CMD:set2(playerid, params[])
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
return 1;
}
CMD:set2(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xDEEE20FF, "You dont have permission for this command!");
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
return 1;
}
|
This might help you : https://sampwiki.blast.hk/wiki/IsPlayerAdmin . It means that if the player has logged in as a rcon admin the command will work. But for more levels you might need to use an enum and I think it will get more complicated then you want.
pawn Код:
|
|
Find some tutorials about Y-INI or any INI files writer/reader
I suggest you use this tutorial for registering and then i can give you a code for it... |

CMD:set2(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "You must be an RCON Admin to use this Command.");
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
return 1;
}
CMD:set2(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] >= 1)
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
}
else return SendClientMessage(playerid, -1, "{FF0000}<!> {EEEEEE}You need to be atleast Admin Level 1 to use this Command.");
return 1;
}
CMD:set2(playerid, params[])
{
if(PlayerInfo[playerid][VipLevel] >= 1)
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
}
else return SendClientMessage(playerid, -1, "{FF0000}<!> {EEEEEE}You need to be atleast VIP Level 1 to use this Command.");
return 1;
}
if(PlayerInfo[playerid][AdminLevel] >= 1)
if(PlayerInfo[playerid][VipLevel] >= 1)
enum pInfo
{
AdminLevel,
VipLevel
}
if(PlayerInfo[playerid][AdminLevel] >= 1)
if(PlayerInfo[playerid][VipLevel] >= 1)
new PlayerInfo[MAX_PLAYERS][pInfo];
|
Please show your "enum pInfo" or "enum PlayerInfo" to us,
so we we're able to help you ![]() Here is my example: For RCON, pawn Код:
pawn Код:
pawn Код:
Код:
if(PlayerInfo[playerid][AdminLevel] >= 1) Код:
if(PlayerInfo[playerid][VipLevel] >= 1) For Example, My Enum, Код:
enum pInfo
{
AdminLevel,
VipLevel
}
Код:
if(PlayerInfo[playerid][AdminLevel] >= 1) Код:
if(PlayerInfo[playerid][VipLevel] >= 1) 1 is my Admin and VIP Level. My New Variable = pInfo to PlayerInfo, Код:
new PlayerInfo[MAX_PLAYERS][pInfo]; |
|
Yes, all i want to see is your Admin Level Function or VIP Level Function shown in there
![]() |
//Credits to ******, Dracoblue and Kush.
#include <a_samp>
#include <YSI\y_ini>
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "/Users/%s.ini"
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
return 1;
}
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Blank Script");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_Close(File);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
CMD:set2(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 1)
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
}
else return SendClientMessage(playerid, -1, "{FF0000}<!> {EEEEEE}You need to be atleast Admin Level 1 (Trusted User) to use this Command.");
return 1;
}
if(PlayerInfo[playerid][pAdmin] >= 1)