "ERROR: Reason unspecified!");
new player1;
new string[128];
new playername[MAX_PLAYER_NAME];
new adminname [MAX_PLAYER_NAME];
player1 = strval(tmp);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid && (AccInfo[player1][Level] != ServerInfo[MaxAdminLevel]))
{
GetPlayerName(player1, playername, sizeof(playername));
GetPlayerName(playerid, adminname, sizeof(adminname));
new year,month,day; getdate(year, month, day);
new hour,minuite,second; gettime(hour,minuite,second);
SendCommandToAdmins(playerid,"Ban");
format(string,sizeof(string),"|- %s has been Banned by Administrator %s | Reason: %s [Date: %d/%d/%d] [Time: %d:%d]",playername,adminname,params[2],day,month,year,hour,minuite);
SendClientMessageToAll(lightred,string);
new str[128];
format(str,sizeof(str),"%s has been Banned by Administrator %s | Reason: %s",playername,adminname,params[2]);
SaveIn("BanLog",str);
print(string);
if(udb_Exists(PlayerName2(player1)) && AccInfo[player1][LoggedIn] == 1)
dUserSetINT(PlayerName2(player1)).("Banned",1);
format(string,sizeof(string),"Banned by Administrator %s. | Reason: %s",adminname,params[2]);
return BanEx(player1, string);
}
else return SendClientMessage(playerid, red, "ERRPR: Player is not connected or is yourself or is the highest level admin");
}
else return ErrorMessages(playerid, 1);
}
else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
}
forward KickMsg(playerid);
public KickMsg(playerid)
{
Kick(playerid);
return 1;
}
//THen set a timer after sending a msg
//Sending some msg here when kicking
SetTimerEx("KickMsg", 1000, false, "i", playerid);//kicking him after the msg- 1 second delay to show the msg
|
Important Note: As of SA-MP 0.3x, any action taken before Kick() (such as sending a message with SendClientMessage) will not work. A timer must be used to delay the kick. |
//In order to display a message (eg. reason) for the player before the connection is closed
you have to use a timer to create a delay. This delay needs only to be a few milliseconds long,
but this example uses a full second just to be on the safe side.
forward KickPublic(playerid);
public KickPublic(playerid) Kick(playerid);
stock KickWithMessage(playerid, color, message[])
{
SendClientMessage(playerid, color, message);
SetTimerEx("KickPublic", 1000, 0, "d", playerid); //Delay of 1 second before kicking the player so he recieves the message
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/kickme", true) == 0)
{
//Kicks the player who the executed this command
KickWithMessage(playerid, 0xFF0000FF, "You have been kicked.");
return 1;
}
return 0;
}
//by Kye