Messages in range - Printable Version
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+--- Thread: Messages in range (
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Messages in range -
Wizzy951 - 10.12.2013
Well I know that nowadays
ProxDetector is an outdated method to send messages in certain range. So I have a question and it is: what methods do you use to send those messages ?
Re: Messages in range -
Lajko1 - 10.12.2013
Well for me ProxDetector is still the best..
Re: Messages in range -
Wizzy951 - 10.12.2013
Quote:
Originally Posted by Lajko1
Well for me ProxDetector is still the best..
|
According to other's mind -
check this. Note this had been posted in 2011.
Re: Messages in range -
Lajko1 - 10.12.2013
Well you can also make your own detect if player is near player that is speaking and send MSG to him :P sure with loops and IsPlayerInRangeOfPoint or w/e is that function - I saw this somewhere..
Re: Messages in range -
Wizzy951 - 10.12.2013
Quote:
Originally Posted by Lajko1
Well you can also make your own detect if player is near player that is speaking and send MSG to him :P sure with loops and IsPlayerInRangeOfPoint or w/e is that function - I saw this somewhere..
|
I would appreciate if you find it for me!
Re: Messages in range -
Zamora - 10.12.2013
pawn Код:
Stock SendNearMessage(playerid, Float:radius, string[], col1, col2, col3, col4, col5)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:ix, Float:iy, Float:iz;
new Float:cx, Float:cy, Float:cz;
foreach(Player, i)
{
if(IsPlayerLoggedIn{i})
{
if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, ix, iy, iz);
cx = (x - ix);
cy = (y - iy);
cz = (z - iz);
if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16)))
{
SendClientMessage(i, col1, string);
}
else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8)))
{
SendClientMessage(i, col2, string);
}
else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4)))
{
SendClientMessage(i, col3, string);
}
else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2)))
{
SendClientMessage(i, col4, string);
}
else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius)))
{
SendClientMessage(i, col5, string);
}
}
}
}
return 1;
}
pawn Код:
SendNearMessage(playerid, 15, string, COLOR_WHITE COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE);
Re: Messages in range -
Wizzy951 - 11.12.2013
Quote:
Originally Posted by Zamora
pawn Код:
Stock SendNearMessage(playerid, Float:radius, string[], col1, col2, col3, col4, col5) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); new Float:ix, Float:iy, Float:iz; new Float:cx, Float:cy, Float:cz; foreach(Player, i) { if(IsPlayerLoggedIn{i}) { if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)) { GetPlayerPos(i, ix, iy, iz); cx = (x - ix); cy = (y - iy); cz = (z - iz); if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16))) { SendClientMessage(i, col1, string); } else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8))) { SendClientMessage(i, col2, string); } else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4))) { SendClientMessage(i, col3, string); } else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2))) { SendClientMessage(i, col4, string); } else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius))) { SendClientMessage(i, col5, string); } } } } return 1; }
pawn Код:
SendNearMessage(playerid, 15, string, COLOR_WHITE COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE);
|
Nice, but it gives me some errors.
Re: Messages in range -
Zamora - 11.12.2013
Write me the errors..
Re: Messages in range -
Wizzy951 - 11.12.2013
Quote:
Originally Posted by Zamora
Write me the errors..
|
Well, I fixed them. Anyway thank you!