stock PlayerSpawn(playerid)
{
for (new i = 0; i != ReturnSpawnCounts(); ++i)
{
if(pInfo[playerid][pTeam] == sInfo[i][sTeam])
{
SetPlayerPos(playerid,sInfo[i][sPosX], sInfo[i][sPosY], sInfo[i][sPosZ]);
SetPlayerFacingAngle(playerid, sInfo[i][sPosA]);
}
}
}
stock PlayerSpawn(playerid)
{
if(pInfo[playerid][pTeam] == sInfo[i][sTeam])
{
new rnd =random(4);
if(rnd == 1)
{
SetPlayerPos(playerid, 0000.00000, 0000.000000, 000.000000);
SetPlayerFacingAngle(playerid, 0000.0000);
SendClientMessage(playerid, 0xFFFFFF00, "Spawn 1!");
}
if(rnd == 2)
{
SetPlayerPos(playerid, 0000.00000, 0000.000000, 000.000000);
SetPlayerFacingAngle(playerid, 0000.0000);
SendClientMessage(playerid, 0xFFFFFF00, "Spawn 2!");
}
if(rnd == 3)
{
SetPlayerPos(playerid, 0000.00000, 0000.000000, 000.000000);
SetPlayerFacingAngle(playerid, 0000.0000);
SendClientMessage(playerid, 0xFFFFFF00, "Spawn 3!");
}
if(rnd == 4)
{
SetPlayerPos(playerid, 0000.00000, 0000.000000, 000.000000);
SetPlayerFacingAngle(playerid, 0000.0000);
SendClientMessage(playerid, 0xFFFFFF00, "Spawn 4!");
}
}
}
stock PlayerSpawn(playerid)
{
new i = random(ReturnSpawnCounts());
if(pInfo[playerid][pTeam] == sInfo[i][sTeam])//but i think it is not necessary
{
SetPlayerPos(playerid,sInfo[i][sPosX], sInfo[i][sPosY], sInfo[i][sPosZ]);
SetPlayerFacingAngle(playerid, sInfo[i][sPosA]);
}
}
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PHP код:
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