public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s has Joined the Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
}
else
format(string, sizeof(string), "%s {6600FF}has Joined TheServer!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
else
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
return 1;
}
|
Hi again!
Код:
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
else
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
return 1;
}
|
|
Hi again!
Код:
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
else
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
return 1;
}
|
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
if(!strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
return 1;
}
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
if(strcmp(pname, "kuluk", false) == 0)
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
return 1;
}
|
Try this:
Код:
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
if(!strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
return 1;
}
Код:
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
if(strcmp(pname, "kuluk", false) == 0)
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
return 1;
}
|
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
if(strcmp(pname, "kukuk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
if(strcmp(pname, "sekuk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
else
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 0;
}
else
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 0;
}
return 1;
}
|
Solved:
Код:
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 0;
}
else
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 1;
}
return 1;
}
|
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
}
else if(!strcmp(pname, "kuluk", true)==0)
{
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
}
return 1;
}
public OnPlayerConnect(playerid)
{
// Add this on the bottom of OnPlayerConnect to prevent bugs.
// Examle:
// Code...
// Code...
// This code:
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(strcmp(pname, "kuluk", true) == 0)
{
format(string, sizeof(string), "Server Owner %s Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_BLUE, string);
return 0;
}
format(string, sizeof(string), "%s {6600FF}Has Joined The Server!",pname);
SendClientMessageToAll(COLOR_WHITE, string);
return 0;
}