Crash - 0x0072CD14 - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP (
https://sampforum.blast.hk/forumdisplay.php?fid=3)
+--- Forum: Client Support (
https://sampforum.blast.hk/forumdisplay.php?fid=16)
+--- Thread: Crash - 0x0072CD14 (
/showthread.php?tid=475184)
Crash - 0x0072CD14 -
kurta999 - 11.11.2013
Код:
SA-MP 0.3x
Exception At Address: 0x0072CD14
Registers:
EAX: 0x00000005 EBX: 0x00010000 ECX: 0x0028FD98 EDX: 0x00000008
ESI: 0x00000005 EDI: 0x00000002 EBP: 0x0028FC6C ESP: 0x0028FC00
EFLAGS: 0x00010246
Stack:
+0000: 0xFF800000 0xFF800000 0x0161C500 0x00000000
+0010: 0x00000000 0x00000000 0x00000000 0x00000280
+0020: 0x00000001 0x00000002 0x19B9CC58 0xFFFFD6FC
+0030: 0x00000000 0x47C34FF3 0x00010000 0x0028FC00
+0040: 0xFFC00000 0xFF800000 0x00000001 0x00000000
+0050: 0x0028FBE8 0x19B9C8D8 0xFF800000 0x0028FCC8
+0060: 0x7F800000 0x007EDDB4 0x0028FCC8 0x7F800000
+0070: 0x00555563 0x0028FD64 0x00000005 0x00554840
+0080: 0x0028FCC8 0x0028FCC8 0x0000000D 0x0161C500
+0090: 0x0000001A 0x09E32BB0 0x75AA6C30 0x00000000
+00A0: 0x7F800000 0x7F800000 0xFF800000 0x7F800000
+00B0: 0xFF800000 0xFF800000 0x7F800000 0x19B9CC58
+00C0: 0x800034BC 0x000064C8 0x45042EBE 0x44A0C77F
+00D0: 0x4139D495 0x45042EBE 0x44A0C77F 0x4139D495
+00E0: 0x45042EBE 0x44A0C77F 0x4139D495 0x45042EBE
+00F0: 0x44A0C77F 0x4139D495 0x45042EBE 0x44A0C77F
+0100: 0x4139D495 0x44DD8FBC 0x44B32265 0x4317B7B4
+0110: 0xFFC00000 0xFF800000 0xFFC00000 0x44E265CA
+0120: 0x449EC07D 0x41D2A288 0xFFC00000 0xFF800000
+0130: 0xFFC00000 0xFFC00000 0xFFC00000 0xFF800000
+0140: 0xFFC00000 0xFFC00000 0xFFC00000 0xFFC00000
+0150: 0xFFC00000 0xFF800000 0xFFC00000 0xFFC00000
+0160: 0xFFC00000 0x42CC98CC 0x42AB730A 0x42BEE650
+0170: 0x42B152B0 0xFFC00000 0xFF800000 0xFFC00000
+0180: 0xFFC00000 0xFFC00000 0xFFC00000 0x005558E2
+0190: 0x00000001 0x00000000 0x412F4AA7 0x0053E9FE
+01A0: 0x44520000 0x44034000 0x0053ECC2 0x00000001
+01B0: 0x00619B71 0x0000001A 0x00000001 0x00000001
+01C0: 0x0000000A 0x00748DA0 0x0000001A 0x00000001
+01D0: 0x76AC1245 0x00000000 0x0028FF88 0x7EFDE000
+01E0: 0x01610000 0x4F492DF0 0x016110F0 0x00000008
+01F0: 0x00000100 0x00000008 0x00000102 0x44520000
+0200: 0x44034000 0x00000000 0x00000000 0x00000690
+0210: 0x0000041A 0x00000000 0x00000001 0x001E072E
+0220: 0x00000200 0x00000000 0x020D0348 0x00C6C017
+0230: 0x00000348 0x0000020D 0x0000002C 0x0028FE2C
+0240: 0x00825EA4 0x76AC1245 0x00000000 0x7EFDE000
+0250: 0xFFFFFFFF 0x00821D17 0x00000065 0x00000065
+0260: 0x0028FF88 0x008246F1 0x00400000 0x00000000
+0270: 0x01AB450B 0x0000000A 0x00000094 0x00000006
SCM Op: 0x685, lDbg: 0 LastRendObj: 3361
Game Version: US 1.0
State Information: Ped Context: 0
P1 (0,0) P3 (0,0)
P4 (0,0) P5 (0,0) P8 (0,0) P9 (0,0) P11 (0,0)
P14 (0,0)
Код:
.text:0072CD14 loc_72CD14: ; CODE XREF: sub_72CAE0+193j
.text:0072CD14 mov al, byte ptr [esp+ebx+68h+var_30] This line, when ebx 65536
.text:0072CD18 test al, al
.text:0072CD1A jnz short loc_72CD4F
.text:0072CD1C mov ecx, [ebp+arg_0]
.text:0072CD1F fld [esp+68h+var_34]
.text:0072CD23 mov eax, [esp+68h+var_48]
.text:0072CD27 fadd [esp+68h+var_38]
.text:0072CD2B mov edx, [ecx+ebx*8]
.text:0072CD2E mov ecx, [ecx+ebx*8+4]
.text:0072CD32 mov [esp+eax*8+68h+var_28], edx
.text:0072CD36 fstp [esp+68h+var_38]
.text:0072CD3A mov [esp+eax*8+68h+var_24], ecx
.text:0072CD3E inc eax
.text:0072CD3F mov byte ptr [esp+ebx+68h+var_30], 1
.text:0072CD44 mov [esp+68h+var_48], eax
.text:0072CD48 mov edi, ebx
.text:0072CD4A jmp loc_72CC64
What related to this crash? I would like to know if someone can help me.
Re: Crash - 0x0072CD14 -
seanny - 11.11.2013
When did the crash happen? Did you do something prior to the crash?
Re: Crash - 0x0072CD14 -
kurta999 - 11.11.2013
If I know, then i would not open thread here
But after I respawn, but there are lot of things.. I don't have idea.
Re: Crash - 0x0072CD14 -
Alex Magaсa - 11.11.2013
Did you got any mod inside GTA San Andreas or you use clean gta sa?
Re: Crash - 0x0072CD14 -
kurta999 - 11.11.2013
Clear GTA install. No mods.
Re: Crash - 0x0072CD14 -
Baboon - 11.11.2013
Does this often happen together with 0x004?
Then it's due to object overload. But it can be any overload...
Either lower the number of objects or lower the drawdistance.