if(!strcmp(cmd,"/rvs", true) && pAdmin[playerid] >= 2)
{
new str[128], bool:vehicle[MAX_VEHICLES], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(str, sizeof(str), " *O Administrador %s(%d) respawnou os veiculos sem uso", pname, playerid);
SendClientMessage(playerid, -1, str);
for(new j = 1; GetVehicleModel(j); ++j)
{
vehicle[j] = false;
for(new i, p = GetMaxPlayers(); i < p; ++i)
{
if(!IsPlayerInAnyVehicle(i) || !IsPlayerConnected(i) )
continue;
if(IsPlayerInVehicle(i, j))
{
vehicle[j] = true;
break;
}
}
if(!vehicle[j])
if(!IsTrailerAttachedToVehicle(j))
SetVehicleToRespawn(j);
}
return true;
}
quando eu do /rvs respawn todos os carros, tem como ajuda para Respawn so os sem uso
if(!strcmp(cmd,"/rvs", true) && pAdmin[playerid] >= 2) { new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string),"* O Administrador %s(%d) respawnou os veiculos sem uso", pname, playerid); SendClientMessageToAll(adm, string); new carro = 0; for(carro = 0; carro < MAX_VEHICLES; carro++) { if(!IsVehicleOccupied(carro)) SetVehicleToRespawn(carro); } return 1; } |
if (strcmp(cmd, "/rvs",true) == 0){ new aname[MAX_PLAYER_NAME]; GetPlayerName(playerid, aname, MAX_PLAYER_NAME); format(file, sizeof(file), PASTA_CONTAS, aname); if(pAdmin[playerid] > 0){ new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "{00FF00}(INFO) O Administrador %s (%d) respawnou os Veiculos sem Uso.", pname,playerid); SendClientMessageToAll(adm, string); for(new v; v<MAX_VEHICLES; v++) if(!IsVehicleOccupied(v)) SetVehicleToRespawn(v); SendClientMessage(playerid, Verde, "(INFO) Veiculos Respawnados"); proximocarro = 0; for(new carro = 0; carro < MAX_CARROS; carro++) { format(string, sizeof(string), "carro%d.ini", carro); if(dini_Exists(string)){ new carroid; DestroyVehicle(dini_Int(string, "Id")); carroid = AddStaticVehicle(dini_Int(string, "Modelo"), dini_Float(string, "CordX"), dini_Float(string, "CordY"), dini_Float(string, "CordZ"), dini_Float(string, "Angulo"), dini_Int(string, "Cor1"), dini_Int(string, "Cor2")); dini_IntSet(string, "Id", carroid); proximocarro++; } } return 1; } }
IsVehicleOccupied(vid) { for(new i; i < GetMaxPlayers(); i++) { if(!IsPlayerConnected(i)) continue; if(GetPlayerVehicleID(i) == vid) return true; } return false; }
if (strcmp("/rvs", cmdtext, true, 10) == 0)
{
if (IsPlayerAdmin(playerid)) //Variavel de admin
{
static NoVeiculo;
for( new i = 0; i < MAX_VEHICLES; i++ )
{
NoVeiculo = false;
for( new j = 0; j < MAX_PLAYERS; j++ )
{
if(IsPlayerInVehicle( j, i ))
{
NoVeiculo = true;
break;
}
}
if(~NoVeiculo == -1)
{
SetVehicleToRespawn(i);
}
}
}
return 1;
}
CMD:rvs(playerid)
{
if(pAdmin[playerid] >= 2)
{
for(new v = 0; v < MAX_VEHICLES; v++)
{
if(!IsVehicleOccupied(v)) SetVehicleToRespawn(v);
}
new string[80], ptname[MAX_PLAYER_NAME];
GetPlayerName(playerid, ptname, MAX_PLAYER_NAME);
format(string, sizeof(string), "O(A) ADM %s (%d) respawnou todos os veнculos desocupados.", ptname, playerid);
SendClientMessageToAll(-1, string);
}
return 1;
}
if(strcmp(cmd, "/rvu", true) == 0)
{
if(pAdmin[playerid] >= 2)
{
for(new v = 0; v < MAX_VEHICLES; v++)
{
if(!IsVehicleOccupied(v)) SetVehicleToRespawn(v);
}
format(string, sizeof(string), "O(A) ADM %s (%d) respawnou todos os veнculos desocupados.", GetPlayerNameEx(playerid), playerid);
SendClientMessageToAll(tcadm, string);
SendClientMessage(playerid, Verde, "Veнculos desocupados respawnados!");
}
return 1;
}
stock IsVehicleOccupied(vehicleid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER || GetPlayerState(i) == PLAYER_STATE_PASSENGER)
{
if(GetPlayerVehicleID(i) == vehicleid)
{
return 1;
}
}
}
}
return 0;
}
if(strcmp(cmd, "/rvu", true) == 0) { new string[128]; for(new v = 0; v < MAX_VEHICLES; v++) { if(!IsVehicleOccupied(v)) SetVehicleToRespawn(v); } format(string, sizeof(string), "O(A) ADM %s (%d) respawnou todos os veнculos desocupados.", GetPlayerNameEx(playerid), playerid); SendClientMessageToAll(0x33AAFFFF, string); SendClientMessage(playerid, 0x00D700AA, "Veнculos desocupados respawnados!"); return 1; } |
stock IsVehicleOccupied(vehicleid) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER || GetPlayerState(i) == PLAYER_STATE_PASSENGER) { if(GetPlayerVehicleID(i) == vehicleid) { return 1; } } } } return 0; } |