Hi guys, I really want to create a /v command. So when you type /v it will say "[Usage]: /v [find, park, lock, get]". I have scripted the four commands and they work great I just need help with this part. I want to get all those commands so you can type /v find, or /v park, etc.
pawn Код:
CMD:get(playerid, params[])
{
new carid[24];
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You do not own a vehicle.");
if(sscanf(params, "s[24]", carid)) return SendClientMessage(playerid, COLOR_GREY, "[Usage]: /get [vehicleID]");
if(!strcmp(carid, "1", true))
{
if(PlayerInfo[playerid][pVehicle1] != 0)
{
if(PlayerInfo[playerid][pVehicle1Spawned] != 0)
{
new model1 = PlayerInfo[playerid][pVehicle1Model];
new Float:car1x = PlayerInfo[playerid][pVehicle1X];
new Float:car1y = PlayerInfo[playerid][pVehicle1Y];
new Float:car1z = PlayerInfo[playerid][pVehicle1Z];
new Float:car1c = PlayerInfo[playerid][pVehicle1C];
new car1color1 = PlayerInfo[playerid][pVehicle1Color1];
new car1color2 = PlayerInfo[playerid][pVehicle1Color2];
new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar1[playerid], vehx, vehy, vehz);
PlayerInfo[playerid][pVehicle1Lock] = 1;
PlayerInfo[playerid][pVehicle1Spawned] = 0;
personalcar1[playerid] = CreateVehicle(model1, car1x, car1y, car1z, car1c, car1color1, car1color2, 999999);
SetVehicleNumberPlate(personalcar1[playerid], PlayerInfo[playerid][pVehicle1Plate]);
GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
}
else return SCM(playerid, COLOR_LIGHTRED, "[Error]: This vehicle is already spawned.");
}
else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 1.");
}
else if(!strcmp(carid, "2", true))
{
if(PlayerInfo[playerid][pVehicle2] != 0)
{
if(PlayerInfo[playerid][pVehicle2Spawned] != 0)
{
new model2 = PlayerInfo[playerid][pVehicle2Model];
new Float:car2x = PlayerInfo[playerid][pVehicle2X];
new Float:car2y = PlayerInfo[playerid][pVehicle2Y];
new Float:car2z = PlayerInfo[playerid][pVehicle2Z];
new Float:car2c = PlayerInfo[playerid][pVehicle2C];
new car2color1 = PlayerInfo[playerid][pVehicle2Color1];
new car2color2 = PlayerInfo[playerid][pVehicle2Color2];
SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 2.");
PlayerInfo[playerid][pVehicle2Lock] = 1;
PlayerInfo[playerid][pVehicle2Spawned] = 0;
personalcar2[playerid] = CreateVehicle(model2, car2x, car2y, car2z, car2c, car2color1, car2color2, 999999);
SetVehicleNumberPlate(personalcar2[playerid], PlayerInfo[playerid][pVehicle2Plate]);
GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
}
else return SCM(playerid, COLOR_LIGHTRED, "[Error]: This vehicle is already spawned.");
}
else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 2.");
}
else if(!strcmp(carid, "3", true))
{
if(PlayerInfo[playerid][pVehicle3] != 0)
{
if(PlayerInfo[playerid][pVehicle3Spawned] != 0)
{
new model3 = PlayerInfo[playerid][pVehicle3Model];
new Float:car3x = PlayerInfo[playerid][pVehicle3X];
new Float:car3y = PlayerInfo[playerid][pVehicle3Y];
new Float:car3z = PlayerInfo[playerid][pVehicle3Z];
new Float:car3c = PlayerInfo[playerid][pVehicle3C];
new car3color1 = PlayerInfo[playerid][pVehicle3Color1];
new car3color2 = PlayerInfo[playerid][pVehicle3Color2];
SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 3.");
PlayerInfo[playerid][pVehicle3Lock] = 1;
PlayerInfo[playerid][pVehicle3Spawned] = 0;
personalcar3[playerid] = CreateVehicle(model3, car3x, car3y, car3z, car3c, car3color1, car3color2, 999999);
SetVehicleNumberPlate(personalcar3[playerid], PlayerInfo[playerid][pVehicle3Plate]);
GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
}
else return SCM(playerid, COLOR_LIGHTRED, "[Error]: This vehicle is already spawned.");
}
else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 3.");
}
return 1;
}
CMD:find(playerid, params[])
{
new carid[24];
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You do not own a vehicle.");
if(sscanf(params, "s[24]", carid)) return SendClientMessage(playerid, COLOR_GREY, "[Usage]: /find [vehicleID]");
if(!strcmp(carid, "1", true))
{
if(PlayerInfo[playerid][pVehicle1] != 0)
{
CP[playerid] = 69;
new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar1[playerid], vehx, vehy, vehz);
SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 1.");
}
else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 1.");
}
else if(!strcmp(carid, "2", true))
{
if(PlayerInfo[playerid][pVehicle2] != 0)
{
CP[playerid] = 69;
new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar2[playerid], vehx, vehy, vehz);
SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 2.");
}
else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 2.");
}
else if(!strcmp(carid, "3", true))
{
if(PlayerInfo[playerid][pVehicle3] != 0)
{
CP[playerid] = 69;
new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar3[playerid], vehx, vehy, vehz);
SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 3.");
}
else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 3.");
}
return 1;
}
CMD:park(playerid, params[])
{
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
return SendClientMessage(playerid, COLOR_WHITE, "You do not own any vehicles to park.");
new vehid, vehid2, vehid3;
if(GetPlayerVehicleID(playerid) == personalcar1[playerid]) { vehid = personalcar1[playerid]; }
else if(GetPlayerVehicleID(playerid) == personalcar2[playerid]) { vehid2 = personalcar2[playerid]; }
else if(GetPlayerVehicleID(playerid) == personalcar3[playerid]) { vehid3 = personalcar3[playerid]; }
else return SendClientMessage(playerid, COLOR_WHITE, "You need to be in your vehicle to perform this action.");
if(IsPlayerInVehicle(playerid, vehid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new Float:x,Float:y,Float:z,Float:a;
GetVehiclePos(vehid, x, y, z);
GetVehicleZAngle(vehid, a);
PlayerInfo[playerid][pVehicle1X] = x;
PlayerInfo[playerid][pVehicle1Y] = y;
PlayerInfo[playerid][pVehicle1Z] = z;
PlayerInfo[playerid][pVehicle1C] = a;
OnPlayerUpdate(playerid);
DestroyVehicle(personalcar1[playerid]);
PlayerInfo[playerid][pVehicle1Spawned] = 1;
return 1;
}
else if(IsPlayerInVehicle(playerid, vehid2) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new Float:x,Float:y,Float:z,Float:a;
GetVehiclePos(vehid2, x, y, z);
GetVehicleZAngle(vehid2, a);
PlayerInfo[playerid][pVehicle2X] = x;
PlayerInfo[playerid][pVehicle2Y] = y;
PlayerInfo[playerid][pVehicle2Z] = z;
PlayerInfo[playerid][pVehicle2C] = a;
OnPlayerUpdate(playerid);
DestroyVehicle(personalcar2[playerid]);
PlayerInfo[playerid][pVehicle2Spawned] = 1;
return 1;
}
else if(IsPlayerInVehicle(playerid, vehid3) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new Float:x,Float:y,Float:z,Float:a;
GetVehiclePos(vehid3, x, y, z);
GetVehicleZAngle(vehid3, a);
PlayerInfo[playerid][pVehicle3X] = x;
PlayerInfo[playerid][pVehicle3Y] = y;
PlayerInfo[playerid][pVehicle3Z] = z;
PlayerInfo[playerid][pVehicle3C] = a;
OnPlayerUpdate(playerid);
DestroyVehicle(personalcar3[playerid]);
PlayerInfo[playerid][pVehicle3Spawned] = 1;
return 1;
}
else return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You need to be in your vehicle to perform this action.");
}
CMD:lock(playerid, params[])
{
new
Float:X1,Float:Y1,Float:Z1, Float:X2,Float:Y2,Float:Z2, Float:X3,Float:Y3,Float:Z3;
GetVehiclePos(personalcar1[playerid],X1,Y1,Z1);
GetVehiclePos(personalcar2[playerid],X2,Y2,Z2);
GetVehiclePos(personalcar3[playerid],X3,Y3,Z3);
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You do not own a vehicle.");
if(IsPlayerInRangeOfPoint(playerid, 5.0, X1, Y1, Z1))
{
if(PlayerInfo[playerid][pVehicle1] != 0)
{
if(PlayerInfo[playerid][pVehicle1Lock] == 0)
{
GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle1Lock] = 1;
GameTextForPlayer(playerid, "~w~vehicle ~r~ LOCKED", 3000, 6);
OnPlayerUpdate(playerid);
}
else if(PlayerInfo[playerid][pVehicle1Lock] == 1)
{
GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle1Lock] = 0;
GameTextForPlayer(playerid, "~w~vehicle ~g~ UNLOCKED", 3000, 6);
OnPlayerUpdate(playerid);
}
}
}
else if(IsPlayerInRangeOfPoint(playerid, 5.0, X2, Y2, Z2))
{
if(PlayerInfo[playerid][pVehicle2] != 0)
{
if(PlayerInfo[playerid][pVehicle2Lock] == 0)
{
GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle2Lock] = 1;
GameTextForPlayer(playerid, "~w~vehicle ~r~ LOCKED", 3000, 6);
OnPlayerUpdate(playerid);
}
else if(PlayerInfo[playerid][pVehicle2Lock] == 1)
{
GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle2Lock] = 0;
GameTextForPlayer(playerid, "~w~vehicle ~g~ UNLOCKED", 3000, 6);
OnPlayerUpdate(playerid);
}
}
}
else if(IsPlayerInRangeOfPoint(playerid, 5.0, X3, Y3, Z3))
{
if(PlayerInfo[playerid][pVehicle3] != 0)
{
if(PlayerInfo[playerid][pVehicle3Lock] == 0)
{
GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle3Lock] = 1;
GameTextForPlayer(playerid, "~w~vehicle ~r~ LOCKED", 3000, 6);
OnPlayerUpdate(playerid);
}
else if(PlayerInfo[playerid][pVehicle3Lock] == 1)
{
GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle3Lock] = 0;
GameTextForPlayer(playerid, "~w~vehicle ~g~ UNLOCKED", 3000, 6);
OnPlayerUpdate(playerid);
}
}
}
return 1;
}
You can use sscanf to seperate the string entered after the command name and store it in 4 cells big array and compare the result.
check if the array cmd is null to see if the player typed in something after the command name and if he didn't,send the message "[Usage]: /v [find, park, lock, get]"