Werid Warn - Printable Version
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Werid Warn -
TonyNames - 13.12.2013
Help me with this error.
Code:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Header size: 28916 bytes
Code size: 5784668 bytes
Data size: 33094492 bytes
Stack/heap size: 64000 bytes; estimated max. usage: unknown, due to recursion
Total requirements:38972076 bytes
I have been searched around well i added
Code:
#pragma dynamic 16000
under the a_samp
and also added
in side my PAWNO but how to remove it?
Re: Werid Warn -
Zamora - 13.12.2013
Code:
#pragma dynamic 4500
It worked for me before.. And I never heard of Pawn.cfg.
Re: Werid Warn -
TonyNames - 13.12.2013
Getting this
Code:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Header size: 28916 bytes
Code size: 5784668 bytes
Data size: 33094492 bytes
Stack/heap size: 18000 bytes; estimated max. usage: unknown, due to recursion
Total requirements:38926076 bytes
Re: Werid Warn -
TonyNames - 13.12.2013
You think its my pawn.cfg?
Re: Werid Warn -
Zamora - 13.12.2013
Edit: nvm
Re: Werid Warn -
Wizza - 13.12.2013
Lol? thats not a warning nor an error its nothing..
Re: Werid Warn -
TonyNames - 13.12.2013
It's just because i got a host, and to upload script it have to be clean i mean with no warnings or errors. Do you think i can keep that?
Re: Werid Warn -
Zamora - 13.12.2013
Quote:
Originally Posted by TonyNames
It's just because i got a host, and to upload script it have to be clean i mean with no warnings or errors. Do you think i can keep that?
|
Yes, its not a warning/error.. But you can remove it by #pragma I don't know any other solutions for it.
Re: Werid Warn -
Wizza - 13.12.2013
I told you thats no warning nor an error it just shows your scripting size and stuff.
Re: Werid Warn - Emmet_ - 13.12.2013
Quote:
Originally Posted by Zamora
Yes, its not a warning/error.. But you can remove it by #pragma I don't know any other solutions for it.
|
There are other solutions; use less cells!
PAWN is limited in terms of local memory - allocating too much local memory will cause a stack and heap collision, which will overwrite vital information on the stack and crash your server!