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Server Callback error - Printable Version

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+--- Thread: Server Callback error (/showthread.php?tid=473835)



Server Callback error - zT KiNgKoNg - 04.11.2013

Hey guys for some reason when i load my dynamic systems (ATM, Phone, House, Faction, Faction Vehicles) NONE of the a_samp.inc functions work at all.


Crashdetect Log
pawn Код:
[20:13:54] [debug] Run time error 6: "Invalid instruction"
[20:13:54] [debug]  Unknown opcode 0x1000000 at address 0x00000065
[20:13:54] [debug] AMX backtrace:
[20:13:54] [debug] #0 ???????? in public Itter_OnGameModeInit () from Roleplay.amx
[20:13:54] [debug] #1 native CallLocalFunction () [00471ef0] from samp-server.exe
[20:13:54] [debug] #2 ???????? in public zcmd_OnGameModeInit () from Roleplay.amx
[20:13:54] [debug] #3 native CallLocalFunction () [00471ef0] from samp-server.exe
[20:13:54] [debug] #4 ???????? in public OnGameModeInit () from Roleplay.amx
[20:13:54] [debug] Run time error 6: "Invalid instruction"
[20:13:54] [debug]  Unknown opcode 0x2c000000 at address 0x00000069
[20:13:54] [debug] AMX backtrace:
[20:13:54] [debug] #0 ???????? in public zcmd_OnGameModeInit () from Roleplay.amx
[20:13:54] [debug] #1 native CallLocalFunction () [00471ef0] from samp-server.exe
[20:13:54] [debug] #2 ???????? in public OnGameModeInit () from Roleplay.amx
[20:13:54] [debug] Run time error 7: "Stack underflow"
[20:13:54] [debug]  Stack pointer (STK) is 0x15E413, stack top (STP) is 0x1571B4
[20:13:54] [debug] AMX backtrace:
[20:13:54] [debug] #0 ???????? in public OnGameModeInit () from Roleplay.amx



Re: Server Callback error - AlonzoTorres - 04.11.2013

Not sure to be honest, however there's a similar thread which might help you:
https://sampforum.blast.hk/showthread.php?tid=303711


Re: Server Callback error - zT KiNgKoNg - 04.11.2013

Thanks, but that isn't the problem 1350 open and 1350 close brackets so it's clearly something else.


Re: Server Callback error - zT KiNgKoNg - 05.11.2013

Problem with all these funtions not working was the string length with one of the dynamic functions that i tottally forgot to check, anyway development is rolling forward.

@Jamie Sage, thanks for your help old friend :P