Unknown command, even if its known. -
I'm making a CMD with zCmd, but IG it says that the cmd aren't found, but in my script it compiles?
Код HTML:
new cash = PlayerInfo[id][pCash];
new bank = PlayerInfo[id][pBank];
new paycheck = PlayerInfo[id][pPayCheckMoney];
new level = PlayerInfo[id][pLevel];
new exp = PlayerInfo[id][pExp];
new nxtlevel = PlayerInfo[id][pLevel]+1;
new expamount = nxtlevel*levelexp;
new hours = PlayerInfo[id][pHours];
new sex = PlayerInfo[id][pSex];
new age = PlayerInfo[id][pAge];
new donate = PlayerInfo[id][pDonateRank];
new warns = PlayerInfo[id][pWarns];
new admin = PlayerInfo[id][pAdmin];
new tester = PlayerInfo[id][pHelper];
new number = PlayerInfo[id][pNumber];
new cell = PlayerInfo[id][pCellPhone];
new savings = PlayerInfo[id][pSavings];
new housekey = PlayerInfo[id][pHouseKey];
new bizkey = PlayerInfo[id][pBizKey];
new channel = PlayerInfo[id][pChannel];
new Float:shealth = PlayerInfo[id][pSHealth];
new vehkey = PlayerInfo[id][pCarKey];
new sparekey = PlayerInfo[id][pSpareKey];
new workkey = PlayerInfo[id][pWorkOn];
new faction = PlayerInfo[id][pFaction];
new rank = PlayerInfo[id][pRank];
new job = PlayerInfo[id][pJob];
new sidejob = PlayerInfo[id][pSideJob];
new ammo1 = PlayerInfo[id][pAmmo1];
new ammo2 = PlayerInfo[id][pAmmo2];
new wstring1[56], gunname1[32];
GetWeaponName(PlayerInfo[id][pPerm1],gunname1,sizeof(gunname1));
if(PlayerInfo[id][pPerm1] == 0) { wstring1 = "None"; }
else if(PlayerInfo[id][pPerm1] > 0) { wstring1 = gunname1; }
else { wstring1 = "None"; }
new wstring2[56], gunname2[32];
GetWeaponName(PlayerInfo[id][pPerm2],gunname2,sizeof(gunname2));
if(PlayerInfo[id][pPerm2] == 0) { wstring2 = "None"; }
else if(PlayerInfo[id][pPerm2] > 0) { wstring2 = gunname2; }
else { wstring2 = "None"; }
new wstring3[56], gunname3[32];
GetWeaponName(PlayerInfo[id][pMeleeWep],gunname3,sizeof(gunname3));
if(PlayerInfo[id][pMeleeWep] == 0) { wstring3 = "None"; }
else if(PlayerInfo[id][pMeleeWep] > 0) { wstring3 = gunname3; }
else { wstring3 = "None"; }
new nums[64];
if(cell == 0) {
nums = "None";
} else {
format(nums, sizeof(nums), "%d", number);
}
new houses[64];
if(housekey == -1) {
houses = "None";
} else {
format(houses, sizeof(houses), "%d", housekey);
}
new bizs[64];
if(bizkey == -1) {
bizs = "None";
} else {
format(bizs, sizeof(bizs), "%d", bizkey);
}
new rents[11];
if(GetIntVar(id, "RentVehKey") == 0) {
rents = "None";
} else {
format(rents, sizeof(rents), "%d", GetIntVar(id, "RentVehKey"));
}
new vehs[11];
if(vehkey == 0) {
vehs = "None";
} else {
format(vehs, sizeof(vehs), "%d", vehkey);
}
new works[64];
if(workkey == -1) {
works = "None";
} else {
format(works, sizeof(works), "%d-%s", workkey, BizInfo[workkey][bizName]);
}
new spares[11];
if(sparekey == 0) {
spares = "None";
} else {
format(spares, sizeof(spares), "%d", sparekey);
}
new radios[11];
if(PlayerInfo[id][pRadio] == 0) {
radios = "No";
} else {
radios = "Yes";
}
new sexr[11];
if(sex == 1) format(sexr,11,"Male");
else if(sex == 2) format(sexr,11,"Female");
new drank[11];
if(donate == 0) format(drank,11,"None");
else if(donate == 1) format(drank,11,"Bronze");
else if(donate == 2) format(drank,11,"Silver");
else if(donate == 3) format(drank,11,"Gold");
new fname[128];
if(faction == 0) format(fname,128,"None");
else format(fname,128,"%s",GetShortFactionName(faction));
new rname[128];
if(rank == 0) format(rname,128,"None");
else format(rname,128,"%s",GetRankName(id));
new jname[128];
if(job == 0) format(jname,128,"None");
else format(jname,128,"%s",GetJobName(job));
new sjname[128];
if(sidejob == 0) format(sjname,128,"None");
else format(sjname,128,"%s",GetJobName(sidejob));
format(msg, sizeof(msg),"|__________________________%s__________________________|",GetName(id));
SCM(playerid, COLOR_GREEN,msg);
format(msg, sizeof(msg), "{C0C0C0}Character| Faction:[%s] Rank:[%s] Sex:[%s] Origin:[%s] Age:[%d] Job:[%s] Ph:[%s]", fname, rname, sexr,PlayerInfo[id][pOrigin],age,jname,nums);
SCM(playerid, COLOR_FADE1,msg);
format(msg, sizeof(msg), "{9B9993}Weapons| Melee:[%s] Primary:[%s] Ammo:[%d] Secondary:[%s] Ammo:[%d]", wstring3, wstring1,ammo1,wstring2,ammo2);
SCM(playerid, COLOR_FADE1,msg);
format(msg, sizeof(msg), "{C0C0C0}Level| PlayerLevel:[%d] Experience:[%d/%d] DonatorLevel:[%s]", level,exp,expamount,drank);
SCM(playerid, COLOR_FADE1,msg);
format(msg, sizeof(msg), "{9B9993}Skill| SpawnHealth:[%.1f] Hours On:[%d] FightStyle:[%s]", shealth+100.0, hours, GetFightStyleName(id));
SCM(playerid, COLOR_FADE1,msg);
format(msg, sizeof(msg), "{C0C0C0}Money| Cash:[$%d] Bank:[$%d] Savings:[$%d] PayCheck:[$%d]", cash, bank, savings, paycheck);
SCM(playerid, COLOR_FADE1,msg);
format(msg, sizeof(msg), "{9B9993}Other| WorkOn:[%s] House key:[%s] Business key:[%s] SideJob:[%s]", works, houses, bizs, sjname);
SCM(playerid, COLOR_FADE1,msg);
format(msg, sizeof(msg), "{C0C0C0}Other| VehKey:[%s] DuplicateKey:[%s] Car Rent:[%s] Radio:[%s][%d]", vehs, spares, rents, radios, channel);
SCM(playerid, COLOR_FADE1,msg);
format(msg, sizeof(msg), "{9B9993}OOC| Warnings:[%d] IP:[%s] Admin:[%d] Tester:[%d]", warns, GetPlayerIP(id), admin, tester);
SCM(playerid, COLOR_FADE1,msg);
Re: Unknown command, even if its known. -
Re: Unknown command, even if its known. -
Re: Unknown command, even if its known. -
Re: Unknown command, even if its known. -
Re: Unknown command, even if its known. -
even thought it compiles correctly commands may not work due to some of these reasons