Lider[MAX_PLAYER_NAME], SubLider[MAX_PLAYER_NAME],//[INFOORG] Membro1[MAX_PLAYER_NAME],//[INFOORG] Membro2[MAX_PLAYER_NAME],//[INFOORG] Membro3[MAX_PLAYER_NAME],//[INFOORG] Membro4[MAX_PLAYER_NAME],//[INFOORG] Membro5[MAX_PLAYER_NAME],//[INFOORG] Membro6[MAX_PLAYER_NAME],//[INFOORG] Membro7[MAX_PLAYER_NAME],//[INFOORG] Membro8[MAX_PLAYER_NAME],//[INFOORG] Membro9[MAX_PLAYER_NAME],//[INFOORG] Membro10[MAX_PLAYER_NAME],//[INFOORG] Membro11[MAX_PLAYER_NAME],//[INFOORG] Membro12[MAX_PLAYER_NAME],//[INFOORG] Membro13[MAX_PLAYER_NAME],//[INFOORG] Membro14[MAX_PLAYER_NAME],//[INFOORG] Membro15[MAX_PLAYER_NAME],//[INFOORG] };//[INFOORG] new InfoOrg[MAX_ORGS][Oinfo]; //[INFOOR |
Faz o seguinte, o maximo tem 15 ai nй, tipo tu cria + um Membro16, ai tu vai procurar todos os membro15, ai sу tu acrescentar a quantidade que tu que
exemplo: SubLider[MAX_PLAYER_NAME],//[INFOORG] Membro1[MAX_PLAYER_NAME],//[INFOORG] Membro2[MAX_PLAYER_NAME],//[INFOORG] Membro3[MAX_PLAYER_NAME],//[INFOORG] Membro4[MAX_PLAYER_NAME],//[INFOORG] Membro5[MAX_PLAYER_NAME],//[INFOORG] Membro6[MAX_PLAYER_NAME],//[INFOORG] Membro7[MAX_PLAYER_NAME],//[INFOORG] Membro8[MAX_PLAYER_NAME],//[INFOORG] Membro9[MAX_PLAYER_NAME],//[INFOORG] Membro10[MAX_PLAYER_NAME],//[INFOORG] Membro11[MAX_PLAYER_NAME],//[INFOORG] Membro12[MAX_PLAYER_NAME],//[INFOORG] Membro13[MAX_PLAYER_NAME],//[INFOORG] Membro14[MAX_PLAYER_NAME],//[INFOORG] Membro15[MAX_PLAYER_NAME],//[INFOORG] Membro16[MAX_PLAYER_NAME],//[INFOORG] |