CheckPlayerLevelForEXP(playerid) if(currentEXP[playerid] > some_value) lvl[playerid] += 1;
Can you post your level up command? , we can't help without codes.
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if(strcmp(cmd, "/levelup", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] != 0) { if(PlayerInfo[playerid][pLevel] >= 0) { new nxtlevel = PlayerInfo[playerid][pLevel]+1; new costlevel = nxtlevel*levelcost;//10k for testing purposes new expamount = nxtlevel*levelexp; if(PlayerInfo[playerid][pCash] < costlevel) { format(string, sizeof(string), " You can't afford that ($%d) !",costlevel); SendClientMessage(playerid, COLOR_GREY, string); return 1; } else if(PlayerInfo[playerid][pExp] < expamount) { format(string, sizeof(string), " You need %d respect points, you curently have %d !",expamount,PlayerInfo[playerid][pExp]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } else { format(string, sizeof(string), "~r~Level up~n~~w~level %d", nxtlevel); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); if(PlayerInfo[playerid][pDonateRank] >= 3) { PlayerInfo[playerid][pLevel]++; PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+5; PlayerInfo[playerid][pLevel]++; format(string, sizeof(string), "You became level %d, type /upgrade.", nxtlevel); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "You have %d upgrade points remaining.",PlayerInfo[playerid][gPupgrade]); SendClientMessage(playerid, COLOR_YELLOW, string); } else { PlayerInfo[playerid][pExp] -= expamount; new total = PlayerInfo[playerid][pExp]; if(total > 0) { PlayerInfo[playerid][pExp] = total; } else { PlayerInfo[playerid][pExp] = 0; } PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2; GameTextForPlayer(playerid, string, 5000, 1); format(string, sizeof(string), "You became level %d, type /upgrade.", nxtlevel); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "You have %d upgrade points remaining.",PlayerInfo[playerid][gPupgrade]); SendClientMessage(playerid, COLOR_YELLOW, string); } } } return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not Logged in !"); } } return 1; }
public OnPlayerUpdate(playerid)
{
if(PlayerInfo[playerid][pExp] == 8)
{
new string[126];
format(string, sizeof(string), "~r~Level up~n~~w~level %d", nxtlevel);
GameTextForPlayer(playerid,string,3000,3);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
if(PlayerInfo[playerid][pDonateRank] >= 3)
{
PlayerInfo[playerid][pLevel]++;
PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+5;
PlayerInfo[playerid][pLevel]++;
format(string, sizeof(string), "You became level %d, type /upgrade.", nxtlevel);
SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "You have %d upgrade points remaining.",PlayerInfo[playerid][gPupgrade]);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}