new Map[][2][150] =
{
{
{" The Park Outbreak"}, //I don't know why but my script skips the first 2 characters for this var, if you can help me on this pls help
{" theparkoutbreak"} //if I do not put the spacing this line will be eparkoutbreak
}
};
new Float:EscapeEntranceGateCoord[3][2][3];
new Float:HumanSpawnPoint[5][4];
main()
{
SetTimer("LoadMap", 1, false);
}
public LoadMap()
{
SendClientMessageToAll(GAME_MESSAGE_COLOR, "Loading map, please wait");
GameTextForAll("Loading Map", 3000, GAME_GAMETEXT_STYLE);
new RconCommand[150];
new NextMapID = GetGVarInt("NextMapID"); //<< 0
format(RconCommand, sizeof(RconCommand), "loadfs %s", Map[NextMapID][1]);
SendRconCommand(RconCommand);
EscapeEntranceGateCoord[0][0][0] = GetGVarFloat("EscapeEntrance1Gate1CoordX");
EscapeEntranceGateCoord[0][0][1] = GetGVarFloat("EscapeEntrance1Gate1CoordY");
EscapeEntranceGateCoord[0][0][2] = GetGVarFloat("EscapeEntrance1Gate1CoordZ");
EscapeEntranceGateCoord[0][1][0] = GetGVarFloat("EscapeEntrance1Gate2CoordX");
EscapeEntranceGateCoord[0][1][1] = GetGVarFloat("EscapeEntrance1Gate2CoordY");
EscapeEntranceGateCoord[0][1][2] = GetGVarFloat("EscapeEntrance1Gate2CoordZ");
EscapeEntranceGateCoord[1][0][0] = GetGVarFloat("EscapeEntrance2Gate1CoordX");
EscapeEntranceGateCoord[1][0][1] = GetGVarFloat("EscapeEntrance2Gate1CoordY");
EscapeEntranceGateCoord[1][0][2] = GetGVarFloat("EscapeEntrance2Gate1CoordZ");
EscapeEntranceGateCoord[1][1][0] = GetGVarFloat("EscapeEntrance2Gate2CoordX");
EscapeEntranceGateCoord[1][1][1] = GetGVarFloat("EscapeEntrance2Gate2CoordY");
EscapeEntranceGateCoord[1][1][2] = GetGVarFloat("EscapeEntrance2Gate2CoordZ");
EscapeEntranceGateCoord[2][0][0] = GetGVarFloat("EscapeEntrance3Gate1CoordX");
EscapeEntranceGateCoord[2][0][1] = GetGVarFloat("EscapeEntrance3Gate1CoordY");
EscapeEntranceGateCoord[2][0][2] = GetGVarFloat("EscapeEntrance3Gate1CoordZ");
EscapeEntranceGateCoord[2][1][0] = GetGVarFloat("EscapeEntrance3Gate2CoordX");
EscapeEntranceGateCoord[2][1][1] = GetGVarFloat("EscapeEntrance3Gate2CoordY");
EscapeEntranceGateCoord[2][1][2] = GetGVarFloat("EscapeEntrance3Gate2CoordZ");
printf("Test: %f, %f, %f", EscapeEntranceGateCoord[2][1][0], EscapeEntranceGateCoord[2][1][1], EscapeEntranceGateCoord[2][1][2]);
HumanSpawnPoint[0][0] = GetGVarFloat("HumanSpawnPoint1X");
HumanSpawnPoint[0][1] = GetGVarFloat("HumanSpawnPoint1Y");
HumanSpawnPoint[0][2] = GetGVarFloat("HumanSpawnPoint1Z");
HumanSpawnPoint[0][3] = GetGVarFloat("HumanSpawnPoint1A");
HumanSpawnPoint[1][0] = GetGVarFloat("HumanSpawnPoint2X");
HumanSpawnPoint[1][1] = GetGVarFloat("HumanSpawnPoint2Y");
HumanSpawnPoint[1][2] = GetGVarFloat("HumanSpawnPoint2Z");
HumanSpawnPoint[1][3] = GetGVarFloat("HumanSpawnPoint2A");
HumanSpawnPoint[2][0] = GetGVarFloat("HumanSpawnPoint3X");
HumanSpawnPoint[2][1] = GetGVarFloat("HumanSpawnPoint3Y");
HumanSpawnPoint[2][2] = GetGVarFloat("HumanSpawnPoint3Z");
HumanSpawnPoint[2][3] = GetGVarFloat("HumanSpawnPoint3A");
printf("Test2: %f, %f, %f, %f", HumanSpawnPoint[2][0], HumanSpawnPoint[2][1], HumanSpawnPoint[2][2], HumanSpawnPoint[2][3]);
HumanSpawnPoint[3][0] = GetGVarFloat("HumanSpawnPoint4X");
HumanSpawnPoint[3][1] = GetGVarFloat("HumanSpawnPoint4Y");
HumanSpawnPoint[3][2] = GetGVarFloat("HumanSpawnPoint4Z");
HumanSpawnPoint[3][3] = GetGVarFloat("HumanSpawnPoint4A");
HumanSpawnPoint[4][0] = GetGVarFloat("HumanSpawnPoint5X");
HumanSpawnPoint[4][1] = GetGVarFloat("HumanSpawnPoint5Y");
HumanSpawnPoint[4][2] = GetGVarFloat("HumanSpawnPoint5Z");
HumanSpawnPoint[4][3] = GetGVarFloat("HumanSpawnPoint5A");
}
new Float:EscapeEntranceGateCoord[3][2][3] =
{
{
{1810.935791, -1424.656738, 16.111074},
{1812.689208, -1424.660278, 16.111612}
},
{
{1986.290649, -1525.501098, 24.934429},
{1986.214477, -1527.268920, 24.932504}
},
{
{1973.812011, -1241.875122, 24.465534},
{1975.552001, -1241.647094, 24.465539}
}
};
new Float:HumanSpawnPoint[5][4] =
{
{1907.5391, -1570.3154, 22.2424, 182.7103},
{2044.2927, -1400.1689, 84.3743, 84.3338},
{1976.0824, -1282.5011, 38.5050, 17.3310},
{1909.7496, -1301.6178, 69.2367, 130.3235},
{1819.6625, -1413.5164, 29.8772, 180.4687}
};
public Map()
{
//This functionis called at OnFilterScriptInit
//This function contains the createobject function
SetTimer("GlobaliseVariable", 1, false);
}
public GlobaliseVariable()
{
SetGVarFloat("EscapeEntrance1Gate1CoordX", EscapeEntranceGateCoord[0][0][0]);
SetGVarFloat("EscapeEntrance1Gate1CoordY", EscapeEntranceGateCoord[0][0][1]);
SetGVarFloat("EscapeEntrance1Gate1CoordZ", EscapeEntranceGateCoord[0][0][2]);
SetGVarFloat("EscapeEntrance1Gate2CoordX", EscapeEntranceGateCoord[0][1][0]);
SetGVarFloat("EscapeEntrance1Gate2CoordY", EscapeEntranceGateCoord[0][1][1]);
SetGVarFloat("EscapeEntrance1Gate2CoordZ", EscapeEntranceGateCoord[0][1][2]);
SetGVarFloat("EscapeEntrance2Gate1CoordX", EscapeEntranceGateCoord[1][0][0]);
SetGVarFloat("EscapeEntrance2Gate1CoordY", EscapeEntranceGateCoord[1][0][1]);
SetGVarFloat("EscapeEntrance2Gate1CoordZ", EscapeEntranceGateCoord[1][0][2]);
SetGVarFloat("EscapeEntrance2Gate2CoordX", EscapeEntranceGateCoord[1][1][0]);
SetGVarFloat("EscapeEntrance2Gate2CoordY", EscapeEntranceGateCoord[1][1][1]);
SetGVarFloat("EscapeEntrance2Gate2CoordZ", EscapeEntranceGateCoord[1][1][2]);
SetGVarFloat("EscapeEntrance3Gate1CoordX", EscapeEntranceGateCoord[2][0][0]);
SetGVarFloat("EscapeEntrance3Gate1CoordY", EscapeEntranceGateCoord[2][0][1]);
SetGVarFloat("EscapeEntrance3Gate1CoordZ", EscapeEntranceGateCoord[2][0][2]);
SetGVarFloat("EscapeEntrance3Gate2CoordX", EscapeEntranceGateCoord[2][1][0]);
SetGVarFloat("EscapeEntrance3Gate2CoordY", EscapeEntranceGateCoord[2][1][1]);
SetGVarFloat("EscapeEntrance3Gate2CoordZ", EscapeEntranceGateCoord[2][1][2]);
SetGVarFloat("HumanSpawnPoint1X", HumanSpawnPoint[0][0]);
SetGVarFloat("HumanSpawnPoint1Y", HumanSpawnPoint[0][1]);
SetGVarFloat("HumanSpawnPoint1Z", HumanSpawnPoint[0][2]);
SetGVarFloat("HumanSpawnPoint1A", HumanSpawnPoint[0][3]);
SetGVarFloat("HumanSpawnPoint2X", HumanSpawnPoint[1][0]);
SetGVarFloat("HumanSpawnPoint2Y", HumanSpawnPoint[1][1]);
SetGVarFloat("HumanSpawnPoint2Z", HumanSpawnPoint[1][2]);
SetGVarFloat("HumanSpawnPoint2A", HumanSpawnPoint[1][3]);
SetGVarFloat("HumanSpawnPoint3X", HumanSpawnPoint[2][0]);
SetGVarFloat("HumanSpawnPoint3Y", HumanSpawnPoint[2][1]);
SetGVarFloat("HumanSpawnPoint3Z", HumanSpawnPoint[2][2]);
SetGVarFloat("HumanSpawnPoint3A", HumanSpawnPoint[2][3]);
SetGVarFloat("HumanSpawnPoint4X", HumanSpawnPoint[3][0]);
SetGVarFloat("HumanSpawnPoint4Y", HumanSpawnPoint[3][1]);
SetGVarFloat("HumanSpawnPoint4Z", HumanSpawnPoint[3][2]);
SetGVarFloat("HumanSpawnPoint4A", HumanSpawnPoint[3][3]);
SetGVarFloat("HumanSpawnPoint5X", HumanSpawnPoint[4][0]);
SetGVarFloat("HumanSpawnPoint5Y", HumanSpawnPoint[4][1]);
SetGVarFloat("HumanSpawnPoint5Z", HumanSpawnPoint[4][2]);
SetGVarFloat("HumanSpawnPoint5A", HumanSpawnPoint[4][3]);
}
[01:49:58] Filterscript 'theparkoutbreak.amx' loaded. [01:49:58] Test: 0.000000, 0.000000, 0.000000 [01:49:58] Test2: 0.000000, 0.000000, 0.000000, 0.000000 [01:49:58]
Why are you calling public GlobaliseVariable() on a timer? (Thats the reason of the issue)
Replace SetTimer("GlobaliseVariable", 1, false); with GlobalVariable There is pretty much useless calling it on a 1ms timer here. Please show us the code where you read the name of the map if you want the first-2-chars problem to be fixed. If you remove the first to spaces in front of the FS im pretty sure it will just work. |
public Map()
{
//This functionis called at OnFilterScriptInit
//This function contains the createobject function
SetGVarFloat("EscapeEntrance1Gate1CoordX", EscapeEntranceGateCoord[0][0][0]);
SetGVarFloat("EscapeEntrance1Gate1CoordY", EscapeEntranceGateCoord[0][0][1]);
SetGVarFloat("EscapeEntrance1Gate1CoordZ", EscapeEntranceGateCoord[0][0][2]);
SetGVarFloat("EscapeEntrance1Gate2CoordX", EscapeEntranceGateCoord[0][1][0]);
SetGVarFloat("EscapeEntrance1Gate2CoordY", EscapeEntranceGateCoord[0][1][1]);
SetGVarFloat("EscapeEntrance1Gate2CoordZ", EscapeEntranceGateCoord[0][1][2]);
SetGVarFloat("EscapeEntrance2Gate1CoordX", EscapeEntranceGateCoord[1][0][0]);
SetGVarFloat("EscapeEntrance2Gate1CoordY", EscapeEntranceGateCoord[1][0][1]);
SetGVarFloat("EscapeEntrance2Gate1CoordZ", EscapeEntranceGateCoord[1][0][2]);
SetGVarFloat("EscapeEntrance2Gate2CoordX", EscapeEntranceGateCoord[1][1][0]);
SetGVarFloat("EscapeEntrance2Gate2CoordY", EscapeEntranceGateCoord[1][1][1]);
SetGVarFloat("EscapeEntrance2Gate2CoordZ", EscapeEntranceGateCoord[1][1][2]);
SetGVarFloat("EscapeEntrance3Gate1CoordX", EscapeEntranceGateCoord[2][0][0]);
SetGVarFloat("EscapeEntrance3Gate1CoordY", EscapeEntranceGateCoord[2][0][1]);
SetGVarFloat("EscapeEntrance3Gate1CoordZ", EscapeEntranceGateCoord[2][0][2]);
SetGVarFloat("EscapeEntrance3Gate2CoordX", EscapeEntranceGateCoord[2][1][0]);
SetGVarFloat("EscapeEntrance3Gate2CoordY", EscapeEntranceGateCoord[2][1][1]);
SetGVarFloat("EscapeEntrance3Gate2CoordZ", EscapeEntranceGateCoord[2][1][2]);
SetGVarFloat("HumanSpawnPoint1X", HumanSpawnPoint[0][0]);
SetGVarFloat("HumanSpawnPoint1Y", HumanSpawnPoint[0][1]);
SetGVarFloat("HumanSpawnPoint1Z", HumanSpawnPoint[0][2]);
SetGVarFloat("HumanSpawnPoint1A", HumanSpawnPoint[0][3]);
SetGVarFloat("HumanSpawnPoint2X", HumanSpawnPoint[1][0]);
SetGVarFloat("HumanSpawnPoint2Y", HumanSpawnPoint[1][1]);
SetGVarFloat("HumanSpawnPoint2Z", HumanSpawnPoint[1][2]);
SetGVarFloat("HumanSpawnPoint2A", HumanSpawnPoint[1][3]);
SetGVarFloat("HumanSpawnPoint3X", HumanSpawnPoint[2][0]);
SetGVarFloat("HumanSpawnPoint3Y", HumanSpawnPoint[2][1]);
SetGVarFloat("HumanSpawnPoint3Z", HumanSpawnPoint[2][2]);
SetGVarFloat("HumanSpawnPoint3A", HumanSpawnPoint[2][3]);
SetGVarFloat("HumanSpawnPoint4X", HumanSpawnPoint[3][0]);
SetGVarFloat("HumanSpawnPoint4Y", HumanSpawnPoint[3][1]);
SetGVarFloat("HumanSpawnPoint4Z", HumanSpawnPoint[3][2]);
SetGVarFloat("HumanSpawnPoint4A", HumanSpawnPoint[3][3]);
SetGVarFloat("HumanSpawnPoint5X", HumanSpawnPoint[4][0]);
SetGVarFloat("HumanSpawnPoint5Y", HumanSpawnPoint[4][1]);
SetGVarFloat("HumanSpawnPoint5Z", HumanSpawnPoint[4][2]);
SetGVarFloat("HumanSpawnPoint5A", HumanSpawnPoint[4][3]);
}