COMMAND:assistencia(playerid, params[])
{
// Setup local variables
new bool:AssistOnline = false, Msg[128], Name[24];
if( GetPVarInt( playerid, "TempoComando" ) > GetTickCount() ) return SendClientMessage( playerid, -1, "Comando sу poder ser usado a cada 2 minutos." );
SetPVarInt( playerid, "TempoComando", GetTickCount() + 120000 );
// Send the command to all admins so they can see it
SendAdminText(playerid, "/assistencia", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Get the player's name
GetPlayerName(playerid, Name, sizeof(Name));
// Preset the message that needs to be sent to assistance players
format(Msg, 128, "{00FF00}O jogador {FFFF00}%s{00FF00} precisa de assistкncia mecвnica.", Name);
// Check if there is at least one assistance player online
for (new i; i < MAX_PLAYERS; i++)
{
// Check if this player is connected
if (IsPlayerConnected(i))
{
// Check if this player is assistance class
if (APlayerData[i][PlayerClass] == ClassAssistance)
{
// Set the flag to indicate that at least one assistance player is online
AssistOnline = true;
// Send the assistance player a message to inform him who needs assistance
SendClientMessage(i, 0xFFFFFFFF, Msg);
}
}
}
// Check if there is at least one assistance player online
if (AssistOnline == true)
{
// Set yourself as "AssistanceNeeded"
APlayerData[playerid][AssistanceNeeded] = true;
// Let the player know he called for assistance
SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Vocк ja pediu ajuda.");
}
else // No assistance is online
{
// Check if the player is the driver of a vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
// Fully repair the vehicle (damage value and bodywork)
RepairVehicle(GetPlayerVehicleID(playerid));
// Also re-fuel the vehicle
AVehicleData[GetPlayerVehicleID(playerid)][Fuel] = MaxFuel;
// Let the player pay for the repairs and refuel (default $700)
RewardPlayer(playerid, -700, 0);
// Let the player know he spent $2000 for auto-repair because there were no assistance players online
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Seu veнculo foi reparado e abastecido por R$700.");
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Nгo hа mecвnico online.");
}
}
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
new Tempos[MAX_PLAYERS];
// COLOQUE NO INICIO DENTRO DO CMD
if(Tempos[playerid] > gettime())
return SendClientMessage(playerid, -1, "{FFFF00}[ERRO] {009D4F}Aguarde 2 min para chama-lo novamente!");
Tempos[playerid] = gettime() + 60*2;
new TempoComando;
if(TempoComando == 1)
{
SendClientMessage(playerid,-1,"Nгo floode, espere 2 minutos");
return 1;
}
TempoComando = 1;
SetTimer("TTempoComando",1000*60*2,0);
public TTempoComando(){ TempoComando = 0; }
//TOPO DO GM
new bBloq[MAX_PLAYERS];
forward fBloq(playerid);
//FINAL DO GM
public fBloq(playerid){
bBloq[playerid] = 0;
return 1;
}
//NO COMANDO
if(bBloq[playerid] == 1 ) return SendClientMessage(playerid,-1,"Vocк sу pode usar esse comando daqui 1 min!");
pawn Код:
|
pawn Код:
pawn Код:
pawn Код:
pawn Код:
|
COMMAND:assistencia(playerid, params[])
{
// Setup local variables
new bool:AssistOnline = false, Msg[128], Name[24];
if(gettime() - GetPVarInt(playerid, "TempoComando") < 120) return SendClientMessage( playerid, -1, "Comando sу poder ser usado a cada 2 minutos." );
SetPVarInt(playerid, "TempoComando", gettime());
// Send the command to all admins so they can see it
SendAdminText(playerid, "/assistencia", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Get the player's name
GetPlayerName(playerid, Name, sizeof(Name));
// Preset the message that needs to be sent to assistance players
format(Msg, 128, "{00FF00}O jogador {FFFF00}%s{00FF00} precisa de assistкncia mecвnica.", Name);
// Check if there is at least one assistance player online
for (new i; i < MAX_PLAYERS; i++)
{
// Check if this player is connected
if (IsPlayerConnected(i))
{
// Check if this player is assistance class
if (APlayerData[i][PlayerClass] == ClassAssistance)
{
// Set the flag to indicate that at least one assistance player is online
AssistOnline = true;
// Send the assistance player a message to inform him who needs assistance
SendClientMessage(i, 0xFFFFFFFF, Msg);
}
}
}
// Check if there is at least one assistance player online
if (AssistOnline == true)
{
// Set yourself as "AssistanceNeeded"
APlayerData[playerid][AssistanceNeeded] = true;
// Let the player know he called for assistance
SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Vocк ja pediu ajuda.");
}
else // No assistance is online
{
// Check if the player is the driver of a vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
// Fully repair the vehicle (damage value and bodywork)
RepairVehicle(GetPlayerVehicleID(playerid));
// Also re-fuel the vehicle
AVehicleData[GetPlayerVehicleID(playerid)][Fuel] = MaxFuel;
// Let the player pay for the repairs and refuel (default $700)
RewardPlayer(playerid, -700, 0);
// Let the player know he spent $2000 for auto-repair because there were no assistance players online
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Seu veнculo foi reparado e abastecido por R$700.");
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Nгo hа mecвnico online.");
}
}
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}