[Help] Stack/heap size - Printable Version
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[Help] Stack/heap size -
David (Sabljak) - 17.11.2013
I have this with -d3 compile
Код:
Header size: 24152 bytes
Code size: 5021872 bytes
Data size: 18298672 bytes
Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:23361080 bytes
Maximum string in my Gamemod is [256];
should i put #pragma dynamic or what?
Re: [Help] Stack/heap size - Patrick - 17.11.2013
I believe Stack/heap size shows when it's compiled as -d3
Re: [Help] Stack/heap size -
Konstantinos - 17.11.2013
Quote:
Originally Posted by pds2k12
I believe Stack/heap size shows when it's compiled as -d3
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Not only. It's also shown when it's not compiled with -d3 and there's problem with the stack/heap size (when it's shown by itself) and that's bad.
Before increasing the size of the memory, why don't you try to optimise the script a bit? Reduce large arrays that not all the elements are used etc.
Here's a really good thread related to that:
https://sampforum.blast.hk/showthread.php?tid=57018
Re: [Help] Stack/heap size -
David (Sabljak) - 17.11.2013
Quote:
Originally Posted by Konstantinos
Not only. It's also shown when it's not compiled with -d3 and there's problem with the stack/heap size (when it's shown by itself) and that's bad.
Before increasing the size of the memory, why don't you try to optimise the script a bit? Reduce large arrays that not all the elements are used etc.
Here's a really good thread related to that: https://sampforum.blast.hk/showthread.php?tid=57018
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Yes thanks, i read that, im trying to optimise much as i can, but maybe i'm doing something wrong.
So i dont know if it's good to use pragma dynamic or just ignore that