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[Map] Admin House by Rocker3410 v1.0 - Printable Version

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+---- Thread: [Map] Admin House by Rocker3410 v1.0 (/showthread.php?tid=478140)



Admin House by Rocker3410 v1.0 - rocker3410 - 28.11.2013

Admin House


Introduction

Hello everyone. This is my very first map/release. This is a simple admin house which took me about 20 Minutes.
I really want to start mapping/scripting for SA:MP and I think this is a good start. I made this while I was bored.
Well everyone says that but, anyway. Please dont make negative comments over this map. Because, it's my first release/map.

Screenshots








Pawno Code

Код:
        CreateObject(10821, 834.84332, -2080.62988, 30.97380,   0.00000, 0.00000, 88.00000, 50000.0);
	CreateObject(6189, 836.44531, -2003.52344, -2.64063,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(10821, 828.08990, -2268.65601, 34.44646,   0.00000, 0.00000, 88.00000, 50000.0);
	CreateObject(3985, 822.90411, -2405.49097, 15.92199,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 778.89044, -2427.20068, 19.73729,   0.00000, 0.00000, 88.00000, 50000.0);
	CreateObject(19313, 779.43127, -2413.13672, 19.72240,   0.00000, 0.00000, 87.00000, 50000.0);
	CreateObject(19313, 780.11237, -2399.09106, 19.70222,   0.00000, 0.00000, 87.00000, 50000.0);
	CreateObject(19313, 780.73804, -2385.07910, 19.73150,   0.00000, 0.00000, 88.00000, 50000.0);
	CreateObject(19313, 786.75360, -2374.19238, 19.67140,   0.00000, 0.00000, 34.00000, 50000.0);
	CreateObject(19313, 799.32343, -2370.47827, 19.64353,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(19313, 849.47809, -2373.25171, 19.67325,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(19313, 862.05811, -2377.52905, 19.72916,   0.00000, 0.00000, 142.00000, 50000.0);
	CreateObject(19313, 867.15833, -2388.86670, 19.66648,   0.00000, 0.00000, 86.00000, 50000.0);
	CreateObject(19313, 866.44824, -2402.94189, 19.67401,   0.00000, 0.00000, 88.00000, 50000.0);
	CreateObject(19313, 865.96429, -2417.00610, 19.74638,   0.00000, 0.00000, 88.00000, 50000.0);
	CreateObject(19313, 865.58801, -2430.99341, 19.76222,   0.00000, 0.00000, 89.00000, 50000.0);
	CreateObject(4020, 807.24115, -2450.67480, -0.03902,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(4020, 823.91364, -2414.34375, 16.87724,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(3997, 813.73334, -2496.02856, 16.82630,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(3619, 749.44562, -2478.93774, 20.45567,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(3619, 887.22052, -2488.95972, 20.39720,   0.00000, 0.00000, 88.00000, 50000.0);
	CreateObject(6965, 817.14752, -2487.83008, 20.45087,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(3607, 815.13641, -2539.26294, 22.77360,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(17950, 749.53113, -2499.00098, 19.03650,   0.00000, 0.00000, -4.00000, 50000.0);
	CreateObject(17951, 753.19891, -2498.85254, 18.81110,   0.00000, 0.00000, -4.00000, 50000.0);
	CreateObject(19313, 770.65100, -2434.85303, 20.13268,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 756.51648, -2434.36304, 20.20912,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 742.46442, -2433.84424, 20.15332,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 736.01117, -2440.74463, 20.17858,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(19313, 735.46283, -2454.82031, 20.15510,   0.00000, 0.00000, -93.00000, 50000.0);
	CreateObject(19313, 734.87738, -2468.95068, 20.13187,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(19313, 734.47070, -2483.00830, 20.08419,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(19313, 734.10999, -2497.08667, 20.00474,   0.00000, 0.00000, -91.00000, 50000.0);
	CreateObject(19313, 733.86511, -2511.14868, 20.10116,   0.00000, 0.00000, -91.00000, 50000.0);
	CreateObject(19313, 733.27673, -2525.21387, 20.15301,   0.00000, 0.00000, -93.00000, 50000.0);
	CreateObject(19313, 732.60651, -2539.35767, 20.05246,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(19313, 738.58685, -2549.79272, 20.09725,   0.00000, 0.00000, -30.00000, 50000.0);
	CreateObject(19313, 751.69763, -2553.51685, 20.15437,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 765.84961, -2554.01123, 20.13751,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 779.92590, -2554.59082, 20.12774,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 793.98975, -2555.10840, 20.17097,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 808.05847, -2555.63721, 20.11612,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 822.12091, -2556.15381, 20.12710,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 836.19244, -2556.68237, 20.15587,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 850.22955, -2557.18799, 20.12758,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 864.30573, -2557.69946, 20.08832,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 878.36554, -2558.21802, 20.07230,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 888.53668, -2552.16724, 20.11025,   0.00000, 0.00000, 63.00000, 50000.0);
	CreateObject(19313, 891.92407, -2538.87476, 20.15462,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(19313, 892.37274, -2524.79932, 20.11322,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(19313, 892.84021, -2510.73535, 20.07261,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(19313, 893.48523, -2496.65991, 20.13914,   0.00000, 0.00000, -93.00000, 50000.0);
	CreateObject(19313, 894.08582, -2482.57373, 20.12877,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(19313, 894.61487, -2468.42065, 20.10570,   0.00000, 0.00000, -92.00000, 50000.0);
	CreateObject(19313, 895.25555, -2454.34375, 20.11998,   0.00000, 0.00000, -93.00000, 50000.0);
	CreateObject(19313, 889.70801, -2443.51831, 20.19109,   0.00000, 0.00000, -33.00000, 50000.0);
	CreateObject(19313, 888.49310, -2439.93140, 20.10830,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(19313, 874.41278, -2439.36670, 20.22706,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(694, 866.68793, -2435.61768, -0.01028,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(694, 840.59009, -2488.19702, 16.79946,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(694, 776.25610, -2427.02173, 16.35504,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(694, 794.07324, -2486.51855, 16.79498,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(2773, 816.40912, -2529.63916, 17.98950,   0.00000, 0.00000, -2.00000, 50000.0);
	CreateObject(2773, 812.64362, -2529.62231, 17.95110,   0.00000, 0.00000, -4.00000, 50000.0);
	CreateObject(3749, 816.07990, -2374.36597, 22.16861,   0.00000, 0.00000, 0.00000, 50000.0);
	CreateObject(3749, 832.04645, -2374.33716, 22.17091,   0.00000, 0.00000, 0.00000, 50000.0);

    CreateVehicle(402, 838.7364, -1966.3773, 12.5511, 0.0000, -1, -1, 100);
    CreateVehicle(487, 824.0149, -2541.9060, 28.3225, 0.0000, -1, -1, 100);
    CreateVehicle(487, 804.3017, -2539.5559, 28.1804, 0.0000, -1, -1, 100);
    CreateVehicle(411, 847.6765, -2520.0215, 17.5158, 0.0000, -1, -1, 100);
    CreateVehicle(411, 844.3113, -2520.0591, 17.3965, -2.0000, -1, -1, 100);
    CreateVehicle(411, 841.3022, -2519.7703, 17.5200, -2.0000, -1, -1, 100);
    CreateVehicle(411, 838.2456, -2519.7813, 17.4603, -2.0000, -1, -1, 100);
    CreateVehicle(411, 835.2632, -2519.5996, 17.4979, -2.0000, -1, -1, 100);
    CreateVehicle(411, 832.1865, -2519.6311, 17.4670, -2.0000, -1, -1, 100);
    CreateVehicle(451, 801.6288, -2519.3110, 17.3472, -2.0000, -1, -1, 100);
    CreateVehicle(451, 795.6145, -2519.0500, 17.4077, -4.0000, -1, -1, 100);
    CreateVehicle(451, 798.4775, -2519.3459, 17.3437, -4.0000, -1, -1, 100);
    CreateVehicle(451, 792.8178, -2518.6887, 17.4092, -4.0000, -1, -1, 100);
    CreateVehicle(451, 790.1116, -2518.4443, 17.3614, -4.0000, -1, -1, 100);
    CreateVehicle(451, 787.3798, -2518.3206, 17.3446, -4.0000, -1, -1, 100);
    CreateVehicle(451, 784.6655, -2518.1262, 17.3683, -6.0000, -1, -1, 100);



Re: Admin House by Rocker3410 v1.0 - Cuhz - 28.11.2013

Not bad


Re: Admin House by Rocker3410 v1.0 - rocker3410 - 28.11.2013

Quote:
Originally Posted by Cuhz
Посмотреть сообщение
Not bad
Well as i said, my first release and my first time opening and using SA:MP Map Construction. I'm thinking of map ideas, so I can make them.


Re: Admin House by Rocker3410 v1.0 - Gen3i - 28.11.2013

Good work for your first map,really well done.


Re: Admin House by Rocker3410 v1.0 - rocker3410 - 28.11.2013

Quote:
Originally Posted by Gen3i
Посмотреть сообщение
Good work for your first map,really well done.
Thanks.


Re: Admin House by Rocker3410 v1.0 - Tuntun - 28.11.2013

A Journey to another world? LOL?


Re: Admin House by Rocker3410 v1.0 - rocker3410 - 28.11.2013

Dude, if you don't like it. Fuck off. Seriously. If you can't say something good. Then don't say anything.


Re: Admin House by Rocker3410 v1.0 - LeGGGeNNdA - 28.11.2013

Quote:
Originally Posted by rocker3410
Посмотреть сообщение
Dude, if you don't like it. Fuck off. Seriously. If you can't say something good. Then don't say anything.
Theres no need to insult him about what he said, if u keep behaving like this u wont last long here no matter how good you are.


On theme, map is not that good, i think u should try something easier untill you learn more about mapping stuff,

PEACE


Re: Admin House by Rocker3410 v1.0 - Cuhz - 28.11.2013

Quote:
Originally Posted by rocker3410
Посмотреть сообщение
Well as i said, my first release and my first time opening and using SA:MP Map Construction. I'm thinking of map ideas, so I can make them.
Looking forward to seeing some more, then!


Re: Admin House by Rocker3410 v1.0 - FlawPaw - 29.11.2013

Quote:
Originally Posted by rocker3410
Посмотреть сообщение
Dude, if you don't like it. Fuck off. Seriously. If you can't say something good. Then don't say anything.
It's called feedback, and opinion. If you don't like receiving negative opinions or feedbacks, don't release any map at all.

As for the mapping, It's not that great, since there was absolutely nothing to support the whole island. It looks very unrealistic. Not to mention the amount of admin houses/bases/lounges already mapped and released, I'd suggest you map something fresh and different.