"SelectTextDraw" Bug ?. - Printable Version
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+--- Thread: "SelectTextDraw" Bug ?. (
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"SelectTextDraw" Bug ?. -
Swedky - 14.11.2013
I believe that it is a bug.
On having used "SelectTextDraw" and having spent the mouse on a textdraw, all good is, but on having spent the mouse on a textdraw that is down below that of above of all, it selects everything.
Look at the video:
[ame="http://www.youtube.com/watch?v=xJU3gfjGEzc"]http://www.youtube.com/watch?v=xJU3gfjGEzc[/ame]
Regards.
Re: "SelectTextDraw" Bug ?. -
Pottus - 14.11.2013
Not a bug, your TD's are messed up.
Respuesta: Re: "SelectTextDraw" Bug ?. -
Swedky - 14.11.2013
Quote:
Originally Posted by [uL]Pottus
Not a bug, your TD's are messed up.
|
Do you believe that it can be this?:
pawn Код:
PlayerTextDrawSetSelectable(playerid, Box[0], 0);
I use it when I believe the TD.
Re: "SelectTextDraw" Bug ?. - Astralis - 14.11.2013
get the box area for each of selectable textdraw so it won't select all.
Re: "SelectTextDraw" Bug ?. -
[D]ry[D]esert - 14.11.2013
It happen for me, because your text size is so big
i mean:
pawn Код:
TextDrawTextSize(YourTextVar,15,Your text size 'Y');
you have to reduce the x size, because you have it i think bigger than 70 or something like that.
In other word, MAKE the X in TextSize around 10 to 20.
Re: "SelectTextDraw" Bug ?. -
Raza2013 - 14.11.2013
i dont think so... :O
Re: "SelectTextDraw" Bug ?. -
Diablosrouge - 15.11.2013
Yeah as Neonman said, just make a box and take its size for the TextDrawTextSize.
The box is only for you to define the clickable area easier, you dont have to keep it on.