Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
if(response)
{
if(GetPlayerScore(playerid) <= 0)//Private
{
SetPlayerSkin(playerid, 287);
SendClientMessage(playerid, COLOR_WHITE, "You chose the assault as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = ASSAULT_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 31, 500);
GivePlayerWeapon(playerid, 17, 5);
}
}
if(listitem == 1)//sniper DONE
{
if(GetPlayerScore(playerid) <= 10)//Private
{
SetPlayerSkin(playerid, 122);
SendClientMessage(playerid, COLOR_WHITE, "You chose the Sniper as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = SNIPER_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 23, 500);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 29, 200);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Private class [/rank to see yours]");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 2)//pilot DONE
{
if(GetPlayerScore(playerid) <= 1150)//Lieutenant Colonel
{
SetPlayerSkin(playerid, 61);
SendClientMessage(playerid, COLOR_WHITE, "You chose the Pilot as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = AIRMAN_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 16, 5);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Lieutenant Colonel class [/rank to see yours]");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 3)//Engineer
{
if(GetPlayerScore(playerid) <= 250)//Sergeant
{
SetPlayerSkin(playerid, 285);
SendClientMessage(playerid, COLOR_WHITE, "You chose the Engineer as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = ENGINEER_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 22, 100);
GivePlayerWeapon(playerid, 32, 500);
GivePlayerWeapon(playerid, 35, 5);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Sergeant class [/rank to see yours]");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 4)//FlameThrower
{
if(GetPlayerScore(playerid) <= 400)//CAPTAIN
{
SetPlayerSkin(playerid, 144);
SendClientMessage(playerid, COLOR_WHITE, "You chose the Flamethrower as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = FLAMETHROWER_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 30, 200);
GivePlayerWeapon(playerid, 37, 200);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Captain class [/rank to see yours]");
TogglePlayerControllable(playerid, 0);
}
}
return 1;
}
return 1;
}
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_GREY"REGISTER",""COL_WHITE"Dobro dosao na server.\nVas profil nije pronaden.\nKako bi igrali morate se registrirati\nUnesite zeljenu lozinku da se registrirate.","Register","Izadi");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"VIP",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Banned",0);
INI_WriteInt(File,"Scores",0);
GivePlayerCash(playerid, 100);
PlayerInfo[playerid][pAdmin] = 0;
PlayerInfo[playerid][pVIP] = 0;
INI_Close(File);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_GREY"REGISTER",""COL_WHITE"Uspjesno ste se registrirali!\nNa serveru postoje pravila koja se moraju postivati.\nDa vidite listu pravila kucajte /rules\nAko vam treba pomoc kucajte /help.\n Pritisnite spawn da se spawnate.","Ok","");
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerCash(playerid, PlayerInfo[playerid][pCash]);
SetPlayerScore(playerid,PlayerInfo[playerid][pScores]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_GREY"LOGIN",""COL_GREEN"Uspjesno ste se ulogirali!\n"COL_RED"OBAVIJESTI: "COL_WHITE"Server je trenutno u radnji!\n"COL_RED"0.3 VERZIJA:"COL_WHITE"SLozeno dosta bugova i ubaceno novih stvari.\nPritisni spawn da se spawnas","Ok","");
SpawnPlayer(playerid);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_GREY"LOGIN",""COL_WHITE"Dobro dosao na server.\nVas profil je pronaden.\nUnesite vasu lozinku da se logirate.","Login","Izadi");
}
return 1;
}
}
}
return 0;
}