Using the model previewing system - 
DamonD -  08.11.2013
How do I use the new modeling preview system?
Re: Using the model previewing system - 
Vege -  08.11.2013
Use adri1's edit of zamaroht's textdraw editor t create textdraw preview models ingame!
Then get the exported code onto your GM/filterscript under OnGameModeInit and use it anywhere you like by using showplayertextdraw...
That's it I guess...
Re: Using the model previewing system - 
PT -  08.11.2013
use this; 
https://sampforum.blast.hk/showthread.php?tid=407045
Re: Using the model previewing system - 
DamonD -  08.11.2013
Thanks, any idea how I could use this on an NGG edit for the /buyclothes cmd? Here's its code:
CMD:buyclothes(playerid, params[])
{
	if(IsAtClothShop(playerid))
	{
		ShowPlayerDialog( playerid, 3495, DIALOG_STYLE_INPUT, "Skin Selection","Please enter a Skin ID!\n\nNote: Skin Changes cost $2500.", "Buy", "Cancel" );
	}
	else
	{
		SendClientMessageEx( playerid, COLOR_WHITE, "   You are not in a Clothing Shop!" );
	}
	return 1;
}
if( dialogid == 3495) //buyclothes
	{
		new skinid = strval(inputtext);
		if(!response)
		{
		}
		else
			{
            if(IsValidSkin(strval(inputtext)) == 0)
			{
			    if(GetPVarInt(playerid, "freeSkin") == 1)
			    {
					SendClientMessageEx(playerid, COLOR_GREY, "That skin ID is either invalid or restricted to faction or family!");
	            	ShowPlayerDialog( playerid, 3495, DIALOG_STYLE_INPUT, "Skin Selection","Please enter a Skin ID!", "Buy", "Cancel" );
				}
				else
				{
					SendClientMessageEx(playerid, COLOR_GREY, "That skin ID is either invalid or restricted to faction or family!");
	            	ShowPlayerDialog( playerid, 3495, DIALOG_STYLE_INPUT, "Skin Selection","Please enter a Skin ID!\n\nNote: Skin Changes cost $2500.", "Buy", "Cancel" );
				}
			}
			else
			{
			    if(GetPVarInt(playerid, "freeSkin") == 1)
			    {
					PlayerInfo[playerid][pModel] = skinid;
					SetPlayerSkin(playerid, skinid);
					SetPVarInt(playerid, "freeSkin", 0);
			    }
			    else
			    {
			        if(GetPlayerCash(playerid) < 2500) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can't afford these clothes!");
					GameTextForPlayer(playerid, "~g~Skin purchased! ~n~ ~r~- $2500", 2000, 1);
					GivePlayerCash(playerid, -2500);
					PlayerInfo[playerid][pModel] = skinid;
					SetPlayerSkin(playerid, skinid);
				}
			}
  		}
		return 1;
	}
Basically I need it converted to the model selection system as a pose to the shitty dialog.
Re: Using the model previewing system - 
DamonD -  09.11.2013
Anyone?
Re: Using the model previewing system - 
DamonD -  16.11.2013
Still not answered. -_-