SA:MP entrance with F / Enter problem. -
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PowerEnabled[playerid]) ActivateMotion(playerid, newkeys);
if(AnimPlay[playerid] == 1)
{
if(newkeys==KEY_SECONDARY_ATTACK)
{
ClearAnimations(playerid);
AnimPlay[playerid] = 0;
TextDrawHideForPlayer(playerid,txtAnimHelper);
}
}
else if(newkeys==KEY_SECONDARY_ATTACK)
{
if(IsPlayerConnected(playerid))
{
if(WantedLevel[playerid] >= 1)
{
SendClientMessage(playerid,COLOR_GREY," You can`t use this command, you are currently Wanted!");
return 1;
}
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
PlayerInfo[playerid][pVirWorld] = HouseInfo[i][hWorld];
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
HouseEntered[playerid] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && (i == 3 || i == 5))
{
SendClientMessage(playerid, COLOR_GREY, " Cops only!");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
OnPropUpdate(2);
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid,i);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
//printf("%s", string);//aici
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~You don't have the cash", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(i == 10)
{
PaintballPlayers ++;
PlayerPaintballing[playerid] = 1;
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
PlayerKarting[playerid] = 1;
SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
}
else
{
return 1;
}
GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
//printf("%s", string);//aici
PayLog(string);
OnPropUpdate(3);
}
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
if (IsPlayerInRangeOfPoint(playerid,10,1099.3762,1601.5387,12.5469))
{
if (GetPlayerState(playerid) == 1)
{
if (PlayerInfo[playerid][pDTK] == 0 && PlayerInfo[playerid][pDM] == 0 && PlayerInfo[playerid][pAdmin] <= 2)
{
SendClientMessage(playerid,COLOR_NICERED,"You do not have a DD Ticket!");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "[ADMIN]: %s Tried to Enter to the DDS Without a Ticket!", sendername);
ABroadCast(COLOR_LIGHTRED,string, 5);
return 1;
}
//new tmpcar = GetPlayerVehicleID(playerid);
//new vehicleid = GetPlayerVehicleID(playerid);
SetPlayerPos(playerid, -1437.1271,990.9039,1030.5000);
PlayerInfo[playerid][pDTK] = 0;
SetPlayerInterior(playerid, 15);
//LinkVehicleToInterior(vehicleid, 15);
PlayerInfo[playerid][pInt] = 25;
ResetPlayerWeapons(playerid);
GameTextForPlayer(playerid,"~p~SpaWn. ~n~~r~Destruction Derby Stadium", 5000,1);
SendClientMessage(playerid, COLOR_NICERED, "Welcome to the VIP Gaming Destruction Derby Stadium (DD)");
SendClientMessage(playerid, TEAM_VAGOS_COLOR, "----------------------------------DD Main Rules---------------------------------------");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Ram Someone Before the Admin Does a countdown is equal to two hours Jail");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "The Center Square means Hosters Area");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "If you do not host the DD, You are not Allowed to Get to the Hoster Area");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Getting into the Hoster Area without beginning a Hoster is equal to 30 Minutes Jail");
SendClientMessage(playerid, TEAM_VAGOS_COLOR, "----------------------------------Driver Rules----------------------------------------");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Go to the car and Wait for The Admin Voice!");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "The Last One That remains without getting destroyed Wins");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Prize: 50.000$; GOOD LUCK!");
}
}
if (IsPlayerInRangeOfPoint(playerid, 10,2695.4033,-1704.4580,11.8438))
{
if (GetPlayerState(playerid) == 1)
{
if (PlayerInfo[playerid][pDMHTK] == 0 && PlayerInfo[playerid][pDMH] == 0 && PlayerInfo[playerid][pAdmin] <= 2)
{
SendClientMessage(playerid,COLOR_NICERED,"You do not have a DDH Ticket!");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "[ADMIN]: %s Tried to Enter to the DDH Without a Ticket!", sendername);
ABroadCast(COLOR_LIGHTRED,string, 5);
return 1;
}
SetPlayerPos(playerid, 1268.3032,1343.2640,10.8130);
PlayerInfo[playerid][pDMHTK] = 0;
SetPlayerVirtualWorld(playerid, 5);
ResetPlayerWeapons(playerid);
GameTextForPlayer(playerid,"~p~VIP Gaming~n~~r~Destruction Derby Hunter Stadium", 5000,1);
SendClientMessage(playerid, COLOR_NICERED, "Welcome to the VIP Gaming GF Destruction Derby Hunter Stadium (DDH)");
SendClientMessage(playerid, TEAM_VAGOS_COLOR, "----------------------------------DDH Main Rules---------------------------------------");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Cine incepe inainte sa spuna adminul va primi jail");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Suiti-va in cate un hydra si asteptati startul");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Cine zboara aiurea va primi jail 2 ore");
SendClientMessage(playerid, TEAM_VAGOS_COLOR, "----------------------------------Driver Rules----------------------------------------");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Cine ramane ultimu castiga");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Prize: 50.000$; GOOD LUCK!");
}
}
for(new i = 0; i < sizeof(Cazino); i++)
{
if(PlayerToPoint(2.0, playerid, -1754.1101,962.4252,24.8828))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Please park your car.");
return 1;
}
if(Cazino[i][czLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(PlayerInfo[playerid][pLevel] < 5)
{
SendClientMessage(playerid, COLOR_GREY, " You need level 5 or high to enter in Casino.");
return 1;
}
if(PlayerInfo[playerid][pAge] < 14)
{
SendClientMessage(playerid, COLOR_GREY, " Sorry, you need to be 14 years to enter in Casino.");
return 1;
}
new cash = GetPlayerMoney(playerid);
if(cash < 100000) { SendClientMessage(playerid, COLOR_GREY, " You need $100000 to enter in Casino."); return 1;}
GivePlayerMoney(playerid, -100000);
SetPlayerPos(playerid, 1963.0127,973.4717,994.4688);
SetPlayerInterior(playerid,10);
PlayerInfo[playerid][pInt] = 10;
PlayerInfo[playerid][pLocal] = 500;
SetPlayerVirtualWorld(playerid,500);
}
}
if (PlayerToPoint(3.0, playerid,1480.9103,-1770.3743,18.7958))
{
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
GameTextForPlayer(playerid, "~w~Welcome to the City Hall!", 5000, 1);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
}
else if (PlayerToPoint(5.0, playerid,1073.0619,-344.5148,73.9922))
{
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219);
PlayerInfo[playerid][pInt] = 2;
PlayerInfo[playerid][pLocal] = 242;
}
}
else if (PlayerToPoint(5.0, playerid,258.4481,90.4725,1002.4453))
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,227.0606,125.8435,1003.1060);
}
}
else if (PlayerToPoint(5.0, playerid,2003.4045,1024.3433,10.8127))
{
if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
SetPlayerInterior(playerid,18);
SetPlayerPos(playerid,1307.4318,-55.8323,1002.4973);
GameTextForPlayer(playerid, "~w~Welcome to Russian Mafia HQ!", 5000, 1);
}
}
else if (PlayerToPoint(5.0, playerid,851.7199,-1520.1335,13.5547))
{
if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2576.6267,-1300.2626,1060.9844);
GameTextForPlayer(playerid, "~w~Welcome to Italian Mafia HQ!", 5000, 1);
}
}
/*else if (PlayerToPoint(3.0, playerid,681.6732,-473.3492,16.5363))
{
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,504.6238,-71.9409,998.7578);
GameTextForPlayer(playerid, "~w~Welcome to Bikers HQ", 5000, 1);
}
}*/
else if (PlayerToPoint(3.0, playerid,2786.3970,-1921.1721,13.5469))
{
if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
{
SetPlayerInterior(playerid,10);
PlayerInfo[playerid][pInt] = 10;
PlayerInfo[playerid][pVirWorld] = 400;
SetPlayerVirtualWorld(playerid,400);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 31, 999);
SetPlayerHealth(playerid, 100);
//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
GameTextForPlayer(playerid, "~w~Welcome to LSV Training!", 5000, 1);
SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /healme");
SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training, scrieti /exittraining!");
}
}
else if (PlayerToPoint(3.0, playerid,690.5870,-1275.9880,13.5600))
{
if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
{
SetPlayerInterior(playerid,10);//era 1
PlayerInfo[playerid][pInt] = 10;//era 1
PlayerInfo[playerid][pVirWorld] = 401;
SetPlayerVirtualWorld(playerid,401);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 31, 999);
SetPlayerHealth(playerid, 100);
//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
GameTextForPlayer(playerid, "~w~Welcome to VLA Training", 5000, 1);
SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /healme");
SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training, scrieti /exittraining!");
}
}
else if (PlayerToPoint(3.0, playerid,2146.2664,-1470.3286,25.7121))
{
if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
{
SetPlayerInterior(playerid,10);//era 1
PlayerInfo[playerid][pInt] = 10;//era 1
PlayerInfo[playerid][pVirWorld] = 402;
SetPlayerVirtualWorld(playerid,402);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 31, 999);
SetPlayerHealth(playerid, 100);
//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);vechi
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
GameTextForPlayer(playerid, "~w~Welcome to Ballas Training", 5000, 1);
SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /healme");
SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training, scrieti /exittraining!");
}
}
else if (PlayerToPoint(3.0, playerid,2498.6650,-1687.3389,13.5035))
{
if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
{
SetPlayerInterior(playerid,10);//era 1
PlayerInfo[playerid][pInt] = 10;//era 1
PlayerInfo[playerid][pVirWorld] = 403;
SetPlayerVirtualWorld(playerid,403);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 31, 999);
SetPlayerHealth(playerid, 100);
//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);vechi
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
GameTextForPlayer(playerid, "~w~Welcome to Grove Training", 5000, 1);
SendClientMessage(playerid, COLOR_GREEN,"Pentru heal, scrieti /healme!");
SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training, scrieti /exittraining!");
}
}
else if (PlayerToPoint(3.0, playerid,1107.4956,-315.6171,74.7422))
{
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SetPlayerInterior(playerid,1);
PlayerInfo[playerid][pInt] = 1;
PlayerInfo[playerid][pVirWorld] = 404;
SetPlayerVirtualWorld(playerid,404);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 31, 999);
GivePlayerWeapon(playerid, 34, 999);
SetPlayerHealth(playerid, 100);
SetPlayerPos(playerid, -729.276000,503.086944,1371.971801);
GameTextForPlayer(playerid, "~w~Welcome to Hitman Training", 5000, 1);
SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /healme");
SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training, scrieti /exittraining!");
}
}
else if (PlayerToPoint(3.0, playerid,1308.5664,-47.2725,1001.0313))
{
if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
SetPlayerInterior(playerid,10);//era 1
PlayerInfo[playerid][pInt] = 10;//era 1
PlayerInfo[playerid][pVirWorld] = 405;
SetPlayerVirtualWorld(playerid,405);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 31, 999);
SetPlayerHealth(playerid, 100);
//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);vechi
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
GameTextForPlayer(playerid, "~w~Welcome to Mafia Training", 5000, 1);
SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /healme");
SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training, scrieti /exittraining!");
}
}
else if (PlayerToPoint(3.0, playerid,2561.5168,-1305.3997,1060.9844))
{
if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
SetPlayerInterior(playerid,10);//era 1
PlayerInfo[playerid][pInt] = 10;//era 1
PlayerInfo[playerid][pVirWorld] = 406;
SetPlayerVirtualWorld(playerid,406);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 31, 999);
SetPlayerHealth(playerid, 100);
//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);vechi
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
GameTextForPlayer(playerid, "~w~Welcome to Triads Training", 5000, 1);
SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /healme");
SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training, scrieti /exittraining!");
}
}
else if (PlayerToPoint(3.0, playerid,1743.2148,-1864.4594,13.5738))
{
if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
{
GameTextForPlayer(playerid, "~w~Welcome to the Taxi HQ!", 5000, 1);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 1234);
PlayerInfo[playerid][pVirWorld] = 1234;
SetPlayerPos(playerid,833.269775,10.588416,1004.179687);
}
}
else if (PlayerToPoint(3.0, playerid,742.0995,-1358.0593,13.5000))
{
if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
{
GameTextForPlayer(playerid, "~w~Welcome to the News HQ!", 5000, 1);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerPos(playerid,373.6489,190.4712,1014.1875);
}
}
else if (PlayerToPoint(3.0, playerid,1688.3733,-1343.1908,17.4238))
{
if(PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0)
{
GameTextForPlayer(playerid, "~w~Welcome to the Spawn Civil!", 5000, 1);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerPos(playerid,1301.7689,-1332.2402,35.6738);
}
}
/*else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
{
GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
}*/
else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
{
GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track!", 5000, 1);
SetPlayerInterior(playerid,4);
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
}
/*else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
{
if(IsABike2(GetPlayerVehicleID(playerid)))
{
new tmpcar = GetPlayerVehicleID(playerid);
new vehicleid = GetPlayerVehicleID(playerid);
GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
//SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
SetVehiclePos(tmpcar, -1464.7732,1557.5533,1052.5313);
LinkVehicleToInterior(vehicleid, 14);
SetPlayerInterior(playerid,14);
//PlayerInfo[playerid][pInteriorNr] = 25;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You need a bike to enter on this arena!");
}
}*/
}
return 1;
}
}
Re: SA:MP entrance with F / Enter problem. -
Re: SA:MP entrance with F / Enter problem. -