pawn Error -
Stgnature - 04.12.2013
I added Anims i got these Errors
E:\lvcnr\GOB STUFF\LV2.pwn(7953) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(7991) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(7994) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(7997) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8035) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(803

: error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8041) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8071) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8074) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8077) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8107) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8110) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8113) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8143) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8146) : error 017: undefined symbol "GetClosestPlayerID"
E:\lvcnr\GOB STUFF\LV2.pwn(8149) : error 017: undefined symbol "GetClosestPlayerID"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
22 Errors.
What the problem how i can fix it ?
Re: pawn Error -
Loot - 04.12.2013
'GetClosestPlayerID' function does not exist, recreate it.
Re: pawn Error -
Stgnature - 04.12.2013
how like
new GetClosestPlayerID?
Re: pawn Error -
Loot - 05.12.2013
pawn Код:
stock Float:GetDistanceBetweenPoints(Float:rx1,Float:ry1,Float:rz1,Float:rx2,Float:ry2,Float:rz2)
{
return floatadd(floatadd(floatsqroot(floatpower(floatsub(rx1,rx2),2)),floatsqroot(floatpower(floatsub(ry1,ry2),2))),floatsqroot(floatpower(floatsub(rz1,rz2),2)));
}
stock GetClosestPlayerID(playerid, Float:limit) // cessil
{
new Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2;
GetPlayerPos(playerid,x1,y1,z1);
new Float:Range = 999.9;
new id = -1;
foreach(Player,i)
{
if(playerid != i)
{
GetPlayerPos(i,x2,y2,z2);
new Float:Dist = GetDistanceBetweenPoints(x1,y1,z1,x2,y2,z2);
if(floatcmp(Range,Dist) == 1 && floatcmp(limit,Range) == 1)
{
Range = Dist;
id = i;
}
}
}
return id;
}