bypass OnPlayerRequestClass() - Printable Version
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+--- Thread: bypass OnPlayerRequestClass() (
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bypass OnPlayerRequestClass() -
Baltazar - 13.11.2013
Yes, I know... many people think, that it's a shit idea to force OnPlayerRequestClass right after connection to server. They solved this problem in some ways, but none of them satisfies my needs. The thing is that I don't want to add any code into OnPlayerRequestClass() since this callback shouldn't be called at all! How can I completely bypass it? Thanks
Re: bypass OnPlayerRequestClass() -
DobbysGamertag - 13.11.2013
pawn Код:
public OnPlayerConnect(playerid)
{
SpawnPlayer(playerid);
return 1;
}
Something like that?
Re: bypass OnPlayerRequestClass() -
PakistaniBaba - 13.11.2013
https://sampwiki.blast.hk/wiki/OnPlayerConnect
Check it mate and take your answer!!!
Re: bypass OnPlayerRequestClass() -
Baltazar - 13.11.2013
Quote:
Originally Posted by PakistaniBaba
|
Found nothing useful. Besides the function SendClientMessageToAll()
Re : bypass OnPlayerRequestClass() -
Matnix - 13.11.2013
By using :
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
TogglePlayerSpectating(playerid, 1), TogglePlayerSpectating(playerid, 0); // auto spawn at 0
// or on player connect..
return 1;
}
correct me if I'm wrong
Re: Re : bypass OnPlayerRequestClass() -
Baltazar - 13.11.2013
Quote:
Originally Posted by Matnix
By using :
pawn Код:
public OnPlayerRequestClass(playerid, classid) { TogglePlayerSpectating(playerid, 1), TogglePlayerSpectating(playerid, 0); // auto spawn at 0 // or on player connect.. return 1; }
correct me if I'm wrong
|
Not a solution,... because this code means, that OnPlayerRequestClass() is being called. And that's exactly what I want to bypass
. It does not have to be called. This code also means, that people are going to see arrows and spawn button for a fraction of a second and that looks so not cool.
I solved this problem partially already. How to make it not being called after death if f4 is pressed?