C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(99) : warning 217: loose indentation C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(110) : warning 217: loose indentation C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(112) : warning 217: loose indentation C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(124) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(125) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(130) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(131) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(136) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(137) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(142) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(143) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(148) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(149) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(154) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(155) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(160) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(161) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(166) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(167) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(172) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(173) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(178) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(179) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(184) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(185) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(190) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(191) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(196) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(197) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(202) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(203) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(208) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(209) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(214) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(215) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(220) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(221) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(226) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(227) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(232) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(233) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(238) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(239) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(244) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(245) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(250) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(251) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(256) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(257) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(262) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(263) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(268) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(269) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(274) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(275) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(280) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(281) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(286) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(287) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(292) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(293) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(298) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(299) : warning 202: number of arguments does not match definition C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(302) : error 002: only a single statement (or expression) can follow each "case" C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(302) : warning 215: expression has no effect C:\Users\User\Desktop\h\filterscripts\buyguncmd.pwn(304) : error 030: compound statement not closed at the end of file (started at line 117) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <a_players> #define COLOR_YELLOW 0xFFFF00AA #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/buygun", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid,160,DIALOG_STYLE_LIST,"Weapon System [By Gregory]","Brass Knuckles\nGolf Club\nNightstick\nKnife\nBaseball Bat\nShovel\nSprayCan\nPool Cue\nKatana\nChainsaw\nDouble-ended Dildo\nDildo\nVibrator\nSilver Vibrator\nFlowers\nCane\nParachute\nTear Gas\n9mm\nSilenced 9mm\nDesert Eagle\nShoutgun\nCombat Shotgun\nMicro SMG/UZI\nMP5\nAK-47\nM4\nTec-9\nCountry Rifle\nSniper Rifle","Buy","Cancel"); return 1; } if (strcmp("/prices", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "___________________________________________________________________________"); SendClientMessage(playerid, COLOR_YELLOW, "{FFFFF}Brass Knuckles ({09FF00}25${FFFFF}) | Golf Club ({09FF00}50${FFFFF}) | Nightstick ({09FF00}100${FFFFF}) | Knife ({09FF00}200${FFFFF})"); SendClientMessage(playerid, COLOR_YELLOW, "{FFFFF}Baseball Bat ({09FF00}150${FFFFF}) | Shovel ({09FF00}100${FFFFF}) | SprayCan ({09FF00}500${FFFFF}) | Pool Cue ({09FF00}30${FFFFF}) | Katana ({09FF00}100${FFFFF})"); SendClientMessage(playerid, COLOR_YELLOW, "{FFFFF}Chainsaw ({09FF00}1000${FFFFF}) | Double-ended Dildo ({09FF00}500${FFFFF}) | Dildo ({09FF00}450${FFFFF}) | Vibrator ({09FF00}300${FFFFF})"); SendClientMessage(playerid, COLOR_YELLOW, "{FFFFF}Silver Vibrator ({09FF00}350${FFFFF}) | Flowers ({09FF00}10${FFFFF}) | Cane ({09FF00}30${FFFFF}) | Parachute ({09FF00}100${FFFFF}) | Tear Gas ({09FF00}1000${FFFFF})"); SendClientMessage(playerid, COLOR_YELLOW, "{FFFFF}9mm ({09FF00}1500${FFFFF}) | Silenced 9mm ({09FF00}1600${FFFFF}) | Desert Eagle ({09FF00}3000${FFFFF}) | Shotgun ({09FF00}2800${FFFFF})"); SendClientMessage(playerid, COLOR_YELLOW, "{FFFFF}Combat Shotgun ({09FF00}3500${FFFFF}) | Micro SMG/UZI ({09FF00}2500${FFFFF}) | MP5 ({09FF00}5000${FFFFF}) | AK-47 ({09FF00}4500${FFFFF})"); SendClientMessage(playerid, COLOR_YELLOW, "{FFFFF}M4 ({09FF00}5000${FFFFF}) | Tec-9 ({09FF00}3000${FFFFF}) | Country Rifle ({09FF00}6000${FFFFF}) | Sniper Rifle ({09FF00}7000${FFFFF})"); SendClientMessage(playerid, COLOR_YELLOW, "________________________________________________________"); return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 160) { if(response) switch(listitem) { case 0: { GivePlayerWeapon(playerid, 1); ResetPlayerMoney(playerid, 25); } case 1: { GivePlayerWeapon(playerid, 2); ResetPlayerMoney(playerid, 50); } case 3: { GivePlayerWeapon(playerid, 3); ResetPlayerMoney(playerid, 100); } case 4: { GivePlayerWeapon(playerid, 4); ResetPlayerMoney(playerid, 200); } case 5: { GivePlayerWeapon(playerid, 5); ResetPlayerMoney(playerid, 150); } case 6: { GivePlayerWeapon(playerid, 6); ResetPlayerMoney(playerid, 100); } case 7: { GivePlayerWeapon(playerid, 41); ResetPlayerMoney(playerid, 500); } case 8: { GivePlayerWeapon(playerid, 7); ResetPlayerMoney(playerid, 30); } case 9: { GivePlayerWeapon(playerid, 8); ResetPlayerMoney(playerid, 100); } case 10: { GivePlayerWeapon(playerid, 9); ResetPlayerMoney(playerid, 1000); } case 11: { GivePlayerWeapon(playerid, 10); ResetPlayerMoney(playerid, 500); } case 12: { GivePlayerWeapon(playerid, 11); ResetPlayerMoney(playerid, 450); } case 13: { GivePlayerWeapon(playerid, 12); ResetPlayerMoney(playerid, 300); } case 14: { GivePlayerWeapon(playerid, 13); ResetPlayerMoney(playerid, 350); } case 15: { GivePlayerWeapon(playerid, 14); ResetPlayerMoney(playerid, 10); } case 16: { GivePlayerWeapon(playerid, 15); ResetPlayerMoney(playerid, 30); } case 17: { GivePlayerWeapon(playerid, 46); ResetPlayerMoney(playerid, 100); } case 18: { GivePlayerWeapon(playerid, 17); ResetPlayerMoney(playerid, 1000); } case 19: { GivePlayerWeapon(playerid, 22); ResetPlayerMoney(playerid, 1500); } case 20: { GivePlayerWeapon(playerid, 23); ResetPlayerMoney(playerid, 1600); } case 21: { GivePlayerWeapon(playerid, 24); ResetPlayerMoney(playerid, 3000); } case 22: { GivePlayerWeapon(playerid, 25); ResetPlayerMoney(playerid, 2800); } case 23: { GivePlayerWeapon(playerid, 27); ResetPlayerMoney(playerid, 3500); } case 24: { GivePlayerWeapon(playerid, 28); ResetPlayerMoney(playerid, 2500); } case 25: { GivePlayerWeapon(playerid, 29); ResetPlayerMoney(playerid, 5000); } case 26: { GivePlayerWeapon(playerid, 30); ResetPlayerMoney(playerid, 4500); } case 27: { GivePlayerWeapon(playerid, 31); ResetPlayerMoney(playerid, 5000); } case 28: { GivePlayerWeapon(playerid, 32); ResetPlayerMoney(playerid, 3000); } case 29: { GivePlayerWeapon(playerid, 33); ResetPlayerMoney(playerid, 6000); } case 30: { GivePlayerWeapon(playerid, 34); ResetPlayerMoney(playerid, 7000); return 1; } return 0; }
GivePlayerWeapon(playerid, 26, 64); // Give playerid a sawn-off shotgun with 64 ammo
ResetPlayerMoney(playerid);
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <a_players>
#define COLOR_RED 0xff0000a7
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/buygun", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid,160,DIALOG_STYLE_LIST,"Weapon System [By Gregory]","Brass Knuckles\nGolf Club\nNightstick\nKnife\nBaseball Bat\nShovel\nSprayCan\nPool Cue\nKatana\nChainsaw\nDouble-ended Dildo\nDildo\nVibrator\nSilver Vibrator\nFlowers\nCane\nParachute\nTear Gas\n9mm\nSilenced 9mm\nDesert Eagle\nShoutgun\nCombat Shotgun\nMicro SMG/UZI\nMP5\nAK-47\nM4\nTec-9\nCountry Rifle\nSniper Rifle","Buy","Cancel");
return 1;
}
if (strcmp("/prices", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_RED, "___________________________________________________________________________");
SendClientMessage(playerid, COLOR_RED, "{FFFFF}Brass Knuckles ({09FF00}25${FFFFF}) | Golf Club ({09FF00}50${FFFFF}) | Nightstick ({09FF00}100${FFFFF}) | Knife ({09FF00}200${FFFFF})");
SendClientMessage(playerid, COLOR_RED, "{FFFFF}Baseball Bat ({09FF00}150${FFFFF}) | Shovel ({09FF00}100${FFFFF}) | SprayCan ({09FF00}500${FFFFF}) | Pool Cue ({09FF00}30${FFFFF}) | Katana ({09FF00}100${FFFFF})");
SendClientMessage(playerid, COLOR_RED, "{FFFFF}Chainsaw ({09FF00}1000${FFFFF}) | Double-ended Dildo ({09FF00}500${FFFFF}) | Dildo ({09FF00}450${FFFFF}) | Vibrator ({09FF00}300${FFFFF})");
SendClientMessage(playerid, COLOR_RED, "{FFFFF}Silver Vibrator ({09FF00}350${FFFFF}) | Flowers ({09FF00}10${FFFFF}) | Cane ({09FF00}30${FFFFF}) | Parachute ({09FF00}100${FFFFF}) | Tear Gas ({09FF00}1000${FFFFF})");
SendClientMessage(playerid, COLOR_RED, "{FFFFF}9mm ({09FF00}1500${FFFFF}) | Silenced 9mm ({09FF00}1600${FFFFF}) | Desert Eagle ({09FF00}3000${FFFFF}) | Shotgun ({09FF00}2800${FFFFF})");
SendClientMessage(playerid, COLOR_RED, "{FFFFF}Combat Shotgun ({09FF00}3500${FFFFF}) | Micro SMG/UZI ({09FF00}2500${FFFFF}) | MP5 ({09FF00}5000${FFFFF}) | AK-47 ({09FF00}4500${FFFFF})");
SendClientMessage(playerid, COLOR_RED, "{FFFFF}M4 ({09FF00}5000${FFFFF}) | Tec-9 ({09FF00}3000${FFFFF}) | Country Rifle ({09FF00}6000${FFFFF}) | Sniper Rifle ({09FF00}7000${FFFFF})");
SendClientMessage(playerid, COLOR_RED, "________________________________________________________");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 160)
{
if(response)
switch(listitem)
{
case 0:
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerMoney(playerid, -25);
}
case 1:
{
GivePlayerWeapon(playerid, 2, 1);
GivePlayerMoney(playerid, -50);
}
case 3:
{
GivePlayerWeapon(playerid, 3, 1);
GivePlayerMoney(playerid, -100);
}
case 4:
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerMoney(playerid, -200);
}
case 5:
{
GivePlayerWeapon(playerid, 5, 1);
GivePlayerMoney(playerid, -150);
}
case 6:
{
GivePlayerWeapon(playerid, 6, 1);
GivePlayerMoney(playerid, -100);
}
case 7:
{
GivePlayerWeapon(playerid, 41, 500);
GivePlayerMoney(playerid, -500);
}
case 8:
{
GivePlayerWeapon(playerid, 7, 1);
GivePlayerMoney(playerid, -30);
}
case 9:
{
GivePlayerWeapon(playerid, 8, 1);
GivePlayerMoney(playerid, -100);
}
case 10:
{
GivePlayerWeapon(playerid, 9, 1);
GivePlayerMoney(playerid, -1000);
}
case 11:
{
GivePlayerWeapon(playerid, 10, 1);
GivePlayerMoney(playerid, -500);
}
case 12:
{
GivePlayerWeapon(playerid, 11, 1);
GivePlayerMoney(playerid, -450);
}
case 13:
{
GivePlayerWeapon(playerid, 12, 1);
GivePlayerMoney(playerid, -300);
}
case 14:
{
GivePlayerWeapon(playerid, 13, 1);
GivePlayerMoney(playerid, -350);
}
case 15:
{
GivePlayerWeapon(playerid, 14, 1);
GivePlayerMoney(playerid, -10);
}
case 16:
{
GivePlayerWeapon(playerid, 15, 1);
GivePlayerMoney(playerid, -30);
}
case 17:
{
GivePlayerWeapon(playerid, 46, 1);
GivePlayerMoney(playerid, -100);
}
case 18:
{
GivePlayerWeapon(playerid, 17, 500);
GivePlayerMoney(playerid, -1000);
}
case 19:
{
GivePlayerWeapon(playerid, 22, 500);
GivePlayerMoney(playerid, -1500);
}
case 20:
{
GivePlayerWeapon(playerid, 23, 500);
GivePlayerMoney(playerid, -1600);
}
case 21:
{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerMoney(playerid, -3000);
}
case 22:
{
GivePlayerWeapon(playerid, 25, 500);
GivePlayerMoney(playerid, -2800);
}
case 23:
{
GivePlayerWeapon(playerid, 27, 500);
GivePlayerMoney(playerid, -3500);
}
case 24:
{
GivePlayerWeapon(playerid, 28, 500);
GivePlayerMoney(playerid, -2500);
}
case 25:
{
GivePlayerWeapon(playerid, 29, 500);
GivePlayerMoney(playerid, -5000);
}
case 26:
{
GivePlayerWeapon(playerid, 30, 500);
GivePlayerMoney(playerid, -4500);
}
case 27:
{
GivePlayerWeapon(playerid, 31, 500);
GivePlayerMoney(playerid, -5000);
}
case 28:
{
GivePlayerWeapon(playerid, 32, 500);
GivePlayerMoney(playerid, -3000);
}
case 29:
{
GivePlayerWeapon(playerid, 33, 500);
GivePlayerMoney(playerid, -6000);
}
case 30:
{
GivePlayerWeapon(playerid, 34, 500);
GivePlayerMoney(playerid, -7000);
}
}
return 1;
}
return 0;
}
GivePlayerWeapon(playerid, 26, 99999);
GivePlayerMoney(playerid, amount of cash);
GivePlayerWeapon(playerid, weaponid, 50000);
// Replace 'weaponid' with the weapon you want to have infinite ammo.
My server is roleplay so the ammo is unlimited...How can I script this? I mean every gun has unlimited ammo
and ResetPlayerMoney(playerid); - but how can I set the money? |