#define FILTERSCRIPT #include <a_samp> #define COL_GRESKA "{FF0000}" #define COL_RWHITE "{FFFFFF}" #define COL_INFO "{37F906}" #define COLOR_GRAD1 0xB4B5B7FF #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_GRAD3 0xCBCCCEFF #define COLOR_GRAD4 0xD8D8D8FF #define COLOR_GRAD5 0xE3E3E3FF #define COLOR_GRAD6 0xF0F0F0FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_LIGHTRED 0xFF6347AA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_LIGHTGREEN 0x9ACD32AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_YELLOW2 0xF5DEB3AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_FADE1 0xE6E6E6E6 #define COLOR_FADE2 0xC8C8C8C8 #define COLOR_FADE3 0xAAAAAAAA #define COLOR_FADE4 0x8C8C8C8C #define COLOR_FADE5 0x6E6E6E6E #define COLOR_PURPLE 0xC2A2DAAA forward HEngine(playerid,vehicleid); forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5); forward ProxDetectorS(Float:radi, playerid, targetid); new bool:EngineState[MAX_VEHICLES]; new Hengine, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Motor sistem za vozila By: Boki"); print("--------------------------------------\n"); print(" Motor sistem By: Boki e vcitan...."); for(new Vehicles = 0; Vehicles < MAX_VEHICLES; Vehicles++) { GetVehicleParamsEx(Vehicles, Hengine, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective); SetVehicleParamsEx(Vehicles, 0, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective); } return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Ovoj server koristi Motor sistem By: Boki"); print("----------------------------------\n"); } #endif public HEngine(playerid,vehicleid) { GetVehicleParamsEx(vehicleid, Hengine, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective); if(EngineState[vehicleid]==false) { SetVehicleParamsEx(vehicleid, 1, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective); new pName[24]; new string[128]; GetPlayerName(playerid, pName, 24); format(string, 128, "|%s starts the engine.", pName); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SendClientMessage(playerid, COLOR_WHITE,"Engine {33AA33}Started!"); EngineState[vehicleid] = true; } else { SetVehicleParamsEx(vehicleid, 0, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective); SendClientMessage(playerid, COLOR_WHITE,"Engine {FF0000}stopped!"); EngineState[vehicleid] = false; } } public OnVehicleSpawn(vehicleid) { GetVehicleParamsEx(vehicleid, Hengine, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective); SetVehicleParamsEx(vehicleid, 0, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective); EngineState[vehicleid] = false; return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(!ispassenger) { SetVehicleParamsEx(vehicleid, 0, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective); EngineState[vehicleid] = false; } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == KEY_SUBMISSION) { new vehicleid; vehicleid = GetPlayerVehicleID(playerid); new playerState = GetPlayerState(playerid); if (playerState == PLAYER_STATE_DRIVER) { if(EngineState[vehicleid] == true) { new pName[24]; new string[128]; GetPlayerName(playerid, pName, 24); format(string, 128, "|%s turn off the engine.", pName); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetTimerEx("HEngine",1,0,"dd",playerid,vehicleid); } else { SetTimerEx("HEngine",1,0,"dd",playerid,vehicleid); EngineState[vehicleid] = false; } } } return 1; } public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } } } return 1; }
Motor sistem za vozila By: Boki |