(523) : warning 213: tag mismatch
(524) : warning 213: tag mismatch
(525) : warning 213: tag mismatch
(526) : warning 213: tag mismatch
...............................................
(557) : warning 213: tag mismatch
(558) : warning 213: tag mismatch
(559) : warning 213: tag mismatch
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/tableta", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
TextDrawShowForPlayer(playerid, Textdraw0[playerid]);
TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
TextDrawShowForPlayer(playerid, Textdraw2[playerid]);
TextDrawShowForPlayer(playerid, Textdraw3[playerid]);
TextDrawShowForPlayer(playerid, Textdraw4[playerid]);
TextDrawShowForPlayer(playerid, Textdraw5[playerid]);
TextDrawShowForPlayer(playerid, Textdraw6[playerid]);
TextDrawShowForPlayer(playerid, Textdraw7[playerid]);
TextDrawShowForPlayer(playerid, Textdraw8[playerid]);
TextDrawShowForPlayer(playerid, Textdraw9[playerid]);
TextDrawShowForPlayer(playerid, Textdraw10[playerid]);
TextDrawShowForPlayer(playerid, Textdraw11[playerid]);
TextDrawShowForPlayer(playerid, Textdraw12[playerid]);
TextDrawShowForPlayer(playerid, Textdraw13[playerid]);
TextDrawShowForPlayer(playerid, Textdraw14[playerid]);
TextDrawShowForPlayer(playerid, Textdraw15[playerid]);
TextDrawShowForPlayer(playerid, Textdraw16[playerid]);
TextDrawShowForPlayer(playerid, Textdraw17[playerid]);
TextDrawShowForPlayer(playerid, Textdraw18[playerid]);
TextDrawShowForPlayer(playerid, Textdraw19[playerid]);
TextDrawShowForPlayer(playerid, Textdraw20[playerid]);
TextDrawShowForPlayer(playerid, Textdraw21[playerid]);
TextDrawShowForPlayer(playerid, Textdraw22[playerid]);
TextDrawShowForPlayer(playerid, Textdraw23[playerid]);
TextDrawShowForPlayer(playerid, Textdraw24[playerid]);
TextDrawShowForPlayer(playerid, Textdraw25[playerid]);
TextDrawShowForPlayer(playerid, Textdraw26[playerid]);
TextDrawShowForPlayer(playerid, Textdraw27[playerid]);
TextDrawShowForPlayer(playerid, Textdraw28[playerid]);
TextDrawShowForPlayer(playerid, Textdraw29[playerid]);
TextDrawShowForPlayer(playerid, Textdraw30[playerid]);
TextDrawShowForPlayer(playerid, Textdraw31[playerid]);
TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
TextDrawShowForPlayer(playerid, Textdraw33[playerid]);
TextDrawShowForPlayer(playerid, Textdraw34[playerid]);
TextDrawShowForPlayer(playerid, Textdraw35[playerid]);
TextDrawShowForPlayer(playerid, Textdraw36[playerid]);
}
return 1;
}
return 0;
}
When you created your TextDraws did you add: [MAX_PLAYERS] to the end of it?
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new PlayerText:Textdraw0[MAX_PLAYERS];
new PlayerText:Textdraw1[MAX_PLAYERS];
new PlayerText:Textdraw2[MAX_PLAYERS];
new PlayerText:Textdraw3[MAX_PLAYERS];
new PlayerText:Textdraw4[MAX_PLAYERS];
new PlayerText:Textdraw5[MAX_PLAYERS];
new PlayerText:Textdraw6[MAX_PLAYERS];
new PlayerText:Textdraw7[MAX_PLAYERS];
new PlayerText:Textdraw8[MAX_PLAYERS];
new PlayerText:Textdraw9[MAX_PLAYERS];
new PlayerText:Textdraw10[MAX_PLAYERS];
new PlayerText:Textdraw11[MAX_PLAYERS];
new PlayerText:Textdraw12[MAX_PLAYERS];
new PlayerText:Textdraw13[MAX_PLAYERS];
new PlayerText:Textdraw14[MAX_PLAYERS];
new PlayerText:Textdraw15[MAX_PLAYERS];
new PlayerText:Textdraw16[MAX_PLAYERS];
new PlayerText:Textdraw17[MAX_PLAYERS];
new PlayerText:Textdraw18[MAX_PLAYERS];
new PlayerText:Textdraw19[MAX_PLAYERS];
new PlayerText:Textdraw20[MAX_PLAYERS];
new PlayerText:Textdraw21[MAX_PLAYERS];
new PlayerText:Textdraw22[MAX_PLAYERS];
new PlayerText:Textdraw23[MAX_PLAYERS];
new PlayerText:Textdraw24[MAX_PLAYERS];
new PlayerText:Textdraw25[MAX_PLAYERS];
new PlayerText:Textdraw26[MAX_PLAYERS];
new PlayerText:Textdraw27[MAX_PLAYERS];
new PlayerText:Textdraw28[MAX_PLAYERS];
new PlayerText:Textdraw29[MAX_PLAYERS];
new PlayerText:Textdraw30[MAX_PLAYERS];
new PlayerText:Textdraw31[MAX_PLAYERS];
new PlayerText:Textdraw32[MAX_PLAYERS];
new PlayerText:Textdraw33[MAX_PLAYERS];
new PlayerText:Textdraw34[MAX_PLAYERS];
new PlayerText:Textdraw35[MAX_PLAYERS];
new PlayerText:Textdraw36[MAX_PLAYERS];
new PlayerText:Textdraw37[MAX_PLAYERS];
TextDrawShowForPlayer(playerid, Textdraw0[playerid]);
PlayerTextDrawShow(playerid, Textdraw0[playerid]);
Change:
pawn Код:
pawn Код:
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