Deleted. -
iFiras - 30.11.2013
Deleted.
Re: Anim Bug + Need help in progress bar -
xVIP3Rx - 30.11.2013
Try this instead
pawn Код:
if(IsPlayerInDynamicCP(playerid,WangCarsRobberyCP))
{
if(WangCarsHasBeenRobbed >= 1) return SCM(playerid,COLOR_RED,"ERROR: This location has been robbed recently. Come back later");
ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Rob", 4.0, 1, 0, 0, 0, 0, 5000, 1); //---This doesn't work :@---
SetPlayerAttachedObject(playerid, 3, 1550, 1, 0.1, -0.3, 0, 0, 40, 0, 1, 1, 1);
RobbingWangCars[playerid] =15;
SCM(playerid,COLOR_PINK,"ROBBERY: You are now robbing Wang car's, please wait until you've finished robbing.");
return 1;
}
and about the progressbar
pawn Код:
//----------------Robbing Wang Cars----------------------------------------
if(RobbingWangCars[i] > 1) //When player is robbing
{
RobbingWang[i] --;
WangRobbedRecently =200;
SetProgressBarValue(barid, 15.0);
ShowProgressBarForPlayer(playerid, barid)
}
Re: Anim Bug + Need help in progress bar -
Konstantinos - 30.11.2013
Pre-load the animation before.
pawn Код:
stock PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}
And you'll have to set the value of the bar with SetProgressBarValue or SetPlayerProgressBarValue (depends on what version of the include you use).
Deleted. -
iFiras - 30.11.2013
Deleted.
Re: Anim Bug + Need help in progress bar -
xVIP3Rx - 30.11.2013
I think robbingtime should be a global variable ? Try
pawn Код:
new robbingtime[MAX_PLAYERS];
forward RobberyBar(playerid);
public RobberyBar(playerid)
{
robbingtime[playerid] ++;
SetProgressBarValue(MyRobberyBar, robbingtime[playerid]);
if(robbingtime == 15)
{
KillTimer(RobbingTime);
HideProgressBarForPlayer(playerid,MyRobberyBar);
HideProgressBarForPlayer(playerid,MyRobberyBar);
robbingtime[playerid] = 0;
}
return 1;
}
Re: Anim Bug + Need help in progress bar -
Konstantinos - 30.11.2013
What xVIP3Rx said. Everytime RobberyBar is called, it gets initialized at 0 and then it goes 1. It'll never reach greater value. It should be global and don't forget to reset it too.
pawn Код:
// Let's save few memory:
// global:
new robbingtime[MAX_PLAYERS char];
// OnPlayerConnect:
robbingtime{ playerid } = 0;
pawn Код:
if(RobbingWangCars[i] > 1) //When player is robbing
{
RobbingWang[i] --;
WangRobbedRecently =200;
robbingtime{ playerid } = 0;
ShowProgressBarForPlayer(playerid, MyRobberyBar);
RobbingTime = SetTimerEx("RobberyBar",1000,true,"i",i);
}
pawn Код:
forward RobberyBar(playerid);
public RobberyBar(playerid)
{
robbingtime{ playerid }++;
SetProgressBarValue(MyRobberyBar,robbingtime);
UpdateProgressBar(MyRobberyBar, playerid);
if(robbingtime{ playerid } == 15)
{
robbingtime{ playerid } = 0;
KillTimer(RobbingTime);
HideProgressBarForPlayer(playerid,MyRobberyBar);
}
}
I believe you should use each progress bar per player. MyRobberyBar will update for all.