CMD:robbank(playerid, params[]) { if(robpossible == 1) //If the bank can be robbed we continue below { if(IsPlayerInRangeOfPoint(playerid, 5.0, 1424.634521,-1003.469665,1639.784301)) {//Next thing we do is, we check if we are at the bank interior ^^ robpossible = 0; //Then we set the bank so it cannot be robbed SetTimer("waittimer", 2400000, false); //Normal Mode 5 minutes /*We run the timer(5 minutes) for the function that is going to make the bank available for robbing again */ //SetTimer("waittimer", 300000, false); //Test Mode 65 seconds SetTimer("robtimer", 180000, false); /* We also run another timer(1 minute) for the function that is actually going to give us the money and a user friendly message. */ /* Add a function that would notify the police. */ SendClientMessage(playerid, COLOR_WHITE, "You are robbing the bank, the police has been notified!"); SendClientMessage(playerid, COLOR_WHITE, "You gotta stay 3 minutes in the bank in order to rob it!"); SendClientMessageToAll(COLOR_WHITE, "{FF0000}CITY ALERT: A bank robbery has been noted!"); } } else { SendClientMessage(playerid, COLOR_WHITE, "You can't rob the bank right now!"); } return 1; }
public robtimer(playerid) { new string[128];//We are defining a new string for the formatted message that we are displaying later on. new cash = random(200000); GivePlayerMoney(playerid, cash); /* With the fuction above 'new cash = random(200000); GivePlayerMoney(playerid, cash);' we give the player a random amount of money from $0 - $200,000 */ //Here below we use the string we defined above to format the message itself and display it to the player. format(string, sizeof(string), "You have successfully robbed $%d from the bank!", cash); SendClientMessage(playerid, COLOR_WHITE, string); } public waittimer() { robpossible = 1; //With this we make the bank available for robbery again, and we display a friendly message to all players. SendClientMessageToAll(COLOR_WHITE, "[OOC]The bank is now available for robbery![OOC]"); }
GivePlayerCash(playerid, cash)
{
myCash[playerid] += cash;
return GivePlayerMoney(playerid, cash);
}
stock GivePlayerCash(playerid, money) { SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash")+money); GivePlayerMoney(playerid, money); return 1; }
public robtimer(playerid) { new string[128];//We are defining a new string for the formatted message that we are displaying later on. new cash = random(200000); GivePlayerMoney(playerid, cash); /* With the fuction above 'new cash = random(200000); GivePlayerMoney(playerid, cash);' we give the player a random amount of money from $0 - $200,000 */ //Here below we use the string we defined above to format the message itself and display it to the player. format(string, sizeof(string), "You have successfully robbed $%d from the bank!", cash); SendClientMessage(playerid, COLOR_WHITE, string); }
GivePlayerMoney(playerid, cash);
GivePlayerCash(playerid, cash);
That's the problem while having different filterscripts.
Just add those server slided cash functions to the rob bank filterscript, unless if you're willing to add the filterscript functions to your GM and still giving credits to its author. EDIT: change the following code from: pawn Код:
pawn Код:
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Just add those server slided cash functions to the rob bank filterscript, unless if you're willing to add the filterscript functions to your GM and still giving credits to its author.
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