Respawn In Dm zone[+rep] -
ZBits - 10.12.2013
Hello,
I have this Minigun Deathmatch zone and i want to make it so when a player dies in Minigun he respawns in Minigun until he does /leaveminigun. But i have tried doing it but it doesnt work.
My code
OnPlayerSpawn
pawn Код:
if(InMinigun[playerid] == 1)
{
new rand2 = random(sizeof(Randminigun));
SetPlayerPos(playerid, Randminigun[rand2][0], Randminigun[rand2][1],Randminigun[rand2][2]);
GivePlayerWeapon(playerid, 38, 99999);
}
OnPlayerConnect and OnPlayerDisconnect
Minigun Command
pawn Код:
COMMAND:minigun(playerid, params[])
{
if(InMinigun[playerid] == 0)
{
InMinigun[playerid] = 1;
new rand = random(sizeof(Randminigun));
new str[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
ResetPlayerWeapons(playerid);
SetPlayerSkin(playerid,287);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,38,9999999999);
SendClientMessage(playerid,COLOR_GREEN,"You Have Joined Minigun Death Match");
format(str,sizeof(str),"%s has Joined Minigun DeathMatch[Guns:Minigun]",name);
SendClientMessageToAll(COLOR_RED,str);
SetPlayerPos(playerid, Randminigun[rand][0], Randminigun[rand][1],Randminigun[rand][2]);
SetPlayerFacingAngle(playerid,182.0681);
}
else
{
SendClientMessage(playerid,COLOR_PINK2,"Use /leaveminigun to leave the Minigun Arena");
}
return 1;
}
/leave minigun command
pawn Код:
COMMAND:leaveminigun(playerid, params[])
{
if(InMinigun[playerid] == 1)
{
InMinigun[playerid] = 0;
SpawnPlayer(playerid);
SendClientMessage(playerid, COLOR_PINK2, "You Left Minigun Arena");
}
else
{
SendClientMessage(playerid, COLOR_PINK2, "Error: You are not in Minigun Arena");
}
return 1;
}
Re: Respawn In Dm zone[+rep] -
Wizzy951 - 10.12.2013
pawn Код:
//change
if(InMinigun[playerid] == 1)
{
new rand2 = random(sizeof(Randminigun));
SetPlayerPos(playerid, Randminigun[rand2][0], Randminigun[rand2][1],Randminigun[rand2][2]);
}
//to
if(InMinigun[playerid] == 1)
{
cmd_minigun(playerid,"");
GivePlayerWeapon(playerid, 38, 99999);
}
And tell me either if it works or not.
Re: Respawn In Dm zone[+rep] -
ZBits - 10.12.2013
Nope that doesnt work, it gives me the message of "Use /leaveminigun to leave the minigun arena"
I think it might only work if i disable /minigun
Re: Respawn In Dm zone[+rep] -
SickAttack - 11.12.2013
Its a bit eazy, here it is and hope it works!
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(InMinigun[playerid] == 1)
{
new rand = random(sizeof(Randminigun));
new str[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
ResetPlayerWeapons(playerid);
SetPlayerSkin(playerid,287);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,38,9999999999);
SendClientMessage(playerid,COLOR_GREEN,"You Have Re-Joined Minigun Death Match");
format(str,sizeof(str),"%s has Re-Joined Minigun DeathMatch[Guns:Minigun]",name);
SendClientMessage(playerid,COLOR_PINK2,"Use /leaveminigun to leave the Minigun Arena");
SendClientMessageToAll(COLOR_RED,str);
SetPlayerPos(playerid, Randminigun[rand][0], Randminigun[rand][1],Randminigun[rand][2]);
SetPlayerFacingAngle(playerid,182.0681);
}
if(InMinigun[playerid] == 0)
{
SpawnPlayer(playerid);
}
return 1;
}
Re: Respawn In Dm zone[+rep] -
ZBits - 11.12.2013
it does respawn me but its not at the Minigun Arena, it spawns me back to my team location
Re: Respawn In Dm zone[+rep] -
SickAttack - 11.12.2013
Try this (Put it on the top of onplayerdeath):
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(InMinigun[playerid] == 1)
{
new rand = random(sizeof(Randminigun));
new str[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
ResetPlayerWeapons(playerid);
SetPlayerSkin(playerid,287);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,38,9999999999);
SendClientMessage(playerid,COLOR_GREEN,"You Have Re-Joined Minigun Death Match");
format(str,sizeof(str),"%s has Re-Joined Minigun DeathMatch[Guns:Minigun]",name);
SendClientMessage(playerid,COLOR_PINK2,"Use /leaveminigun to leave the Minigun Arena");
SendClientMessageToAll(COLOR_RED,str);
SetPlayerPos(playerid, Randminigun[rand][0], Randminigun[rand][1],Randminigun[rand][2]);
SetPlayerFacingAngle(playerid,182.0681);
return 0;
}
return 0;
}