new map = 0;
if(map == 1)
{
//increase the variable by 1
map ++;
}
//and so on
if(map == 20)
{
//reset the variable
map = 0;
}
I don't really get what you mean but I'll show you the stuff I understand from your explanation
pawn Код:
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stock GetMapCount() { new mcount = 0, file[600]; for(new i = 0; i < MAX_MAP_FILES; i++) { format(file, sizeof(file), "/Maps/%d.ini", i); if(fexist(file)) { mcount ++; } } return mcount; } stock GetFreeMapID() { new file[50], id = 0; for(new i = 0; i < MAX_MAP_FILES; i++) { format(file, sizeof(file), "/Maps/%d.ini", i); if(fexists(file)) continue; id = i; break; } return id; } stock NoMapCheck() { new tcount = 0, file[500]; for(new i = 0; i < MAX_MAP_FILES; i++) { format(file, sizeof(file), "/Maps/%d.ini", i); if(fexist(file)) { tcount ++; } } if(tcount == 0) { print("_____________________________________________________________"); print("WARNING: The server has detected there are no map files!"); print("currently installed. The server has been set to"); print("automatically shut down in 25000/ MS. (25 Seconds)"); print("_____________________________________________________________"); SetTimer("No_Maps", 25000, false); return 1; } return 1; } function No_Maps() return SendRconCommand("exit"); public load_Map_basic(Mapid, name[], value[]) { if(strcmp(name, "FSMapName", true) == 0) { strmid(Map[FSMapName], value, false, strlen(value), 128); LoadFilterScript(Map[FSMapName]); } /*printf("[Debug] Name: %s - Value: %s", name, value); For Debug Purposes*/ if(strcmp(name, "MapName", true) == 0) { new mpname[50]; strmid(Map[MapName], value, false, strlen(value), 128); format(mpname, sizeof(mpname), "mapname %s", Map[MapName]); SendRconCommand(mpname); } if(strcmp(name, "HumanSpawnX", true) == 0) Map[HumanSpawnX] = floatstr(value); if(strcmp(name, "HumanSpawnY", true) == 0) Map[HumanSpawnY] = floatstr(value); if(strcmp(name, "HumanSpawnZ", true) == 0) Map[HumanSpawnZ] = floatstr(value); if(strcmp(name, "HumanSpawn2X", true) == 0) Map[HumanSpawn2X] = floatstr(value); if(strcmp(name, "HumanSpawn2Y", true) == 0) Map[HumanSpawn2Y] = floatstr(value); if(strcmp(name, "HumanSpawn2Z", true) == 0) Map[HumanSpawn2Z] = floatstr(value); if(strcmp(name, "ZombieSpawnX", true) == 0) Map[ZombieSpawnX] = floatstr(value); if(strcmp(name, "ZombieSpawnY", true) == 0) Map[ZombieSpawnY] = floatstr(value); if(strcmp(name, "ZombieSpawnZ", true) == 0) Map[ZombieSpawnZ] = floatstr(value); if(strcmp(name, "Interior", true) == 0) Map[Interior] = strval(value); if(strcmp(name, "GateX", true) == 0) Map[GateX] = floatstr(value); if(strcmp(name, "GateY", true) == 0) Map[GateY] = floatstr(value); if(strcmp(name, "GateZ", true) == 0) Map[GateZ] = floatstr(value); if(strcmp(name, "CPx", true) == 0) Map[CPx] = floatstr(value); if(strcmp(name, "CPy", true) == 0) Map[CPy] = floatstr(value); if(strcmp(name, "CPz", true) == 0) Map[CPz] = floatstr(value); if(strcmp(name, "GaterX", true) == 0) Map[GaterX] = floatstr(value); if(strcmp(name, "GaterY", true) == 0) Map[GaterY] = floatstr(value); if(strcmp(name, "GaterZ", true) == 0) Map[GaterZ] = floatstr(value); if(strcmp(name, "MoveGate", true) == 0) Map[MoveGate] = strval(value); if(strcmp(name, "GateID", true) == 0) Map[GateID] = strval(value); if(strcmp(name, "AllowWater", true) == 0) Map[AllowWater] = strval(value); if(strcmp(name, "EvacType", true) == 0) Map[EvacType] = strval(value); if(strcmp(name, "Weather", true) == 0) { Map[Weather] = strval(value); SetWeather(Map[Weather]); } if(strcmp(name, "Time", true) == 0) { Map[Time] = strval(value); SetWorldTime(Map[Time]); printf("Map ID %d's Information Has Been Loaded.", Mapid); } return 1; } stock LoadMap(Mapid) { new Map_file[80]; format(Map_file, sizeof(Map_file), "/Maps/%d.ini", Mapid); if(fexist(Map_file)) { printf("loading Map %s", Map_file); INI_ParseFile(Map_file, "load_Map_%s", .bExtra = true, .extra = Mapid); return 1; } return 0; } stock LoadNewMap() { new file[64]; mapid %= MAX_MAP_FILES; format(file, sizeof(file), "/Maps/%d.ini", mapid); if(!fexist(file)) return printf("[NOTICE] File Bugged."); LastMapStarted = mapid; mapid++; return mapid-1; }