CMD:set2(playerid, params[]) { GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 12, 1); GivePlayerWeapon(playerid, 16, 10); GivePlayerWeapon(playerid, 23, 150); GivePlayerWeapon(playerid, 26, 125); GivePlayerWeapon(playerid, 32, 200); GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 33, 175); GivePlayerWeapon(playerid, 37, 1500); SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!"); return 1; }
CMD:set2(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xDEEE20FF, "You dont have permission for this command!");
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
return 1;
}
This might help you : https://sampwiki.blast.hk/wiki/IsPlayerAdmin . It means that if the player has logged in as a rcon admin the command will work. But for more levels you might need to use an enum and I think it will get more complicated then you want.
pawn Код:
|
Find some tutorials about Y-INI or any INI files writer/reader
I suggest you use this tutorial for registering and then i can give you a code for it... |
CMD:set2(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "You must be an RCON Admin to use this Command.");
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
return 1;
}
CMD:set2(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] >= 1)
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
}
else return SendClientMessage(playerid, -1, "{FF0000}<!> {EEEEEE}You need to be atleast Admin Level 1 to use this Command.");
return 1;
}
CMD:set2(playerid, params[])
{
if(PlayerInfo[playerid][VipLevel] >= 1)
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
}
else return SendClientMessage(playerid, -1, "{FF0000}<!> {EEEEEE}You need to be atleast VIP Level 1 to use this Command.");
return 1;
}
if(PlayerInfo[playerid][AdminLevel] >= 1)
if(PlayerInfo[playerid][VipLevel] >= 1)
enum pInfo { AdminLevel, VipLevel }
if(PlayerInfo[playerid][AdminLevel] >= 1)
if(PlayerInfo[playerid][VipLevel] >= 1)
new PlayerInfo[MAX_PLAYERS][pInfo];
Please show your "enum pInfo" or "enum PlayerInfo" to us,
so we we're able to help you ![]() Here is my example: For RCON, pawn Код:
pawn Код:
pawn Код:
Код:
if(PlayerInfo[playerid][AdminLevel] >= 1) Код:
if(PlayerInfo[playerid][VipLevel] >= 1) For Example, My Enum, Код:
enum pInfo { AdminLevel, VipLevel } Код:
if(PlayerInfo[playerid][AdminLevel] >= 1) Код:
if(PlayerInfo[playerid][VipLevel] >= 1) 1 is my Admin and VIP Level. My New Variable = pInfo to PlayerInfo, Код:
new PlayerInfo[MAX_PLAYERS][pInfo]; |
Yes, all i want to see is your Admin Level Function or VIP Level Function shown in there
![]() |
//Credits to ******, Dracoblue and Kush. #include <a_samp> #include <YSI\y_ini> #define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 #define DIALOG_SUCCESS_1 3 #define DIALOG_SUCCESS_2 4 #define PATH "/Users/%s.ini" #define COL_WHITE "{FFFFFF}" #define COL_RED "{F81414}" #define COL_GREEN "{00FF22}" #define COL_LIGHTBLUE "{00CED1}" enum pInfo { pPass, pCash, pAdmin, pKills, pDeaths } new PlayerInfo[MAX_PLAYERS][pInfo]; forward LoadUser_data(playerid,name[],value[]); public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); return 1; } stock UserPath(playerid) { new string[128],playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,sizeof(string),PATH,playername); return string; } /*Credits to Dracoblue*/ stock udb_hash(buf[]) { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n<length; n++) { s1 = (s1 + buf[n]) % 65521; s2 = (s2 + s1) % 65521; } return (s2 << 16) + s1; } main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("Blank Script"); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit"); } return 1; } public OnPlayerDisconnect(playerid, reason) { new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_Close(File); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { PlayerInfo[killerid][pKills]++; PlayerInfo[playerid][pDeaths]++; return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch( dialogid ) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Cash",0); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_Close(File); SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok",""); } } case DIALOG_LOGIN: { if ( !response ) return Kick ( playerid ); if( response ) { if(udb_hash(inputtext) == PlayerInfo[playerid][pPass]) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok",""); } else { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit"); } return 1; } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
CMD:set2(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 1)
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 12, 1);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 23, 150);
GivePlayerWeapon(playerid, 26, 125);
GivePlayerWeapon(playerid, 32, 200);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 33, 175);
GivePlayerWeapon(playerid, 37, 1500);
SendClientMessage(playerid, COLOR_YELLOW, "You've been granted weapon set 2!");
}
else return SendClientMessage(playerid, -1, "{FF0000}<!> {EEEEEE}You need to be atleast Admin Level 1 (Trusted User) to use this Command.");
return 1;
}
if(PlayerInfo[playerid][pAdmin] >= 1)